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| Xbox 360 XInput keyboard hack (works for SFIV, MKK, SFxTekken, Etc) |
| << < (28/32) > >> |
| fablog:
Thx Man, I'll try it later Sent from my Nexus 7 using Tapatalk |
| ArcadeBliss:
Someone did make a keyboard to XInput mapper directly. Go here --> http://forum.arcadecontrols.com/index.php/topic,151830.0.html |
| epic:
I cannot figure this out. Also, the patch is not available to download. I have a JPAC in a KI2 cab and I have SF4 installed (ArcadeVGA 5000). I can't map multiple button presses for things like Focus, etc. Any help would be VERY MUCH appreciated! |
| Lamaman1971:
Hi everyone, got this working with mkk no problems but, feeling cocky, tried to get it working with street fighter x tekken and, well, I think the DLL and config file are working ok, but I can't seem to turn off the keyboard input in the game menus which means every UP (for example) is sent twice... odd eh? Anyone else got this game working? Cheers |
| Lamaman1971:
Anyway, conscious I am responding to my own question I will make this brief. SFxTekken doesn't need the keyboard hack - at least the version I'm using from Steam doesn't. After a small amount of time messing with the controls it turns out that you can configure 2 player keyboard input directly from the native interface - there are lots of keys though so I'm relieved Ive got a 4 player CP to spread out some of the extra functions. For the official record I can confirm that MKK does need the hack and works perfectly with it. |
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