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Author Topic: The Shmup! Arcade (Final Move 4-26-13)  (Read 127569 times)

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Ryglore

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Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #40 on: August 19, 2009, 10:44:10 pm »
Well if you have a sharp corner, you can always cut it and cut back the spine too. sorta like taking 2 45 degree sticks and forming a 90 degree corner out of it. And if done well you only have a minor seam.
« Last Edit: August 22, 2009, 11:34:30 pm by Ryglore »

jeef

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Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #41 on: August 20, 2009, 12:46:19 am »
heh, mitred t-mold joint :)
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Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #42 on: August 20, 2009, 10:12:43 pm »
Actually we've done that at work before with bigger T-molding and I think if you put a dab of hot glue on the end you won't have to worry about it peeling either... dunno I'm still waiting on my order from GGG to get here. Then I can test all my theories out. 

Ryglore

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Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #43 on: August 20, 2009, 11:46:45 pm »
here ya go Jeef. This is an extremely rough 3/4 view of what I am planning. Keep in mind that this is likely not scaled properly and maybe squaty/wide. I did it up in photoshop really quick and didn't do accurate measurements, etc.

« Last Edit: August 20, 2009, 11:52:16 pm by Ryglore »

jeef

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Re: 1st Arcade Project- The Shmup! Arcade (Rough Full Cab Design Added 8-20)
« Reply #44 on: August 21, 2009, 12:09:00 am »
Looking good! I wont comment because as you say it may not be to scale etc. Looking forward to watching the progress!
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Re: 1st Arcade Project- The Shmup! Arcade (Rough Full Cab Design Added 8-20)
« Reply #45 on: August 21, 2009, 01:35:35 am »
I really like the white with blue trim...simple yet stylish. 
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Ryglore

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Re: 1st Arcade Project- The Shmup! Arcade (Rough Full Cab Design Added 8-20)
« Reply #46 on: August 21, 2009, 09:11:32 am »
Looking good! I wont comment because as you say it may not be to scale etc. Looking forward to watching the progress!

Ya it looks really wide. Dunno, I also shortened it up height wise to 70" rather than 74" in the original plans.

I really like the white with blue trim...simple yet stylish. 

Ya I like the blue trim better now that I have a rough assembled look at it. I was on the fence between white and blue and now I am positive I am going with blue.

javeryh

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Re: 1st Arcade Project- The Shmup! Arcade (Rough Full Cab Design Added 8-20)
« Reply #47 on: August 21, 2009, 10:50:49 am »
I'm sold now that I've seen it in 3D.  I really like what you did with the control panel area vs. the sides and how it looks like the CO area is leaning out a bit.  Bust out those tools and get going!!!   :cheers:

Ryglore

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Re: 1st Arcade Project- The Shmup! Arcade (Rough Full Cab Design Added 8-20)
« Reply #48 on: August 21, 2009, 11:21:28 am »
I'm sold now that I've seen it in 3D.  I really like what you did with the control panel area vs. the sides and how it looks like the CO area is leaning out a bit.  Bust out those tools and get going!!!   :cheers:

Awesome, thanks! I think I may do something along the lines of your monitor mount for the DK cab when I am ready to do mine. I'm still trying to figure out the monitor situation...

If I can get the stuff, I'll be working on this all weekend for sure. Sadly my GGG order hasn't shipped yet, so I'm not cutting the holes in the CP until I have pushbuttons in hand. But 1st thing on my list is the slot cutter bit. Then I can mount the CP stand to the base and move forward.

Ryglore

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Re: 1st Arcade Project- The Shmup! Arcade (Rough Full Cab Design Added 8-20)
« Reply #49 on: August 21, 2009, 07:50:23 pm »
Good news! I just got my confirmation regarding my GGG order being shipped! Hopefully it shows up soon! I plan on finishing the CP stand/base and painting it this weekend. I have some T-molding in that shipment, so I'll be able to experiment with it.

This guy is pumped.  :laugh2:

Ryglore

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Re: 1st Arcade Project- The Shmup! Arcade (Rough Full Cab Design Added 8-20)
« Reply #50 on: August 22, 2009, 12:30:29 am »
 :lol Being an artist I can't help but play in photoshop and illustrator while I am in between working on my cab. This evening I redesigned my side art to fit the new dimensions and angles of the side as well as started work on a real marquee design. Tomorrow after I get home from work I will be cutting the sides and continuing construction through the weekend! Wee!

Here is the Final design for the Cab's side art.


and the marquee


As usual constructive criticism welcome.  ;D

jeef

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Re: The Shmup! Arcade (Final Side Art Design Added 8-21)
« Reply #51 on: August 22, 2009, 05:32:52 am »
Quote
Being an artist...

