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BYOAC High Score Comp #1-40 all time champs - Got a throw down score?
(+_+):
Try to do on difficulty 10 though and not the default difficulty 5. Believe me when I say, it'll be a night and day experience. One bad tank wave and you could be decimated. It's what separates the men from the boys.
Difficulty: 10
3 men to start
25,000 per free Elton (cause he looks like Elton John with those glasses)
Note: You need to hit F2 quite a few times to get to the right config screen to change the difficulty level.
I sometimes get creamed and don't even score a million. When I'm having a great game, it is still a constant struggle to get 10,000,000 because if you start to slack off, your bound to die off quick. The game is very fast and unforgiving. I'm actually quite exhausted after a rollover game at this setting. Level 5 is like a stroll in the park and not even a contest for experienced players such as yourself. You're score tells me so.
Give it a try and let me know how the new experience goes.
Thanks for the inp info. I can't remember if I used record when I tried. I believe I used some avi switch and the files would have been huge after playing for a couple of hours. How come your inp file is so small?
I'll give it another try tonight.
CrazyKongFan:
There's 2 (well, at least 2) ways to record your MAME game. One is to make a movie, which is just like an AVI (I think 106 does an MNG) so it's HUGE. The other is to just record the input. Basically it records every keystroke you make as you play, then when you play it back, it just grabs the keystrokes from the INP file to recreate the game. That's why they're so much smaller. That's also what you use to submit MAME performances to TG.
RobotronNut:
--- Quote from: (+_+) on December 16, 2009, 11:41:56 am ---Try to do on difficulty 10 though and not the default difficulty 5. Believe me when I say, it'll be a night and day experience. One bad tank wave and you could be decimated. It's what separates the men from the boys.
--- End quote ---
i set difficulty to 10 and played for several hours last night (i held down F1 and tapped F2 twice to get to the setup screen, then used the joysticks to navigate and select).
it was absolutely brutal! mostly died during tank waves, like level 17 or 22. farthest i got was level 37, score 919K, couldn't break a million. it was really more frustrating than enjoyable. i think i may try something like incrementing the difficulty by 1 every time i roll the score over (or maybe just be happy at default settings for a while).
--- Quote ---Thanks for the inp info. I can't remember if I used record when I tried. I believe I used some avi switch and the files would have been huge after playing for a couple of hours. How come your inp file is so small?
--- End quote ---
the .INP file just captures your joystick movements. since the emulator is deterministic, if it captures the exact time with each joystick movement, it can "replay" the game using just that info, which is tiny compared to capturing video.
to guarantee reproducibility i also save copies of:
cfg/robotron.cfg
nvram/robotron.nv
this will be mandatory for you to share with others, since your config is not the default.
this is just for playback within mame. making a stand-alone video is more involved. i have successfully done that, and have attached my (very rough) notes to this post. i'm sure there are better ways to do it.
(+_+):
Fortunately for me (in a sick and demented way), our local arcade owner was evil. He actual once powered off the arcade and uped the difficulty to 10, 50,000 per free man because I pissed him off for doing to well. Now that was brutal. Deep down inside I know he liked me, because he loved the game too. May he R.I.P.
I still haven't tried the inp setup yet, but will.
Capturing keystrokes makes sense, but I don't see how based on your movements the game would know how to play out since each screen starts out pretty randomly. I'll try to post one soon.
Thanks for you help
Marc
RobotronNut:
--- Quote from: (+_+) on December 16, 2009, 08:43:50 pm ---Capturing keystrokes makes sense, but I don't see how based on your movements the game would know how to play out since each screen starts out pretty randomly. I'll try to post one soon.
--- End quote ---
the screens appear random, but they are only pseudo-random, generated by a reproducible algorithm, probably seeded by the the time in between user actions.
no hurry on posting an inp.
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