Okay. The bottom line is this: the only pins needing connection are:
- RBG 4, 5, 6
- all grounds to any one of 15-24
- sync wires to 3
Now here's the details. I SWEAR that when I first started working on this, the picture was dim. So I looked at the manual and thought maybe I needed to ground pin 9; the picture got bright, but it was funky-colored. So, tonight following SS's advice, I took that off and the color was normal. Conversely, pins 10 and 12 do not need 5v....or maybe not getting anything is 'open', which works also. Regardless, that simplifies things further.
Now the sync: when I de-grounded pin 9, the picture would no longer sync. ?? So I de-soldered the sync wires and put 'em both on pin 3 (like Zeb advised), and sure enough it synced. Okay, whatever.
Supplemental: there's a switch on the back above the RGB port that says 'sync on green', which of course you want off, otherwise it does weird stuff.
Oddities:
- Advancemame doesn't seem to like composite sync, but was having no problems in this case.
- whether using Advancemame or MAME, this monitor seems set up for x224 games. x240 games have overscan, and I have no idea, nor does it say in the manual, how to alter the geometry. Conversely, running vertical games vertically, it seems set up for x288 games, as you can see in the mspac image below. (Remember to click inside the picture windows after clicking on them, although the mspac is actually a little distance, so scanlines are only visible in the upper-right corner.)