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Amiga: To use actual hardware or Emulate

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Xiaou2:


 A)  I did a quick search for  xbox mame and spinner... and the results shows that
no mice are enabled 'in-game'.   If you can show me otherwise (link),
Id be happy to hear it.


 B) Sorry, but digital buttons to play an Analog game is like trying to steer your car
with your nose.  Its pathetic, and useless... and nothing like how it should be / control.


protokatie:

@Scotty

Another correction: Not all of the Amigas had a flicker problem. The AGA Amigas had support for Multisync monitors and could do a scan doubleing of NTSC signals to make them match VGA. The only problem here is that most Amiga games didnt support this feature, esp since most were made before the AGA Amigas, and even afterwards, the coders often used hardware tricks to get the most out of the hardware (or just simply used 200 or 240 lines to avoid interlacing all-together).

I still have my A1200, maybe I will dig it out just to play with. (A1200, in a tower case, with a 68ec030 + 881 accelerator card with 8 megs fast ram, :D She was sweet for her time)

Epyx:

I still have a couple of C64s and Amiga 500s. The Commodore 64 was the first computer I owned and purchased with my own money (Paper route) in 84 so definitely has  the #1 place in terms of nostalgia...however the Amiga was an awesome machine which I also purchased in in 89. The Amiga Mods were easily 10 years ahead of the times and it also played host to some excellent non-arcade games..games like Road Raider, Elite (amiga version), Bard's Tales etc.

I then sold my Amiga in 91 thanks to Wolfenstein 3D and the advertisements for Ultima Underworld...but even then with the pc's Vga trumping the Amiga...the Amiga's sound still held an advantage until the Sound Blaster cards entrenched themselves.

I still use the emulator and would recommend that as you will have much more variety at your fingertips ;)

jukingeo:


--- Quote from: ark_ader on December 17, 2009, 07:06:44 pm ---I play tempest and star trek on the xbox - just map two buttons on the CP instead of the spinner - it works very well, especially tempest.

--- End quote ---

Yeah, it works, but it isn't the greatest in terms of control.  I remember doing that in Mame to Breakout and Arkanoid and it didn't work out well.  I never tried it with Tempest.   BUT, I have used a mouse (trackball style) in Tempest with good results!



--- Quote from: Xiaou2 on December 17, 2009, 09:44:52 pm ---
 A)  I did a quick search for  xbox mame and spinner... and the results shows that
no mice are enabled 'in-game'.   If you can show me otherwise (link),
Id be happy to hear it.
--- End quote ---

I just was winging it.  I figured that if you had mouse support within Linux, that it should follow through in MAME.  If it truly doesn't support a Mouse in Mame, then whatcha gonna do?  At any rate, like I said, it isn't a big deal as I wouldn't use an Xbox for an all out full blown 'everything' capable MAME cabinet.  That would most certainly require a PC.


--- Quote --- B) Sorry, but digital buttons to play an Analog game is like trying to steer your car
with your nose.  Its pathetic, and useless... and nothing like how it should be / control.
--- End quote ---

Yeah, I was a bit skeptical when ark_ader said that mapping two buttons in Tempest worked great.   I don't know maybe it does, but I know I tried using the left right buttons on my computer keyboard to 'work' Arkanoid and I didn't like it at all.  I guess in Tempest you could just hold the button down and the player's ship would just spin around and around and around, and you just fire like crazy.   I am not a big Tempest player, but I had more of a zig-zagging approach and I believe I would want the spinner for that game.   Buttons wouldn't cut it for me.

But like I said earlier, for a quick and clean system with a 4/8 way joystick and six buttons, I could play MOST of the Mame roms on the Xbox.


--- Quote from: Epyx on December 17, 2009, 10:10:27 pm ---I still have a couple of C64s and Amiga 500s. The Commodore 64 was the first computer I owned and purchased with my own money (Paper route) in 84 so definitely has  the #1 place in terms of nostalgia...however the Amiga was an awesome machine which I also purchased in in 89. The Amiga Mods were easily 10 years ahead of the times and it also played host to some excellent non-arcade games..games like Road Raider, Elite (amiga version), Bard's Tales etc.
--- End quote ---

I still had my Atari and Colecovision when I bought my C128.  I mostly had non-arcade type games which I played on the C128 in C64 mode.  I remember having Elite, Bard's Tale...I mostly had adventure and RPG games.  Basically stuff that you wouldn't play on a console.   It was when I got a PC later on with Windows that I was exposed to Myst and from then on in, I shunned consoles and played strictly PC games.   But the Playstation changed my attitude on consoles, so now I have both again.   With my current console (a PS2) I am loving the Final Fantasy RPG games.  I have the PS2 in the bedroom on my main TV so it is like cuddling up to a movie when I play.   I have a few arcade ports for the PS2, but not many.


--- Quote ---I then sold my Amiga in 91 thanks to Wolfenstein 3D and the advertisements for Ultima Underworld...but even then with the pc's Vga trumping the Amiga...the Amiga's sound still held an advantage until the Sound Blaster cards entrenched themselves.
--- End quote ---

For the most part early on, I did look into the gaming computers when both the Atari ST and Amiga were gaining ground in the gaming department.  But then Microsoft came out with Windows I just shot in the direction of IBM PC compatible.

But I do admit that I have been growing weary of Microsoft products as of late, and I have been learning to use Linux.  So putting Linux on an Xbox, I would be in somewhat familiar territory.


--- Quote ---I still use the emulator and would recommend that as you will have much more variety at your fingertips ;)
--- End quote ---

Agreed.  I would think that when the time comes I will not bother with hardware and stick to emulation.  Since those that have replied that they had good results with emulation then that is the way to go.

I think  I mentioned this above, but the reason why I mentioned hardware was because I was looking for something that had a 'fixed' style game controller...like a console.   Given that the Atari 800 series DID have the 9 pin joystick ports and were meant to use the 2600 style joysticks, I figured the Atari ST and Amiga had similar situation using a specific controller for gaming.   Apparently both machines use the keyboard and a mouse just like a PC.   So unless there is a marked speed performance between the hardware and emulation, it does seem logical to go with the emulation.

Geo


Level42:


--- Quote from: Xiaou2 on December 15, 2009, 04:22:00 pm --- For example... They Could have made the ST version
sound much better... but then they probably would have had to
cut back on the games graphical details... Otherwise, they may not
have had the processing power/ram to make the game play fast enough.

--- End quote ---

Why would that be ? Both machine had the 68000 as the processor so the basic processing power was equal. Yes the Amiga graphics and sound chips were more powerful probably but the basic architecture was the same.
Also the RAM amounts were comparable on both systems (512K, 1MB etc.)


--- Quote ---LOL!  You are probably right.  I for one know no computer will ever beat the arcade sit down version of Star Wars.  BUT Mame does get pretty close, and if you can get a hold of that controller, then you have it made in the shade .
--- End quote ---
Mmmm, I prefer playing my cockpit.


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