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Its Here: Ultimarc AimTrak Light Gun Module

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Ginsu Victim:
I'm thinking I might pick up a cheap NES Zapper this weekend, because I don't want to alter any of my current guns. I'll definitely do something about that "KA-PING!" trigger switch.

bkenobi:
Has anyone considered using one of those Wii gun things that you stick the Wiimote into?  They are really cheap and already have an opening that would work for this.  I don't know if they would look like crap though since I haven't looked at them in person (just interweb pictures).

Ginsu Victim:
I know what you're talking about, and without a Wiimote in them, they'd look kinda dumb. Plus, the AimTrak would be exposed without adding more material.

Also, a Nyko Perfect Shot is about $15, so for that much you can get a decent looking arcade-style gun, instead. I'd spend an extra $5 on an Act Labs gun.

AndyWarne:
About the reload:
What is wrong with this (probably something):

If the trigger is set to button 1, it always presses button 2 in addition to button1 when clicked off-screen. (or it could be button 8).
Also, when clicked off-screen, it always sends (0,max) when the trigger is pulled.

Its not really desirable to need to reconfigure the gun for PC v Mame, but maybe this would cater for both.

The option of having it control the analog axes would be really easy to do. But I wont add this just now.

Yes it works in Vista / Windows 7.


Cananas:

--- Quote from: AndyWarne on September 18, 2009, 02:59:24 pm ---About the reload:
What is wrong with this (probably something):

If the trigger is set to button 1, it always presses button 2 in addition to button1 when clicked off-screen. (or it could be button 8).
Also, when clicked off-screen, it always sends (0,max) when the trigger is pulled.

Its not really desirable to need to reconfigure the gun for PC v Mame, but maybe this would cater for both.

--- End quote ---

Only problem I see is that you would need -offscreen_reload enabled in MAME to avoid problems in games that use the second button to launch missiles, grenades, etc. With this option enabled, mame remaps button2 to button3. But MAME would reload twice.

EDIT: Well, you could avoid this: with -offscreen_reload disabled and remapping those games manually.

One more thing. Aaron changed the behavior of offscreen_reload. If the mouse(lightgun) works in relative mode, this option will not work. The lightgun must work in absolute mode. This is why you can not reload pressing button2 (with -offscreen_reload enabled) with a tipical mouse.

Apart from that, -offscreen_reload works perfectly in all games that needs shoot offscreen to reload except one clone of Lethal Enforcers II, that needs set the pointer to (0,0).

If you want my experience: I have the "shootoffscreen to" option of LCDTopGun assigned to button2. With this, and with offscreen_reload enabled in MAME, we don't need reconfigure nothing. But it would be good the posibility to reonfigure, by the way.

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