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Xbox 360 XInput keyboard hack (works for SFIV, MKK, SFxTekken, Etc)

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DeLuSioNal29:

I'd like to update the original post based on the feedback below.

Can anyone confirm that this patch works on the following?
Street Fighter IV - confirmed.
Super Street Fighter IV Arcade Edition- unconfirmed.
Street Fighter x Tekken - unconfirmed.

Thanks!

DeLuSioNaL29

TheManuel:


--- Quote from: DeLuSioNal29 on March 28, 2013, 01:53:54 pm ---I'd like to update the original post based on the feedback below.

Can anyone confirm that this patch works on the following?
Street Fighter IV - confirmed.
Super Street Fighter IV Arcade Edition- unconfirmed.
Street Fighter x Tekken - unconfirmed.

Thanks!

DeLuSioNaL29

--- End quote ---

It definitely works on SSFIVAE, and I've been using it for more than a year (see my posts above).
The only difference is that you have to rename the xinput dll to match the ones that SSFIVAE uses.
To be honest, I've forgotten why I prefer using this hack on SSFIVAE, instead of simply assigning the inputs inside the game, considering it supports two keyboards.  I think it had something to do with increased flexibility.

Edit:  I remembered the reason why I use this for SFIVAE...

marioxb:

When you guys say that "A" and "B" are hard-coded to P1's controls, what buttons are they coded to? 360's Back and Start? AKA default keys 5 and 1?

I don't have my cab set up set at all and I am thinking of not going with MAME defaults. Looking in the "cool indy games" thread it looks like there are a few PC games that use non-default MAME keys that cannot be changed, so I was thinking to use non-default MAME keys as my buttons, since MAME and apparantly SF4 can be configured.

TheManuel:

That comment was for SSFIVAE, specifically. 

Two things:

1. Using a keyboard vs. using a gamepad (or pad emulator):
For this game, the keyboard can be assigned to P1 and P2 controls, after the game does its automatic update.
However, I prefer using the xBox pad emulator hack because it gives me more flexibility in input assignments when using a gamepad than when using a keyboard (as the game sees it).  For example, to move around the menus before entering a fight, the game requires the use of a select button separate from the fighting buttons when using keyboard inputs but when using the pad emulator, I can assign it to the same buttons I use to fight.

2. Regardless of input method, once inside the character select screen, the select and back functions are hard coded to whatever buttons you assign as Hard and Medium Kick, respectively, and there is no way around that.

DeLuSioNal29:

It turns out this guide I created is applicable to the new Mortal Kombat Komplete edition for the PC as well (with slight differences in the options in the game).  Once again, someone ported a game and didn't think that two players needed to use the keyboard at the same time (keyboard encoders).  It's a shame because MAME arcades have grown so much in recent years.

I tested the workaround for MKK earlier today and it works perfectly.  I'm working on writing up a new topic just for the MKK game with screenshots and such.

DeLuSioNaL29

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