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| shmokes:
You could incorporate it into the design of a CP simply by attaching it to a cable. You would have a complete portable system and while it might not be quite as cool as if it was fully integrated, at least it would be totally functional (given adequate picture quality, of course). |
| opt2not:
I was thinking about a project a few months ago, incorporating these projectors with that composite projector glass stuff, as the screen. The glass is translucent, and the image would be viewable from both sides. The actual name of the glass eludes me, but what I'm talking about is 2 thin panes of glass, sandwiching a thin-sheet of translucent plastic film material. I've see applications of this done for dual-sided displays, where people-traffic was on both sides of the screen. This would be a real cool feature for spectators watching what you're doing, but of course at a mirrored view... |
| drventure:
Now THAT could be a cool cab! Imagine a 2 player cab, players on either side opposite each other, with a translucent screen between them (although, I suspect the controls would be backwards for one player...) Well, I've already got one major project on my hands but there's definitely some possibilities there... |
| NickG:
These LED based projectors just cannot seem to get bright enough for a partially lit area without lack of color/contrast. It could be an interesting experiment to see three separate units projecting the R, G, and B components of a single image. Three projectors seems a bit much for something which may not provide benefit, but I am more seriously considering eventually buying a pair <insert joke here> I have thought about upgrading my projected marquee project to two of a smaller cheaper types like this, which could project two images side by side to form a composite marquee image. Cost is about the same as a single higher resolution unit, end resolution is still alright for many marquee source images, the internal projection distance would be about half of what it is now (depending on throw ratio of lens) - which means the image would potentially reflected less across the brightness of itself inside (again, I am not sure of the technical terms for the effect such a beam crossing has on the final image.), and this means potentially more contrast + brighter composite image. |
| SavannahLion:
--- Quote from: drventure on December 06, 2009, 09:20:08 pm ---Now THAT could be a cool cab! Imagine a 2 player cab, players on either side opposite each other, with a translucent screen between them (although, I suspect the controls would be backwards for one player...) --- End quote --- Uh... just flip the controls as appropriate. Wire them reversed or add a switch to reverse them. Reverse them in the OS. Reverse them in MAME. Get some dude to stand behind the player and give the player a smack every time the (s)he pulls the stick the wrong way. :whap You still have the problem of reversed text though. |
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