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Best way to position 6 buttons on control panel?
surface tension:
--- Quote from: Franco B on September 08, 2009, 02:22:21 am ---
--- End quote ---
That's pretty cozy! It looks like clockwork :)
Beretta:
i see, that link is obviously bias towards slanted layouts.
but it does bring up an important point..
how do you hit your buttons?
1. with index & middle fingers
2. each fingers hovers on it's own button?
if you have a finger on each button i can see how the slanted may have an advantage.
then again i like using my index & middle finger so having a finger on each button would feel to much like a keyboard for my taste.. also a standard keyboard has straight key's as well.. they do make split keyboards personally i dont like those.
so i guess you need to try them all out.. and also ask your self how are you gonna be pressing the key's?
that page says 3x2 layouts are inefficient and Americans dont compete very well in fighters.. hmm i dont agree with that statement.
for one a game is only going to accept so many commands at a givin time, IE: yes it's more work to shift from button to button but it does have some advantage.
for example you have the most coordination and strength in your hand with your thumb,index, and middle finger.. your ring and pinky fingers are much less coordinated.
for rapid fire moves like ehonda's thousand hand attack on street fighter usually you'll wanna use strong punch.. that being covered by your ring finger.. this means most of the work is going to be from the joints in the finger, where as a index/middle finger approach the fingers more or less would stay stiff and the wrist would be doing most of the work.. which imo is faster and more comfortable.
i suppose in a slanted design you could convert to a index/middle finger tap for those particular moves although i think it illustrates a weakness that the very philosophy must be abandoned in favor of more "inefficient" methods in some situations.
then there is the matter of fine motor control, as adrenaline rises in the body you lose fine motor control.. it is my belief that you will have more control in a heated game with the index/middle finger method over a "keyboard" style method.. individual fingers would be fine motor control, gross motor control is effected and that would involve large limb movements like arms, wrist, hands.
that wont always be a issue but in a heated game it could show it's face.
it looks like you really do need to try a few layouts to see which one you like best, just get some scrap would and make a CP.. it does'nt have to be pretty you just need to try it out.
my money is still on the straight row layout though personally.
ammitz:
I'we decided so far. I'll be drilling these 3 templates out tonight.
Capcom USA Street Fighter layout
Standard Japanese arcade layout
Standard non-slanted Japanese arcade layout
kowal:
it is not SF layout, it is custom stoated from my side
if you use all fingers to play best use jap leyout Astro City 1P left side
if you use 4 fingers 2P Astro City right side
if you use only 3 fingers best is stright
ammitz:
Just finished drilling the 3 templates out, now I'm just waiting for my package from ultimarc.com with my buttoms and 2 u360's..