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---fudgesicle--- mame!
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garnerb350:


Do or Do not...there is no Arrrrrrghhhh!
SavannahLion:

--- Quote from: SirPeale on September 04, 2009, 07:29:08 am ---Also the CHD format changed very recently, FYI.

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--- Quote from: Finchbyrd on September 04, 2009, 02:21:08 am ---Because if you're playing something like Killer Instinct 1 2 or MK3, they aren't one downloaded rom file and that's all there is to it. You'll need all the roms (8 or more) and the .CHD images and THEN have them in the right locations for MAME to see everything together. It's a pain, and it'll take a lot of work for you to understand how things work out but you'll get around to it.
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I got the impression that he was griping about the ROM changes over releases. Like how Game X functioned with ROM X, Y & Z on Version Random but Version Random + 1 removes ROM X and requires ROM A & B in its place. What I mean is, I'm reasonably certain Dig Dug doesn't use CHD files.


--- Quote ---If its an old school game that usually IS only one rom, you need to find a different place to get them that has updated versions if clrmame is giving you problems.
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One of my own earliest gripes with MAME. Rip it once, rip it right. Oh well. Better late than never.  :dunno
RyoriNoTetsujin:
Sigged for TRUTH.
u_rebelscum:

--- Quote from: SavannahLion on September 04, 2009, 09:20:27 am ---One of my own earliest gripes with MAME. Rip it once, rip it right. Oh well. Better late than never.  :dunno

--- End quote ---

Yeah, be perfect the first time, all the time. ::)

And what happens if it wasn't ripped right the first time.  Even though all the mamedev thought it was right back then, but now know better?  Why keep something known to be wrong if you have the right piece now?

And what if you know it was ripped "wrong" (say couldn't get past an encrypted rom), but it mostly runs even with the "wrong" part?  Many sets (358+689=~1047 withpossible overlap as of 0.133u4) wouldn't be in mame yet and almost zero progress would happen on those games, and the hundreds that had bad dumps/no dumps that were fixed latter wouldn't be as well emulated as the are now.

There are 358 sets with at least one known bad dump, and 689 sets with at least one "no dump" (maws stats, 0.133u4).  As of 0.133, there were 616 baddump roms, and 1393 "nodump" roms.  Add that it's sometimes found that parts of sets are missing or wrong only after finding the right part.


No one's perfect.  People make mistakes.  Replace what was done wrong and move on.
ahofle:
I really wish someone would publish a video or tutorial on how complex dumping a game's roms is.  I have to admit, I also don't understand how there could be so many changes to some games' romsets over the years (very common games at that).  I thought it was just a matter of identifying the roms and connecting them to a reader.  For example, I didn't realize an encrypted rom would dump incorrectly (I thought the dump itself was an encrypted version of the rom which would have to be reverse engineered later).
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