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| massive88:
--- Quote from: joemama on December 16, 2009, 03:13:01 pm ---The performance of the PhenomII 550 is close to the E8400. --- End quote --- Im under the impression, falsely perhaps, that Core2's mhz for mhz are faster in Mame. As thats the main emulator people worry about around here, it does not make the equal. I could be wrong in my assumption though. |
| u_rebelscum:
--- Quote from: massive88 on December 16, 2009, 04:53:36 pm --- --- Quote from: joemama on December 16, 2009, 03:13:01 pm ---The performance of the PhenomII 550 is close to the E8400. --- End quote --- Im under the impression, falsely perhaps, that Core2's mhz for mhz are faster in Mame. --- End quote --- I haven't seen a mame benchmark for the Phenom II, but it's better than the P4 or athlon, athlon64 or athlon II.. In general, games in mame the following equivalent multipliers were pretty good rules a couple years ago: 1x = P4 1.0-1.25x = Athlon 1.1-1.2x = P3 1.8-1.9x = Core2tm (do not confuse with the generic "dual core")* CPUs we don't have enough benchmarking to show "hard" numbers about: ??x = Core i5/i7 (assumed to be ~1.8-2.0x for the little numbers I've seen) ??x = Phenom II (faster than athlon64, athlonII & phenom in most benchmarks, but not well mame benchmark tested; probably 1.1-1.2x to 1.4-1.6x, but [shrug]) So depending on if you emphasize the bang or the buck, you end up with a Core2tm ("bang"), or AFAIK the Phenom II (lowest buck). OT, can someone post benchmark numbers for their Phenom CPUs? Use either the settings and games used in mameUI's benchmarks, or this thread. * Did I mention I hate intel's branding of "Core", and the resulting (intentional?) confusion of "dual core" vs "Core 2tm". |
| Deadly:
The CHD games require mega CPU power and that's fact. I work for Intel and in my spare time lately I have been experimenting with different quad core procs for over clocking purposes as well at native speeds and how they react with MAME. Included in my testing wasWindows XP 32bit and 64 bit. There is no doubt that 64 bit gains are so substantial they warrant running a 64 bit OS which of course requires a 64bit capable proc.. I enjoy Gauntlet Legends and this is one of the worst games to try to emulate - so I focused on making this game run to the best of it's ability. My findings?? Substantial audio stutter with anything I used under 3GHZ (2.83 or lower in the QUAD CORE line). AT 3 GHZ -3.2GHZ I experienced slight audio stutter. At 3.5GHZ and up there is VERY LITTLE stuttering that occurs. So you say, "Hey there's a gap between 3.2 and 3.5 what's the deal?" Well I didn't test those ranges lol. I have also benched rotational hard drives VS SSD drives. In MAME there is ZERO benefit of using SSD. However with SSD my system averaged 12 second boot times, A complete MAME set was scanned with CLRMAMEPRO in 15 seconds, opening MAMEUI - setting the rom path and scanned for new games in ~15 seconds or less. Is it worth the current price tag? No not really - however people using any type of virtual pinball an SSD is a must! ;) I'm sure I sound like a fan boy, and I certainly have nothing against AMD - I simply buy and use what fits the need. We are talking MAME not PCMARK ;) People need to understand what exactly they need to buy in order to play certain games. What I might consider to be major might be considered to be minor by some. Rumor mill has it the Mame devs are eagerly working on GPU utilization. True or not I don't know but if this is accomplished you won't need this outrageous CPU power. That would be awesome. |
| Bobulus:
I'm assuming you were using versions of MAME compiled to be optimized for those processors, Deadly? I'm curious how much of a difference that made. |
| Cakemeister:
--- Quote from: u_rebelscum on December 16, 2009, 06:48:12 pm --- OT, can someone post benchmark numbers for their Phenom CPUs? Use either the settings and games used in mameUI's benchmarks, or this thread. --- End quote --- I can do that, but 1) I'm running 64 bit windows 7, not Vista, and 2) I had to RMA my memory so I currently only have 1 gigabyte. Does that matter? |
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