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Control Panel Layout Idea
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Red 5:

--- Quote from: syph007 on October 14, 2009, 07:04:33 pm ---Yup looks good.  The only other think you 'might' do is add a 6th button since you do have the room.  Never know you might want to at least try some of the fighters... I mean since you already have 5, 6 isnt a ton more.

--- End quote ---

One of those buttons under the 3 is going to go away. I only have 28 inputs right now (I-Pac).

I'm going to burn a couple of panels in the morning and see which feels the best.

Jon
Red 5:

--- Quote from: bkenobi on October 14, 2009, 07:08:42 pm ---Is your wrist going to lay on P1 buttons when using the spinner?

--- End quote ---

Yeah, as you can see the Oscar spinner takes a little more room, so I just can not place it anywhere.

I might make a panel with the TT2 and see how that works, I just really want to use the Oscar though.

Jon
Gamester:
My question is what are you going to use as the "fire" buttons for the spinner?  With the spinner there, it doesn't seem feasible to use the Player1 buttons...  Are the player2 buttons close enough to use them comfortably?  You might want to consider a button or two to the right of the spinner.  There wouldn't be any worries about accidentally pressing them like there is with admin buttons, since they wouldn't need to be active for trackball games.

Also, not sure what spinner you're using for your sketch, but being as tight as you are on space, you might want to consider using the GGG TurboTwist2 spinner, which is probably the smallest diameter spinner body out there (not much bigger around than the buttons).  (EDIT: you covered this option while I was typing my post)

My $0.02

Ginsu Victim:

--- Quote from: Red 5 on October 14, 2009, 07:38:45 pm ---One of those buttons under the 3 is going to go away. I only have 28 inputs right now (I-Pac).

--- End quote ---

You only have 21 taken up so far on that panel.
Red 5:
Here is another version with the spinner moved to the other side.
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