| Main > Main Forum |
| 2-4-8-way switcher for 8-way-joysticks |
| << < (5/9) > >> |
| :oj:
This seems to be a brilliant solution at low cost, indeed. But it won't work with any Japanese joysticks (without swapping the switches at least) or any other joystick using microswitches without the NC pole. |
| Bender:
DAMN!!!!!! That is Brilliant I can't believe no one thought of it before I love simple and cheap solutions!!!! :cheers: |
| bencao74:
@Z : jep, sounds fine. But I think from game feeling point of view this solution is only the half truth. I observed when playing Lady Bug that i'm taking automatically the diagonal directions when taking a corner. Running down the maze - Press Down Taking corner left -> Press Down + Left -> in your solution you stick at down. Hope I`m correct. Please correct me if I`m mistaken!!! Problem is that you still have the 8 ways and not exact movements. E-Limitator filters and optimizes this movements. Hopefully Bender can say something about the play feeling after he received his pcb and parts. :-) Bencao |
| Bender:
neither of these resolves the physical restrictor part of the problem, but with an octagonal restrictor is should feel ok there is almost always a trade off for that kind of flexibility |
| RandyT:
I don't mean to take the steam out of this thread, but "brilliant" is stretching it a little. This is something that has been tried and discussed in great length here many years ago. The conclusion then, and to my knowledge still, is that this is not really the best solution to the problem. The reason is pretty simple; The device can not know the true intentions of the player, as there is just not enough information being put out by the control for it to make that determination. All it can do is "lock" a player into a direction until that direction is broken. MAME called it "sticky" mode for that reason. In the two examples provided, this solution is little better than the problem. In Donkey Kong, he doesn't stop if you accidentally hit a diagonal, he just keeps going in the direction you are moving in. If you happen to be going up a ladder, this might be useful. If you are just getting on one, you might keep on going smack into a barrel, which is less useful. Same situation for Pac-Man. Sometimes a player intends to change direction and hits a diagonal instead. Sometimes the diagonal is hit in error, when the player had no such intention. The device absolutely cannot know the difference, so it comes down to a "pick your poison" type of scenario. If you like the "sticky" mode of MAME (and not everyone does) then this might be useful to you on other machines / emulators. But no-one should expect miracles, or even see it as a reasonable alternative to "reaching under the panel". The results of each are vastly different. RandyT *edit* typos.... |
| Navigation |
| Message Index |
| Next page |
| Previous page |