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| SephYuyX:
Seems im sort of at the time to start working on a CP. Im still having trouble trying to think of a color/design for it, but I think ive got a good idea for what hardware I want, and the shape of the CP. Heres what I have so far. Ignore the colors of the buttons, and the rectangle shape, thatll change. This layout is 40"x20". My first question is, should I bother with 8 buttons? Im going to be using Maximus Aracde, and most all of the emulators it supports, but I cant recall if there is any need for 8 buttons (for any emulator), or if 7 is enough. If there is a system that needs 8 buttons, which is it? I based my button/stick layout on the Hori layout http://www.slagcoin.com/joystick/layout/hori36.png is this a decent layout to use? I printed it out, and it felt decent to me. I plan to play some fighters, UMK3 being one, so I want one that felt good with that, and it seems to fit. In a UMK3 set up the top left (index) button isnt use, and I would ---steaming pile of meadow muffin--- my fingers over to the next, leaving my pinky hanging, correct? Does the spacing seem ok? Is there too much spacing? Seems to me I should bring it in some. I havent tried printing it off yet, just kind of wanetd to toss around ieas first. As far as the hardware goes I plan on using: -IPAC2, UTRAK, and SpinTrak (From Ultimarc, and this would get rid of the need to have an OptiPac) -3 Happ Comp Sticks (4/8way), 22 Happ Horizontal Buttons, and two 1/2 Player buttons (From GGG) Im not sure yet if I want to get Versa/Leafs, I can always get those later. But as far as this list goes, should I make any corrections? Missing anything? Use different stuff? Etc? I plan on just having the 2 admin buttons for escape and pause, that enough yeah? I can shift other buttons for Volume+-, ~, Home, Enter, Tab, etc? Is it possible to congiure for your own/different combos? For example it says to hit TAB you would shift+Larrow, can I change that to Rarrow if I wanted? Could I also make shift+SW3 (which has no shift normally) to act as a press of the backspace button? Any comments, or questions? Anything I should be made aware of? Thanks. |
| drventure:
Looks pretty reasonable to me. I went with a 7 button layout, but honestly, I haven't had a single instance yet where I've used more than, say 3 of them. But then I'm not a big fighter fan, so I think that's where all the extra buttons come into play. |
| Queeg:
If you're going to go with more than 6 buttons, I say why not eight. Seven always looks odd to me and when positioned correctly 8 can both look and play nice. As for games that use 8, if you're running a psx emulator then 4 face buttons + 4 shoulder buttons = 8. Same goes for dolphin (gamecube emulator). I would suggest this layout for 8 buttons, super comfortable. |
| SephYuyX:
Yeah, I will be using PSX and GC, and Im doing 7 as a min just becaise of UMK3, and true it is just an extra button, why not. I tried the astro city layout, but the ring and pinky are to low for when I use it in a UMK3 or 6 button setup. |
| Queeg:
Ah yeah that's true for MK. I still say go 8, I don't know why but I just get angry when I see odd numbers :angry: |
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