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Hi Score Comp #29: The Speed Rumbler
CrazyKongFan:
--- Quote from: Hewskie on October 16, 2009, 02:36:17 am ---yes I do notice the slowdown, I think it's kinda funny that mame would choose to emulate that
--- End quote ---
As long as that's the way it originally runs, MAME *should* slow down ;D It shouldn't actually be fixed to not do it. I know Joust and Gaplus do that as well.
ammitz:
This game is difficult!
Zebidee:
Well done, Jason!
Amazingly, I have actually gotten some decent scores at this game! Something in my head clicked into the right spot. Musta been Hewskie's advice that did it :)
64,800
Epyx:
Ya, that was pretty much par for the course for the 8/16 bit processors back in the day. Everything was coded to an average tolerance cause they didn't have the horsepower. Games that had consistent patterns and numbers of enemies were fine but ones were you could create a train of enemies often suffered from CPU overload ;)
isucamper:
Off topic MAME awesomeness rant:
MAME will emulate the original hardware exactly. So if the original processor slows down, so will the emulation. However. Through some fanageling, you can have MAME over clock the processor it is emulating to eliminate this slowdown. You can overclock it infinitely until you are using 100% of your PC's CPU and then MAME will start slowing down.
I'm doing this with Double Dragon and Double Dragon 2.
The one downside to this you have to enable cheats to do it, and thus can't save any high scores.