Arcade Collecting > Pinball

Black Knight pin blowing fuses

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ChadTower:

If it were a local machine that would be reasonable to try.  Odds are what is going to happen here is it works fairly well now because it's all seized in place.  He is going to have to pull the driver board to make those repairs.  That is going to have a very unpredictable effect on that interconnect.  It might be fine, it might loosen crap up that goes flaky 20 boots from now, or it might just drop a contact or two while he pulls on it.  The problem here is that he's 2 hours away from the thing.

That stupid thing was designed to be modular but they put the system bus on a connector with a rated life of like 5 cycles - and it is 30 years old.   :dizzy:

SirPeale:
We're still trying to come up with some data via emails.  One thing I'd like to know: how many different types of solenoids are on this beast? 

And I'm still trying to get out of him which other fuse blew.

shardian:
Go look at it and check for the basic stuff. Give it 1-2 hours max if you don't find the issue, then tell the guy you'll have to take it back with you and it will cost him. Charge for 2 hours labor regardless if it is a 5 minute fix - you've already invested that much + more in pointless research without solid info. Make him aware of all this from the get-go. That is really the only solution that keeps your tenders out of the vice.

SirPeale:

--- Quote from: pinballjim on January 12, 2010, 03:23:00 pm ---Offer him $150 for it as-is and tell him you're too busy to look at it otherwise.

Seriously.

Black Knight is a maintenance nightmare.  He'll break it 48 hours after you have it repaired.



--- End quote ---

Not gonna happen; apparently he's the original owner and it has great value to him.

SirPeale:
That's why I'm trying to reduce that headache. 

I finally got some snaps of the fuses in question. 

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