I thought that sideart and marquee looked quite professional. ;)
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severdhed

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Re: The Shmup! Arcade (Final Side Art Design Added 8-21)
« Reply #52 on: August 22, 2009, 09:54:28 am »
Looks very good.  the only problem i could see is that the location of the "!" in the marquee almost makes it look like it says" SHMUR" instead of "SHMUP"

otherwise it looks great
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Ryglore

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Re: The Shmup! Arcade (Final Side Art Design Added 8-21)
« Reply #53 on: August 22, 2009, 12:22:09 pm »
Looks very good.  the only problem i could see is that the location of the "!" in the marquee almost makes it look like it says" SHMUR" instead of "SHMUP"

otherwise it looks great

When it's full size you can see the black border around it much better. I think it may be mostly be because of the image being shrunk down.  :)

retrofuture

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Re: The Shmup! Arcade (Final Side Art Design Added 8-21)
« Reply #54 on: August 22, 2009, 05:48:21 pm »
I think I'd lose the exclamation mark and the (IMO) the awful MAME logo. Maybe giving a slightly larger border to the letters or kerning them apart a bit more would help legibility?

I really like the overall design  :applaud: It's got a great arcade 'brashness' about it.
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Ryglore

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Re: The Shmup! Arcade (Final Side Art Design Added 8-21)
« Reply #55 on: August 22, 2009, 09:27:30 pm »
I think I'd lose the exclamation mark and the (IMO) the awful MAME logo. Maybe giving a slightly larger border to the letters or kerning them apart a bit more would help legibility?

I really like the overall design  :applaud: It's got a great arcade 'brashness' about it.

Ya, the marquee is totally a work in progress. Mostly because I don't have actual measurements for the real area until I get the sides/ top mounted.  :banghead:
I wasn't going to put the mame logo in there, but I wanted to see how it looked if I treated it like the Sega or Nintendo logo. I think I'm going to give it the boot eventually too.

On another note. Today was day one of a weekend long marathon of arcade building! And I've officially hit my first snag. I'm basing all my measurements off of the CP box which is 26" wide. Then the sides will go on the out side of it and the CP box will sit on top of the CP Stand which is also 26" wide.

The problem is, when I was figuring my measurements earlier and doing all my blueprints for the Base and CP Stand section. I accidentally made the base 24.5" wide instead of 26"....  :angry: So tomorrow instead of painting a fully assembled CP stand and base I'll be building a new base and building it. Then hopefully slapping some primer on it... gah!

On the upside... I found a slot cutter in town, bought 2 more sheets of MDF, Primer and Black paint for the CP stand. My dad and I cut the sides out of the 2 new sheets. I sanded them to match and just have to slot cut them for T molding. So it wasn't a total waste of a day. I'll have some pics later this weekned.


severdhed

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Re: The Shmup! Arcade (Weekend Marathon Day 1 & Minor Set Back 8-22)
« Reply #56 on: August 22, 2009, 10:02:36 pm »
that sucks about the measurement...but live and learn.   i did that recently when i built the new control panel for my cabinet.  my last few panels were 12x30 and i though this time i would make it 12x32 to just give it a little more room, but when i cut it out, i cut it at 30.  i didnt feel like buying any more wood, so i just kept it at 30.  but i think next time i'll make it bigger.(if i remember)

get some of those pics posted :)
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Re: The Shmup! Arcade (Weekend Marathon Day 1 & Minor Set Back 8-22)
« Reply #57 on: August 22, 2009, 11:03:03 pm »
I'm tired, someone else can continue...  :P
TheShmupArcade-2009-08-22.zip (Google Sketchup 7 model)

Some details might be off or even completely wrong, but overall I tried to base the model from the images and measurements posted.
« Last Edit: August 22, 2009, 11:54:27 pm by Yvan256 »

Ryglore

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Re: The Shmup! Arcade (Weekend Marathon Day 1 & Minor Set Back 8-22)
« Reply #58 on: August 22, 2009, 11:12:15 pm »
I'm tired, someone else can continue...  :P
TheShmupArcade-2009-08-22.zip (Google Sketchup 7 model)

Some details might be off or even completely wrong, but overall I tried to base the model from the images and measurements posted.

Oh sweet, that's awesome! thanks a lot.  :applaud:

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Re: The Shmup! Arcade (Weekend Marathon Day 1 & Minor Set Back 8-22)
« Reply #59 on: August 23, 2009, 09:04:39 am »
I just thought about something... if you put the coin door at an angle (such as the front panel), the coin mechs will not work properly. I just did a few tests right here and as soon as I go past 90 degrees my tokens are being rejected.

You will need to make a cutout in the front angled panel so that you can mount the coin door vertically. And since the mechs are so finicky I would even build something that can be rotated (from the top) and then screw/fixed in place, so you can install the whole thing, test with coins/tokens and then set the whole thing in place.

« Last Edit: August 23, 2009, 09:29:26 am by Yvan256 »

Ryglore

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Re: The Shmup! Arcade (Weekend Marathon Day 1 & Minor Set Back 8-22)
« Reply #60 on: August 23, 2009, 08:34:57 pm »
A lot of progress was made today and there where no setbacks! Yes! Today's work started with the rebuilding of the base to the correct width. After the base was completed i began mounting the CP stand sides and the CP box. After the CP box was mounted I realized that I had to remove a couple screws from the front corners of the CP box so I could slot it for T-molding.

