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Amiga emulator working my head (WinUAE Loader) - HELP!
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protokatie:
Is the folder at the same path level as the other machine (IE is it still @ C:\uae\ or similar)?

Anyways, these guys will be able to help you:

http://eab.abime.net/index.php

They know their way around UAE and real amiga hardware, plus they are all britishy too, so you will feel right at home.
Turnarcades:
Thanks, I will have to give these a try. It's mad though when I'm sure hundreds of people here run Amiga in their cabs tht no-one else can help...
clok:

--- Quote from: Turnarcades on September 13, 2009, 09:11:36 pm ---OK. I give up....

- why do some emulators have to be so damn complex?!

I
--- End quote ---

Amiga emulations is complex because there are so many versions of the chips, KickStart, heck even hardware changes that one machine had that another didnt (think xbox 360 with NO hd, yet a game needs HD to run). The Base Amigas had almost no expansion abilities (slot under keyboard for ram, side slot for one expansion bay, most often a HD), yet higher end amigas had card slots, you could upgrade the graphics card, heck even the Processer speed with cards. Some games wouldnt work with extra ram, some wouldnt work with extra floppy drives. Some worked with AGA, some wouldnt, etc...

BUT the worst problem is alot of programers "banged" on the hardware. they found you could add extra sound by turning the floppy light on (ya interference noise so to speak), and other stuff the hardware could do but wasnt designed to do. Hence emulating it has to be PERFECT for it all to work, which is pretty dang tough to do (ask the mame guys).. simple to emulate, hard to emulate perfect.

So Amiga Emu's have to pick chipsets, revisions, models, ram, floppy count, graphic chipset, upgrade CPU's (or other upgrade cards)... etc.. There was no "standard" back then, most games where made to run on the base 500 with the lowest ram and a single floppy, most but not all. Then you get the amiga Roms (adf's or ?) most are hacked.. so I'm sure some of those are maybe a bit wonky too with emulators.

I must agree the Amiga EMU's have me pulling my hair out to alot of the times.. and I did give up on useing front ends to work it. I feel your pain.
Avinitlarge:
I use WinUAE. I think it is pretty easy to setup. I must admit, I was akward at 1st. It is a brilliant emulator though, Takes me back to my teens.

Anyway, Ive never had the WinUAELoader.exe - Application Error
The application failed to initialise properly (0xc0000135). Problem
Turnarcades:

--- Quote from: Avinitlarge on September 21, 2009, 04:04:53 pm ---I use WinUAE. I think it is pretty easy to setup. I must admit, I was akward at 1st. It is a brilliant emulator though, Takes me back to my teens.

Anyway, Ive never had the WinUAELoader.exe - Application Error
The application failed to initialise properly (0xc0000135). Problem

--- End quote ---

Still no joy personally. The reason WinUAELoader is the better choice is it mostly uses a 'best config for all' running theory and importantly, allows full control mapping of emulator functions, game controls and no need for batch files or wrapper nonsense. If it weren't for that last issue, I'd make do with another version.

BTW When I refer to complexity of an emulator, I'm talking about user-friendliness. I understand some systems ae more complex to emulate and some may want to emulate different aspects of the platform, but why can't they make a 'middle ground setting from the off and let you choose to alter the rest - that way you keep both kinds of users happy. For example, for PS1 you have ePSXe, which is not immediately 'cabinet-friendly', requires specific tweaking to get even your first game running, and relies on plug-ins to get the most from it. Then you have pSX, which may not have all the fancy tweaks and plug-ins, but will run most things you throw at it as soon as you start using it, without any complex setup procedures.

See where I'm coming from? I'm sure I'm not the only one who feels this way.
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