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BYOAC High Score Comp #1-40 all time champs - Got a throw down score?

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(+_+):
It appears that all you need is the robotron.nv and robotron.inp file that I have attached earlier as well as mame 0.133 and robotron.zip.
Perhaps this may not be the case if you do have a hi directory, but I don't have one and I was able to playback on my other machine.

Plop the .nv file in your nvram directory, the .inp in your .inp directory and run the
playback command.

Can one you guys try it out and let me know.

Thanks
Marc

(+_+):
Hi guys,

Here's a joust high score just over 1,000,000.

RobotronNut:

--- Quote from: (+_+) on December 18, 2009, 04:56:50 pm ---It appears that all you need is the robotron.nv and robotron.inp file that I have attached earlier as well as mame 0.133 and robotron.zip.

--- End quote ---

i tried this, and i was able to watch your game.

unfortunately, i didn't notice anything very different between our games, in terms of strategy. i think you and i play similarly, except that your reactions are faster than mine. your game at diff 10 looks a lot like my game at default diff (attached several posts above). at diff 10, things are moving so fast that i often get killed by missiles that i normally avoid or shoot. i also walk into mines and enemies more often, because my attention is engaged somewhere else on the screen.

the one difference i did note was that you always shoot in one direction at a time, while i sometimes sweep the joystick rapidly back and forth thru an arc, to spread shots alternately in 2 (or even 3) directions. i've experimented with this in the past, and i tried again last night, at diff 3 and at diff 10, and my scores are always lower when i play without the sweeping movements.

i'm attaching my best game at diff 10, score 992K. it's not a pretty sight.

(+_+):
I'm trying to view yours but it seems to be stuck on the factory settings restored screen. Your file is quite large. I'm wondering if you left it on that default message for a while.

As for difficulty settings, it is definitely on 10. You can always tell based on the number of stars that the enforcers shoot. Tanks also blast balls at lightning speed. There is a part in the recording that shows me get one blasted into my face. No hope there. Factory settings are so slow it's crazy. Tank waves which are my nemesis on level 10 are usually completed on one man.

I do tend to shoot in the direction I'm moving to open holes, but I'm constantly picking off things at other angles. If you notice, I also try to get rid of the grunts since those are the ones that come back to haunt you later when they get too fast. I'm also a big fan of strategic short pauses to let things zing by my head and to sort of fish them in. Sudden change of direction in mid play also buys you a moment since they've already used their bullet quota into empty space.

I hope I can get yours to work. It's been a dogs age since I've actually watched someone else play while my quarters were lined up ready to go.

(+_+):
Very well done RobotronNut !!

I got it to work. I think I may not have overlaid the .nv file properly.

You're right! We do play similarly. You're going to be well on you're way to 10,000,000 soon enough if you keep practicing. The only downside is if you keep plugging away at diff 10, you'll never enjoy factory settings anymore.

The only thing I noticed was you crashed into things once in a while. At that difficulty, you need to save you're lives for tank waves since they can be devastating. I sometimes have games where I'm crashing into everything. Some of those times I've had a few drinks. The end result is a low scoring game.

I especially liked you fight to survive on level 24 and then once again when you were down to your last man. Never give up. You can sometimes fight your way back to "in memory". That is when you have seven guys lined up with extra unseen guys in memory.

I also notice on wave 25, that you didn't save mikey. Was it unintentional?

Anyways overall, I really enjoyed watching you play.

I'll talk to you later
(+_+)

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