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BYOAC High Score Comp #1-40 all time champs - Got a throw down score?

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Epyx:
You guys both kick arse...nuff said :)

DrFrag:
Another cool thread I have somehow missed.  :cheers:  I especially like that there's a list of original competition high scores.

I'm totally going to go for Shinobi, Terra Cresta, and Black Dragon.  8)  Possibly Bubble Bobble too, although I remember the epic battle with Mrclean only to come second and I'm not sure I have it in me to try again.  :dizzy:

Are we allowed to post scores for games we picked?  I'm pretty sure I can beat the top score for Terra Cresta.

Also Epyx, is there any chance of getting the last 5 or 6 games added to the list?

Shoegazer:
Delurking since my Joust "win" (though I do recall a certain someone besting the rest of us by so many orders of magnitude they were disqualified).  ;-)

Great thread.  I've always just used snapshots to record my high scores exclusively since:
1) High score saving is no longer supported in official MAME (and high scores can get lost between releases)
2) State saving is worthless for high score purposes because again, states almost always get lost between releases
3) .avi movies are too cumbersome - you need to remember to start recording every time you put a quarter in, and stop when the game's over for another replay (would be great if someone knew of a way to trigger this to occur - don't think you can bind "record start/stop" to the coin key)
4) .inp saves are too cumbersome for the same reason, PLUS the fact that you need the original version of MAME to replay

On that last one, what would be really nice is if the .inp feature not only recorded the game, but created a new, self-executing file that included the MAME binary used to record the inp, as well as the inp, cfg and nvram files.  Launch the file and it does nothing more than playback that game.  Optionally (obviously controvertially) the game ROM could be included in the package for further portability.  This would prevent against the file not working with newer updates to the ROM.

(+_+):
That is a great idea Shoegazer. I too find inps way to cool, but at the same time a slight pain in the neck.

We you referring to me  :angel:. You won the comp hands down. These are just after the fact throw downs.

Q*Bert's next completing the 3 in a row "menage a trois".

RobotronNut:

--- Quote from: (+_+) on December 19, 2009, 07:41:28 pm ---You're going to be well on you're way to 10,000,000 soon enough if you keep practicing.

--- End quote ---

you have to realize that the game i posted was my highest score over at least 8 hrs of playing at diff 10 over a couple of days. for now, i'm just going to ratchet up the diff slowly, rather than go straight for level 10.


--- Quote ---The only thing I noticed was you crashed into things once in a while . . .

--- End quote ---

heh, heh - trust me, it's not on purpose. it's kind of a "fog of war" thing - paying attention to something elsewhere on the screen and running into something close. it's even worse with mines, which are stationary - like the T-rex in jurassic park, i often just miss them because they're not moving. these problems are magnified at difficulty 10.


--- Quote ---I especially liked you fight to survive on level 24 . . .

--- End quote ---

there's nothing more gratifying than getting into a totally insane situation and then somehow surviving it. fun to watch after the fact, too. one of these years, i'm going to have to capture a bunch of hairy escapes and make a video.


--- Quote ---I also notice on wave 25, that you didn't save mikey. Was it unintentional?

--- End quote ---

i'd read that the "mikey bug" only works on the first brain wave. supposedly, there is always one human the brains target, but wave 5 is the only wave during which you can tell who it is. i've never tested that statement, just assumed it was true.

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