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6 or 7 buttons per player?
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CDiablo:
Sorry for the noob question(Im planning on building my first mame cab), but is there any use for an 7/8 button layout for games other than repeating?
Beretta:
there are some games that need 7 or 8 buttons in mame.

mostly casino, card, or other types of gambling.

although some drivers fall into that category you probably would'nt play them with a joystick and buttons though.

for the most part a 6 button layout will cover the vast majority of games.

also in such cases of 7 or 8 button games you need to make sure that the 7th and 8th buttons on the CP have their own inputs rather then are a duplicate of another.
protokatie:
.. also the 7 button setup is an attempt at making the control layout as authentic for as many types of games as possible (mostly the 4-in-a-row Neogeo setup, while still have the 2x3 6 button matrix for SF2 and the like).
Ginsu Victim:

--- Quote from: protokatie on September 11, 2009, 05:53:38 am ---.. also the 7 button setup is an attempt at making the control layout as authentic for as many types of games as possible (mostly the 4-in-a-row Neogeo setup, while still have the 2x3 6 button matrix for SF2 and the like).

--- End quote ---

Welcome back to the beginning of the thread!
Malenko:

--- Quote from: protokatie on September 11, 2009, 05:53:38 am ---.. also the 7 button setup is an attempt at making the control layout as authentic for as many types of games as possible (mostly the 4-in-a-row Neogeo setup, while still have the 2x3 6 button matrix for SF2 and the like).

--- End quote ---

and in addition to that, the 7th button makes a great run button in MK3/UMK3 and I like the ABC of the bottom "neo geo row" for the standard 3 button JAMMA layout (especially games like NBA Jam)
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