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GaryMcT's Mame CRT simulation project
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GaryMcT:
Seems like a rational discussion to me.
CheffoJeffo:

--- Quote from: GaryMcT on September 10, 2009, 05:21:44 pm ---Seems like a rational discussion to me.

--- End quote ---

But I liked the irrational discussion so much more ...  ;)

In all honesty, I think what you are doing could be interesting, but I would want to use a CRT and think the results there could be pretty good.

From what I hear from the locals, RickN has done some cool stuff with LCDs as drop-in replacements for classic arcade monitors. You might want to look at what he is doing (I haven't looked into it at all at this point, so it may not be applicable).
TheShanMan:

--- Quote from: MaximRecoil on September 10, 2009, 05:00:44 pm ---Games with a native resolution in the neighborhood of 320 x 240 look like crap when distorted/scaled/stretched/filtered to fit an LCD display's native (and fixed) resolution of say 1024 x 768 or higher.

--- End quote ---

Maybe I'm not picky or something, but my mame cab uses a flat screen trinitron at 1280x1024 and to me at least, the games look quite good. Authentic? Not quite, but certainly not "crap" by any means.
DJ_Izumi:

--- Quote from: MaximRecoil on September 10, 2009, 05:00:44 pm ---The game hardware wasn't capable of high resolution raster graphics back then, so what would be the point of using a high resolution monitor? Games with a native resolution in the neighborhood of 320 x 240 look like crap when distorted/scaled/stretched/filtered to fit an LCD display's native (and fixed) resolution of say 1024 x 768 or higher.
--- End quote ---

Well, any low resolution content tends to get distorted by using upscaling unless it's in exact multiples.  For example, a 320x240 game would look GREAT on a 640x480 screen.  They'd just use blocks of 4 pixels for every one pixel of ingame data.  But even CRTs can have this issue.  Daytona USA runs at 496 x 384, so any standard resolution on a PC distorts the 2D sprites.  I instead specificlly added the 496 x 384 resolution to the driver.  Though I then decided I wanted higher res 3D.  I added 992 x 768, which is double the dimensions of 496 x 384.  As a result the 3D graphics were at much higher resolution and the 2D sprites remained crisp and clear.

I surmise that if higher resolution LCDs were available in the 70's and 80's there would be a lot of custome variations.  Keep in mind there'd also be the entire PC industry to cater to as well.  I think there'd be plenty of 'low resolution' LCD monitors on the consumer market and far more specific monitors available to industry, including the computer and arcade industries.  They could likely easily order monitors custom to their resolution needs.

Though this isn't so much my point.  My point is, if arcade devs could use higher quality displays at the time, they would have and they would have been like 'HELL YEAH!  Look how sharp and clear that is!  It doesn't even flicker!  This is awesome.'  I find a lot of older arcade or console games refreshingly clean looking on a PC monitor.  :)
MaximRecoil:

--- Quote from: TheShanMan on September 10, 2009, 06:55:28 pm ---Maybe I'm not picky or something, but my mame cab uses a flat screen trinitron at 1280x1024 and to me at least, the games look quite good. Authentic? Not quite, but certainly not "crap" by any means.

--- End quote ---

"Crap" is a relative term of course. When I use MAME on my PC, it is at 1152 x 864 on a 22" Mitsubishi Diamondtron. It doesn't make my eyes bleed or anything, but it looks nothing like a standard arcade monitor (it is pasty smooth and blocky).
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