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Its Here: Ultimarc AimTrak Light Gun Module

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FrizzleFried:
I have no time to come up with my own gun solution...so I can't wait for a plug-n-play version to be ready.  I'll buy a 2 gun set.

AndyWarne:
I have implemented the "off-screen" button setting. The website page and screenshot of the app have been updated.

Xiaou2:

 I have doubts to the accuracy of a system which has all the sensor leds
located in one central spot.

 Most LED solutions have LEDs spaced out on all sides of the display, so can
provide more accurate positional data.

 How is the accuracy maintained without multiple points spread out?

 I tell you... Ive bought poor accuracy guns before (act labs), and it made
the games unplayable.  I wont be doing that again.

 The LCD Topguns are good... but as said.. the distance thing is a bit of
a problem.


 I also agree, that the ability to use the guns for T2, as a realtime analog
joystick will be something desired.  Along with a Kit we can install which comes
with a 30+ volt recoil coil that actually interfaces with mames force feedback
system.

 
 Unlike Most games which recoil whenever there is a trigger press,
T2 has the game control the pulse frequency / speeds.  If a player gets a higher
powered gun.... the Pulses will be stronger and more rapid.  If the player
runs low on Ammo... the recoil force will be reduced, and the time between
recoil's is increased.   The game syncs the recoil with the onscreen action.
 
 I would say T2 is Very popular, even though its not a true lightgun game...
and so supporting it with true mame force feedback software hooks will
be Huge.  People will drop all other solutions in a heartbeat.

(The LCD Topguns realtime has lag... and their idea of using a motor for
recoil is horrible.  Needs to be a true arcade quality FFB system. The
topguns also did not use a "mame-hook" to interface with T2 properly)


 There are also other games which use coils in the guns, such as the Point Blanc
series, and more importantly, Time Crisis.

 Some of those input buttons you had made, could be used for changing the
guns modes:

 1) Cycle From 'precise absolute' to 'realtime mouse' to 'realtime analog joystick'
 2) Cycle modes from  'Dumb' recoil... to Mame-Hook... to complete off.


 I suppose a recoil system could have its own controls, separate from the gun itself.
And could be expanded to support other types and games and devices which
use force feedback.

 Qbert and Pinball knockers,  Outrun shaker motor (single directional motor which
moves a wheel assembly on a sliding track using a crank arm), cabinet lighting
systems (Spyhunter, Discs of Tron enviornmental),  and even dual motor
systems for motion cabinets like afterburner.

FrizzleFried:

--- Quote from: Xiaou2 on September 19, 2009, 12:01:59 pm ---
 I have doubts to the accuracy of a system which has all the sensor leds
located in one central spot.

 Most LED solutions have LEDs spaced out on all sides of the display, so can
provide more accurate positional data.

 How is the accuracy maintained without multiple points spread out?

 I tell you... Ive bought poor accuracy guns before (act labs), and it made
the games unplayable.  I wont be doing that again.

 The LCD Topguns are good... but as said.. the distance thing is a bit of
a problem.


 I also agree, that the ability to use the guns for T2, as a realtime analog
joystick will be something desired.  Along with a Kit we can install which comes
with a 30+ volt recoil coil that actually interfaces with mames force feedback
system.

 
 Unlike Most games which recoil whenever there is a trigger press,
T2 has the game control the pulse frequency / speeds.  If a player gets a higher
powered gun.... the Pulses will be stronger and more rapid.  If the player
runs low on Ammo... the recoil force will be reduced, and the time between
recoil's is increased.   The game syncs the recoil with the onscreen action.
 
 I would say T2 is Very popular, even though its not a true lightgun game...
and so supporting it with true mame force feedback software hooks will
be Huge.  People will drop all other solutions in a heartbeat.

(The LCD Topguns realtime has lag... and their idea of using a motor for
recoil is horrible.  Needs to be a true arcade quality FFB system. The
topguns also did not use a "mame-hook" to interface with T2 properly)


 There are also other games which use coils in the guns, such as the Point Blanc
series, and more importantly, Time Crisis.

 Some of those input buttons you had made, could be used for changing the
guns modes:

 1) Cycle From 'precise absolute' to 'realtime mouse' to 'realtime analog joystick'
 2) Cycle modes from  'Dumb' recoil... to Mame-Hook... to complete off.


 I suppose a recoil system could have its own controls, separate from the gun itself.
And could be expanded to support other types and games and devices which
use force feedback.

 Qbert and Pinball knockers,  Outrun shaker motor (single directional motor which
moves a wheel assembly on a sliding track using a crank arm), cabinet lighting
systems (Spyhunter, Discs of Tron enviornmental),  and even dual motor
systems for motion cabinets like afterburner.


--- End quote ---

Think about this... I have a 65" TV and the small little Wii bar across the top is TINY compared to the TV and guess what,  that Wiimote is pretty accurate.

mvsfan:

--- Quote from: AndyWarne on September 17, 2009, 04:57:34 pm ---
--- Quote from: Ginsu Victim on September 17, 2009, 03:16:59 pm ---I was also wondering about the off-screen reload and how it's handled...

--- End quote ---
Good question. Actually its not physically possible to move a mouse pointer outside the screen co-ordinates so I have no idea how this works. I can only assume it really means reload is "very near the edge of the screen".
Basically it should work if a mouse works. But if there is any special change needed the firmware is upgradeable so I can make changes if required. In fact to be honest I would expect tweaks will be needed as it the case with all new products.
I agree a video would be a great idea. I will look at this possibility.

On the subject of multiple guns, all guns will control the same mouse pointer, but software which reads the devices using DirectInput is able to read each device independently. Mame can do this.

--- End quote ---

one question about the guns acting like mice. How does that fare for mame 32? will anybody be able to close mame32 and do weird things with the interface like what i was getting with my trackball panel until i remapped some things?

or is their a way to limit gun mouse function to mame only?

thanks.

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