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| ketil:
I had a thought... Wireless controllers need batteries, and every time they run out it's equally irritating. How difficult would it be to incorporate Seiko Kinetic style charging into a wireless controller? It's not like the controllers aren't thrown around during gameplay. ;) But is it enough? |
| drventure:
Interesting idea, but I'm guessing it wouldn't be enough. Watches suck +very+ little power, so it doesn't take much to charge them. but a wireless controller likely would be orders of magnitude more power required. However, something like this might be a good fit. http://www.powermat.com/us/home/ What'd I'd probably investigate is one of their phone or nintendo backpanels. You could likely tear it apart and relocate the guts into a wireless controller of your own. but that's a guess. What'd be cool is someone making a "component" backpanel, ie, all the pieces with power out that you could wire up however you need, sort of like the Aimtrack. |
| SirPeale:
It would definitely not be enough. Here's an example - you know those flashlights that you have to shake to use? You have to shake the heck out of them to use them - then you get like 15 minutes of usable light out of them before you have to shake them again. And that's powering a tiny little LED. Try doing that for something that has a rumble motor and transmitting wireless. Even if you removed the rumble motor, the drain would be tremendous. Watches AFAIK use the same principle but they use /very/ little power, plus your arm is moving ALL the time, so it gets constantly charged. |
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