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Design help (pic inside)
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toilet:
Since players 3 and 4 only need more than 4 buttons for the Dreamcast you could probably nix the 7th Neo-Geo button on their controls.

Other than that I'd also say move the coin and start buttons up top since you won't actively use them during gameplay. May as well make them the least accessible components and give the room to the more important pieces.
tmasman:
This is what I'm hearing people say...
- Rotate the player 3 & 4 controls
- Only 6 buttons on PL 3 & 4
- start buttons moved out of the way
- TB in the center
- 4-way not too far from player 1

It's a crappy mock-up image, but it gets the point across.
RedSquirrel:
That looks... huge. You sure it isn't gonna be too big? How important are 4 player games to you? I'm making a 2P cab, but I'm allowing it so a 3rd and 4th player can use a pad for these games.
F|end:
Sorry for this stupid 'english matter' question but what's the difference between refurbishing and restoring!? :P

crashdmj:
Ok so maybe I'll admit it's a little too big (see pic). But I am still in college and live with 4 other people who are pretty video game savy (sp??), so it will get it's 4 player use. I dunno in the future I will prolly cut it down to a 2 player but for now I kinda like it.

Whiskeroids- They are one in the same

Tmasman- I was thinking of doing that however some people have brought up the problems of 1) Pushing up while looking at the screen and having the joystick move to the upper left (expecting it to move up) and 2) no 2 player smash TV

so I am going to make some more mock-ups (only $5 for the MDF) and see if i can tweak the buttons instead of the joysticks for player 3 and 4. Why do you say only use 6 buttons on player 3 and 4, wouldn't it look more symmetrical (sp??) with all players having the same layout?
Derek

edit* excuse the mess in the background
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