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| Can someone please school me on the U360 by Ultimarc?? |
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| zmartin34:
Very helpful; thanks to all! |
| u_rebelscum:
Some DC games, IMO, needed analog to control the game. At least I needed to use the analog stick to play at my best. Also IIRC, Sonic used the analog to move and the d-pad to look around, and definately could move at different speeds and turn slower or faster depending on how far the analog was pressed. OTOH, most arcade type games (example: SoulCalibur) were designed for digital stick inputs, even though both the d-pad & analog stick worked. And I know a few people who do better with d-pad than analog stick control even in games designed for analog. Which is one of the great things of the u360: you can try the game with it in analog mode, then try it in digital and see which one you play best. And all emus should be able to map a digital stick to the analog input, so even game like sonic are controlable with digital joysticks. Still might want to try the games with your current setup, though. Remember, just because your stick is physically digital doesn't mean it can't be used (mapped) to the analog stick. |
| zmartin34:
--- Quote from: u_rebelscum on September 04, 2009, 01:00:35 pm ---Some DC games, IMO, needed analog to control the game. At least I needed to use the analog stick to play at my best. Also IIRC, Sonic used the analog to move and the d-pad to look around, and definately could move at different speeds and turn slower or faster depending on how far the analog was pressed. OTOH, most arcade type games (example: SoulCalibur) were designed for digital stick inputs, even though both the d-pad & analog stick worked. And I know a few people who do better with d-pad than analog stick control even in games designed for analog. Which is one of the great things of the u360: you can try the game with it in analog mode, then try it in digital and see which one you play best. And all emus should be able to map a digital stick to the analog input, so even game like sonic are controlable with digital joysticks. Still might want to try the games with your current setup, though. Remember, just because your stick is physically digital doesn't mean it can't be used (mapped) to the analog stick. --- End quote --- At the risk of resurrecting here goes: OK I got you rebelscum. What I don't get is that Franco stated that the U360 will not work in analog with emu's?? I agree that games (such as Sonic) that were designed for analog played better with analog then on the digital pad. Games like fighters were easier with the pad IMHO. So your saying though that the U360 can be set up to run like the analog stick so for a game like Sonic? |
| severdhed:
i think the problem isn't with the u360s, but rather the emulators not supporting analog input. the reason it isn't a problem for most people, is they most people who do console emulation on a cab, do it to play games that work well with arcade controls. if you are playing a game that needs analog inputs and a bunch of crap like that, you'd be better off using a gamepad. personally, i do all of my console emulation on a modded xbox, and keep my cabinet for mame. and for mame, the u360s are awesome. i dont use them as analog sticks, but the mapping from 2 to 4 to 8way and diagonal 4 way (qbert) is just amazing. they work flawlessly for every game i have played so far |
| u_rebelscum:
--- Quote from: severdhed on October 01, 2009, 11:42:51 pm ---i think the problem [is] with ... the emulators not supporting analog input.... --- End quote --- I got that impression too. I don't use any n64 or DC emus, so I wouldn't know if they supported analog or not. Two things need to be supported for the u360 to work: a) the emu needs to support passing ananlog data as inputs to the game, and b) be able to remap axes to the game's analog and dpad inputs. I know MAME, and thus MESS of course, can do the latter. I'm not sure if the n64/DC parts of MESS support passing the analog data, though (or even if they emulate those systems). |
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