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Nibbler plays WAY too fast! Any ideas?
Ummon:
--- Quote from: Ginsu Victim on September 27, 2009, 01:05:04 pm ---I remember the day it finally was emulated in the early days of MAME (v .029) and I damn near cried I was so happy. (There's a sentimental attachment to that game)
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Versus maybe a physical one?.......
Yeah, I saw Kangaroo when it came out or soon after and when I found it in MAME it sounded just as I remembered - all tinkly.
CrazyKongFan:
--- Quote from: Ginsu Victim on September 28, 2009, 04:52:18 pm ---
--- Quote from: CrazyKongFan on September 28, 2009, 04:40:24 pm ---Pretty good, although it has a little more throw than I like
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Ah, so I'm not alone in this thinking. The throw bugs me too.
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Yeah, games where you have to make quick moves and let it return to center, it's not good for (like Frogger that I mentioned). You don't really do that on Pac games for the most part. It probably wouldn't be too bad for DK either, although I haven't tried that on my MAME cab (I have a DK, so there's no need to ;D ) It's nice having the 4-way restriction, although I only have 2 sticks on my MAME cab, so if I play Robotron, it's a bit tricky. I don't think I have room for a 3rd stick without it being too cluttered.
Ginsu Victim:
Thanks for the feedback.
(+_+):
I think a dedicated 4 way with a shorter throw like mentioned earlier would make a huge difference in game play. I was able to get to about 450,000 but my U360 with a long throw can't react quick enough to my movements. I'm wondering if there is any joystick latency involved because the nibbler does get pretty fast and I'm missing turns when I believe I shouldn't be. I even experimented a bit with it and it does appear to miss turns every now and then. Could be me. I'm getting older and the reflexes could be going but I refuse to swallow that pill. ;)
Ginsu Victim:
Even with the circular restrictor on my U360, I still have some crazy things happen in Nibbler.