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| USB Spinner control panel with 7 to 11 buttons. Possible? |
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| D_Harris:
--- Quote from: severdhed on September 26, 2009, 09:58:01 pm ---just out of curiosity, what game are you trying to play that uses a spinner and 11 buttons? --- End quote --- No games. The idea is to have the spinner for games where it's needed, and buttons for the button-only games all on the same control panel. Darren Harris Staten Island, New York. |
| GaryMcT:
I'm assuming that's at least two players worth of buttons. |
| D_Harris:
--- Quote from: GaryMcT on September 26, 2009, 10:38:11 pm ---I'm assuming that's at least two players worth of buttons. --- End quote --- Nope. I need the option of playing a game like Asteroids, along with having "coin", "player 1", "player 2", "Exit", and "pause". Darren Harris Staten Island, New York. |
| drventure:
Just use a hub.... or two..... or four I needed 3 hubs in my cp, and they had to be powered (just too much juice for single 500ma usb port), but all of them go out through a single USB cable to the mobo. Works great. I just wish I could figure a way to get 4 spinners on the cp reasonably (I always loved warlords and several friends do to, but you just can't play that game with anything but spinners). |
| GaryMcT:
--- Quote from: drventure on September 26, 2009, 11:03:28 pm ---Just use a hub.... or two..... or four I needed 3 hubs in my cp, and they had to be powered (just too much juice for single 500ma usb port), but all of them go out through a single USB cable to the mobo. Works great. I just wish I could figure a way to get 4 spinners on the cp reasonably (I always loved warlords and several friends do to, but you just can't play that game with anything but spinners). --- End quote --- Warlords. . good. :) One of the reasons I want to build a cocktail at some point. :) |
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