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| Mame analog joystick mapping vs. u360 firmware mapping? |
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| arzoo:
I'm still think it's possible that a mame map could effect a u360 map. How about this... if the mame map is ignoring the outer region of the map (top and bottom in this example), would up/down register in the game? (obviously this example would never happen - it's more of an academic question) |
| edubbs:
I agree with Arzoo. I think a mame map could definitely limit a u360 map. It would be an easy test. Create a mame 4 way map for an 8 way game (ie sf2t). Load the game and see if the joystick is in 4 way or 8 way mode (as being applied from a plugin). If the joystick is in 4 way mode than you know that the mame map overlap is affecting the u360 map. I would try it but I'll be away from my cab for the next few days. With that being said...assuming that mame maps could limit a u360 map, would it be possible to create a defualt mame map that is limitless and apply it to all games? so, if mame was always mapped to analog then the u360 firmware would be the only limiting map affecting game play. |
| u_rebelscum:
Sorry, was out this weekend. First, yes, mame always applies its maps to all gamepad type joysticks, but if the u360 is mapped to digital, then only 9 of the 81 squares matter. (the corners, center edges, and center) The most common issue people run into is probably with qbert, as mame applies a normal 4-way map by default, and if you map diagonal-only on the u360, mame tries to convert them to cardinal-only with sticky rules, but without a prior cardinal direction to stick to (it's diag-only), mame has problems. As to what's better, u360 is better, but AFA inside mame goes, mame's is almost as good. u360 map pros: can move cutoff points aka resize cells (need to hand edit cfg file though) can remap for all emus and games, not just mame possible to map each joystick differently can set different maps for each game (with FE, script, & third party app) has GUI remapping app cons: needs separate app to automatically change maps (and a FE that can run it) can't auto-change if using mameUI or plain mame without a FE may need to set a mame map anyway in some cases (like sometimes qbert) mame map pros: works with all analog joysticks, not just u360 no need for an external app to remap mame automatically remaps for 8-way & 4-way, defaults are okay for most people can set different maps for each game (with gamename.ini files) there is a third party GUI remapping app cons: cannot change cell size only one map can be set to all joysticks at a time only works on mame can be confusing to remap by hand (but there is a GUI app to do it for you) FWIW, the best way to "fix" mame so it doesn't mess up u360's maps is a generic 8 way map "-joystick_map 7778." for all mame games, and let u360 (& FE/script/app) handle the remapping. Me, I use mame's maps because I never setup the script/app stuff, and am happy with mame's for now. |
| arzoo:
--- Quote from: u_rebelscum on November 16, 2009, 03:48:50 pm ---FWIW, the best way to "fix" mame so it doesn't mess up u360's maps is a generic 8 way map "-joystick_map 7778." for all mame games, and let u360 (& FE/script/app) handle the remapping. --- End quote --- Rebel - thanks for the detailed explanation. This is exactly the answer we u360 users needed! By the way, you can use LEDBlinky without any FE and it has a u360 only mode (for those who don't have any LEDs). |
| edubbs:
u_rebelscum, instead of the generic 8 way map, could you apply a generic analog map? the reason for this would be to make sure that the mame map never overlaps the u360 map. if so, do you know the code for the analog map? |
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