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| I just got an insane (and probably pricy idea) |
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| Alpha17X:
--- Quote from: RayB on January 10, 2010, 12:55:25 am ---What's next, a cabinet that morphs into the shape of the game's original dedicated form? ;) --- End quote --- Now you're just being mean :( But I bet it could be done with some sort of grid resticted modular system. *puts that on a to-do list* |
| Gatt:
Not sure how good it'd look, but in theory... You could do it by mounting an LCD and then a clear panel that actually houses the controls above it, almost like that one guy's (Incredible) Modular control panel. The LCD then displays the control panel, visible through the clear panel. Might look ok. Problem is, there's no artwork of sufficient quality or size to do this with. As far as touchscreen goes, that's not that hard. Draw the art, custom program to pull the X/Y coords from input. Response time is an issue, so is lack of tactile feedback, and probably wear over the long-term. Regardless, touchscreen is not a major difficulty. Would be nice if there were quality small LCD panels, could in theory be possible to use them to display game instructions without sacrificing screen real estate. I may have to look into this further sometime soon... |
| SophT:
--- Quote ---Does anyone else see a issue with having a projector aimed up at the general direction of your face, or is that just me? --- End quote --- I think either a mirror or angled projection could resolve this - as well as diffusion, so you're not looking directly at the control panel pretty easily - as well as strategically placed art on the actual CP that covers the lens for the players. can't wait to see the prototype. Too bad this is going to go down as the most expensive CP EVER though - with the cost of projector and the recurring cost of lamps. |
| saurian333:
The only problem I see with hiding the wiring as part of the artwork relates to your original premise: The artwork is different for every game, and wires come directly from the buttons to somewhere else. How can you route the wires through some fixed pieces of the artwork and have the controls display properly? The other problem I see with the idea in general: Games have different button layouts, not just assignments. You can't project a MK CP onto a six-button layout, for example. The only solution I can think of for either of these would work for both: Design a custom overlay image for every game. That's a lot of work, but if you're serious about trying this, that might be your best option. |
| DJ_Izumi:
--- Quote from: saurian333 on January 10, 2010, 07:48:11 am ---The only problem I see with hiding the wiring as part of the artwork relates to your original premise: The artwork is different for every game, and wires come directly from the buttons to somewhere else. How can you route the wires through some fixed pieces of the artwork and have the controls display properly? The other problem I see with the idea in general: Games have different button layouts, not just assignments. You can't project a MK CP onto a six-button layout, for example. The only solution I can think of for either of these would work for both: Design a custom overlay image for every game. That's a lot of work, but if you're serious about trying this, that might be your best option. --- End quote --- Considdering that, wouldn't it be easier to just put OLEDs into the buttons themselves so they can say what their current assignment is, or if they are currently inactive for the game? Agian, the idea seen here, only applied differently than I originally suggested; http://www.artlebedev.com/everything/optimus/ |
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