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| A Closer Look At The AimTrak (with video goodness) |
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| AndyWarne:
--- Quote from: RandyT on October 12, 2009, 02:55:28 pm --- The error does not appear to be linear, which is likely due to to the curve of the lens in the camera. --- End quote --- The error you are referring to is much more likely to be caused by incorrect adjustment of the vertical linearity of the monitor screen because its not there on my screen... I think it would be good if you would not incorrectly theorise about what could be wrong with the design. --- Quote from: RandyT on October 12, 2009, 02:55:28 pm --- I'm not sure what you mean by "proper sights" --- End quote --- What I mean is like the sights on a Guncon. A small V shaped notch at the top rear of the gun and a projection on the front top, which you line up into the V. |
| vartech:
I am currently looking at the Aimtrak for my arcade. What I see alot of is people comparing it to a real gun. "A real gun expert can hit with out sights can shoot from instinct." Well I saw show on tv about shooting experts and they all had custom guns and lots and lots of practice. they would have to comensate for different guns, But they could do it faster than the average person. So if the AimTrak is off an 1/2 inch then a pro would compensate and be dead on. I doubt we have expert marksmen using the AimTrak. I would like to hear the comments of someone who owns a real arcade gun game and have them compair the two. I think that would be a good measure of the gun. I see people wanting dead on accuracy I very much doubt that the orginals were dead on taking into account the tech on them. Now would LEDs around the whole screen make it better maybe but how much more better? Sorry for the rant but I am looking for arcade experience and was never a expert marksman and I do not expect to be with the AimTrak. Thats like the parents who buy there kids 5000 golf clubs and expect them to play like tiger woods. So are the issues that people are having user interface errors or ID10T errors? :soapbox: |
| RayB:
If the offset is consistent, then a simple fix to this would be an option to rturn on an "offset multiplier" in the drivers. At the most you'd need 4 offset multipliers, one for top, bottom, right, and left. Since center is so accurate, that will fix the problem (until the player changes position too much?) |
| ammitz:
--- Quote from: vartech on October 13, 2009, 03:22:04 pm ---I am currently looking at the Aimtrak for my arcade. What I see alot of is people comparing it to a real gun. "A real gun expert can hit with out sights can shoot from instinct." Well I saw show on tv about shooting experts and they all had custom guns and lots and lots of practice. they would have to comensate for different guns, But they could do it faster than the average person. So if the AimTrak is off an 1/2 inch then a pro would compensate and be dead on. I doubt we have expert marksmen using the AimTrak. I would like to hear the comments of someone who owns a real arcade gun game and have them compair the two. I think that would be a good measure of the gun. I see people wanting dead on accuracy I very much doubt that the orginals were dead on taking into account the tech on them. Now would LEDs around the whole screen make it better maybe but how much more better? Sorry for the rant but I am looking for arcade experience and was never a expert marksman and I do not expect to be with the AimTrak. Thats like the parents who buy there kids 5000 golf clubs and expect them to play like tiger woods. So are the issues that people are having user interface errors or ID10T errors? :soapbox: --- End quote --- +2 |
| PsychoAU:
It sounds more and more like Randy is, in fact, trying to tear down the competition. Randy, if you want a light gun to behave like a real gun, make sure to factor that in to the GroovyGameGear light gun module... oh wait, you aren't making one. Randy: :hissy: |
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