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Some advice please- Jurassic park shooting game
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Turnarcades:

--- Quote from: bkenobi on October 20, 2009, 03:43:52 pm ---So there was a game that was built and released that used IR tracking way back in 1997.  That deluxe cabinet puts the user pretty close to the monitor.  I wonder why it's so hard to make a gun system today that works well?  I mean, there's NO way this would have sold if the gun wasn't reliable, so we should be able to have one made today using the same type of hardware, right?

I know this is the wrong thread, but oh well.  Maybe others will see this and look into the IR system Sega used.  I wouldn't know how to do anything with it, so...

--- End quote ---

Regardless of the technology used, remember that arcade lightgun technology is usually developed or modified at length to work well with a specific game and cabinet setup, so more time and money could be spent fine-tuning them to work in unison. I think that although many home light gun technologies borrow from arcade systems, the problem is getting them working in an 'average use' scenario - the problem comes in that the combination of games/software/console technology/display type/gameplay environment etc. will vary to almost infinite different combinations.
bkenobi:
I don't disagree.  All I meant is that the same basic technology in Jurassic Park is being used by Topgun, Wii, AimTrak, etc and people are complaining (to varying degrees) about calibration.  All I meant to point out is that that cannot be acceptable in a setup like JP.  As a result, even if there are variables not being considered here, the game must have played acceptably or else it wouldn't have been sold.

I haven't played the game in a cabinet (only through MAME), so I can only assume that it worked acceptably.  Now, perhaps the game designers loosened up the tolerance on the aim enough that close was good enough to register as a hit.  If so, then the same problems some people are experiencing on the home guns would have been seen in JP. 

Also, JP has a mirror that I didn't know about which would kick the gun that much further back.  It also had seats in the deluxe cab, so the gun would have been nearly at the same height for all players.  I don't know how the upright was setup.
Turnarcades:

--- Quote ---Also, JP has a mirror that I didn't know about which would kick the gun that much further back.  It also had seats in the deluxe cab, so the gun would have been nearly at the same height for all players.  I don't know how the upright was setup.
--- End quote ---

Virtually the same setup I believe - the better 'Lost World' sequel certainly did. I can confirm that these games had excellent accuracy in the arcades I played them in - just last year me and the missus ploughed through the interior seated cabinet version of 'Lost World' on just a few credits, as the accuracy and gun condition on that particular machine were in great condition, as they were on most.

Obviously the problems exist for the reasons I outlined in my last post when it comes to porting arcade technology home, though of course I'm also still both surprised and disappointed no-ones got it right yet.
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