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BYOAC High Score Comp #1-40 all time champs - Got a throw down score?

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(+_+):
So the inp worked like a charm, except...

I had one game that went up to just over a million and I was doing amazing until the screen lucky charmed on me. I'm assuming the shot in the corner bug where the screen goes color snowy starting from left to right.

I then proceeded to check the inp hoping the inp was intact and to my surprise it was... or was it. It played out perfectly to about 500 K and then my man started to wonder around like a complete idiot. It looked as though he was commiting suicide.

I said ok, that was very weird. So I tried again, experienced a few miserable games and then stumbled into a game where I started to do well and reached 1.6 million and  :badmood: it blanked out again. Once more my inp didn't play correctly. I was tired and cheesed off at this point. Not to mention it was 1:00 AM. I play a few more miserable games and went to bed.

Has anybody every witnessed that with an inp file. Is it due to it not being closed off properly and it just starts to weird out? I forgot to mention on one of the games it put in G Z (I think) as initials after the inp started to bug out. I am not sure if I caused the initials since I did move the joysticks around when it bugged out. I'm looking forward to trying it again tonight. I should have backed up the buggy inp for posterity, but I did save a screenshot of one of the freezes.

But all in all, I'm impressed with the inp's small size vs other methods such as MNGer and using the AVI option.

I'll try to get a game some time over the next few days and when I reach about 2 million, I'll kill off my men quickly and exit the game to avoid it from blanking out. It has me paranoid and is affecting my gameplay. Once I hit escape to exit. That is equivalent to capping off the inp file correctly, right?

Thanks

RobotronNut:
i'm very familiar with the crashes you're describing. they happen occasionally when there's an "enforcer" touching the right edge of the screen and you kill him by shooting diagonally down/right. if you avoid that situation, you avoid ALMOST all the crashes in robotron, although i have (very rarely) seen robotron crash when i wasn't doing that. this happens most often when you have an enforcer sitting in the lower right corner. when that happens, just shoot him with a downward shot or a right-ward shot, and you won't cause the crash.

there's some info about the bug here: http://maws.mameworld.info/maws/romset/robotron, but it is not 100% correct: (1) it says the enforcer has to be in the lower right corner, but i've observed that it can happen with an enforcer anywhere along the right edge, and (2) it says that the blue label rom (the one named "robotron") fixes the bug, but i can assure you it doesn't.

i don't think a crash should mess up an .INP file, but i've never tried to play one back.

hitting Escape to end a game is all you need to do to finish recording the .INP file.
don't forget to make a copy of any .INP file you want to save, or it will be overwritten the next time you capture an .INP file.

(+_+):
You're absolutely right. I was killing an enforcer in the bottom right corner.

I made a mistake earlier about the second crash. The second crash was not a snow screen but an abstract color freeze, where all the guys on the screen froze in place and the colors went weird. That's the one I have the screenshot of and believe was the 1.6 million game.

I'll definitely save the next inp that does anything strange. I'll also check the recycle bin. It may still be there.

This is going to be great. I'll move onto joust next and then qbert. Those scores are going down.  ;)

(+_+):
Hey RobotronNut,

I've got the inps. I included robotron.inp which is just over 2 million and the 1.6 million version from last night.
On the 2 million version, I ended up with 21 men in reserve but started to worry the thing would flake out on me again
so I nuked the game.

I'd love to see one of you inps on difficulty 10. Keep on plugging, it'll start to slow down and level out once you get used to the speed.

 :cheers:

ahofle:
You are supposed to delete nvram and hi score files (if your version of mame supports them) before you start recording and also before you playback the inp.  That is the best way to make sure the game behaves exactly the same for the playback.  As mentioned, 'randomness' really doesn't exist in computing and is based on 'seeds' (numbers) -- arcade games used things like the hi-score table to seed the randomness, so if you try to playback an inp with a different hiscore table (for example), the enemies may appear in totally different places and you will look like you are 'wandering around like an idiot' when you playback hehe.
You also should use the same exact version of MAME for recording and playback (ie you can't record in MAME 0.35 and expect it to playback in MAME v.035.

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