Main > Main Forum

CP Layout Feedback - First Build!

Pages: (1/2) > >>

edubbs:

So this is my first build and i would appreciate some feedback regarding my cp design.

Attached are images and a basic sketchup model of my design.  (thanks Artifact for the components!)

it will be a 4 player cp geared for MAME and other consoles (n64, dreamcast, nintendo).  That being said, i decided on 6 buttons.  it will also have a trackball in the center, but i'm not sure about the placement.  there will be start and coin buttons for each player.  those are on the top.  pause and power buttons will be on the back side of the cp and are not pictured.  i built a keyboard drawer on my cabinet so i have easy access to a keyboard and mouse if necessary.

any and all feedback is appreciated! 

cab specs:
it's a woody!  31" wide
26" LCD TV
4 u360's
24 rgb pushbuttons plus novagem start and coin buttons





edubbs:

usually no news is good news...

but i can't imagine everyone agrees with this setup? 

please, any feedback is welcomed.

Turnarcades:

Very good, reminds me of the typical layout we use on our cabinets:



Obviously we use less buttons but I've found many 4-player console games only used 3 or 4 buttons at most and MAME of course only 2 or 3 for 4-player arcade games. Having 6 buttons may seem necessary but check first on the games you intend to play if you can get away with less as you will probably find even on N64 you will rarely need even 4 buttons for many 4-player games.

edubbs:

switching to 4 buttons would definitely help me out with space on players 3 and 4.  i'll look into it!

do you ever get any complaints on the trackball placement?  i wasn't sure what would be better, having the trackball closer to the middle or closer to the front.  i was worried if it was too far in the middle the player's arm would keep hitting the player 2 joystick.

thanks for the help!

Xiaou2:

Wow.  I cant believe you angle your sticks.  Sorry, but to me, is very unprofessional.
(Unless you are giving a very stern warning before sale)

 Most all (good) arcade games that had 3+ players Never angled their sticks.  The reason is
simple.  When people think UP.. they press the stick directly towards the screen.  NOT at
a 45 degree angle that they cant even SEE (unless they Look down at the stick itself).

 With an angle, you also lose the ability to play dual control games like smash tv as well.


Pages: (1/2) > >>

Go to full version