After all was said and done I clamped one of the sides to the CP stand to see how it all looked.

I just thought about something... if you put the coin door at an angle (such as the front panel), the coin mechs will not work properly. I just did a few tests right here and as soon as I go past 90 degrees my tokens are being rejected.

Ya I was thinking the same thing, my buddy mentioned the angle to me earlier too. I do like the look of the vertical coin door vs the angled front piece. So inorder to get it right I'm not making the CP stand front piece until I actually have the door in hand. Even though Happ has diagrams for cut outs on the site.

And now.... PICTURES!

Updated Marquee


Cabinet sides cut!


CP stand angled sides on screwed to the base.


Stand assembled!


Close up of T-molding slots


Filling holes...


Test fitting a side.
« Last Edit: August 23, 2009, 10:15:30 pm by Ryglore »

saleem

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Re: The Shmup! Arcade (Weekend Marathon Day 2 & Pictures! 8-23)
« Reply #61 on: August 23, 2009, 08:44:51 pm »
have you just glued the side onto the base?

i only see 1 side there with a clamp,or are you preparing to fix it into place?

i like the design,i love the color,there was another cab i saw a while back that was white and another color and that was real nice.

i think i am going to do one of my projects white now after seeing that mockup you posted earlier,makes the white look nice when its rounded of with another color.
 ;)

Ryglore

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Re: The Shmup! Arcade (Weekend Marathon Day 2 & Pictures! 8-23)
« Reply #62 on: August 23, 2009, 08:47:48 pm »
Oh I meant to headline each picture. I was just test fitting the side to the base. I'm going to paint the CP stand black first and then I'll mount the Cabinet sides to it and paint them white..

Ryglore

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Re: The Shmup! Arcade (Parts Shipment #1 8-24)
« Reply #63 on: August 24, 2009, 12:18:51 pm »
I ran to lunch, and when I got back my parts order from GGG arrived! Woot. While looking through my order of pushbuttons, I noticed that all the microswitches are Cherrys and not the E-Switch brand. Pretty sweet, even though I doubt I would have noticed a differance. But I do know that a lot of people here have said good things about the Cherry switches.

I'm super excited now and can't wait to get home to work on things.
« Last Edit: August 24, 2009, 11:04:15 pm by Ryglore »

Ryglore

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Re: The Shmup! Arcade (More Progress Pics 8-25)
« Reply #64 on: August 25, 2009, 09:38:43 pm »
After I got home last night I primed the CP stand. The first coat didn't cover that well, as I expected, so I put on two coats. While the primer was drying I spent about an hour measuring and laying out the buttons and joysticks on the CP top. Thanks to having mock ups in photoshop, it was pretty smooth sailing. Now as long as I didn't screw something up, my design for the overlay should line up perfectly.

Then tonight, I drilled all of the 1 1/8" holes for the buttons and joysticks and then used a 9/16 forstner to countersink the bolt heads, this way I don't have the bolt heads on top of the plexiglass. Also, I started coating the CP stand with black paint, I've done two coats so far and I think I will put at least one more coat on it before I move on to mounting the sides of the arcade.

Primed CP Stand


CP Top drilled for main button and joystick holes


Test mounting the buttons and sticks


CP Stand after 2 coats of Behr Semi-Gloss Black

jeef

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Re: The Shmup! Arcade (More Progress Pictures 8-25)
« Reply #65 on: August 25, 2009, 10:08:54 pm »
Coming along quickly!
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Ryglore

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Re: The Shmup! Arcade (More Progress Pictures 8-25)
« Reply #66 on: August 25, 2009, 10:32:34 pm »
yes sir! I get more excited every day.  :cheers:

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Re: The Shmup! Arcade (More Progress Pictures 8-25)
« Reply #67 on: August 26, 2009, 04:04:49 pm »
Its looking better with every update.  i'm really anxious to see the final product!
keep up the great work.  :applaud:

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Re: The Shmup! Arcade (More Progress Pictures 8-25)
« Reply #68 on: August 26, 2009, 10:35:38 pm »
Yep It's actually taking shape! Progress is slowing a little bit right now though, since I have to paint the stand black before I attach the sides.  :hissy: But this weekend I should be ready to attach the sides and then start figuring out the monitor and speakers and marquee area.

Also I have something special planned for how to access the PC for maintenance. but I need to get my keyboard encoder before I can dismantle my PC.  I'm aways away from that yet, but planning ahead is a really good thing right? =).

Tonight I am working on my old PC, wiping it clean and reinstalling Windows, choosing which components I need to put inside and then once I'm done with that I'll take my extra HDD and CD/Dvd burner out and install them on my newer PC. So it's not a totally wasted day.

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Re: The Shmup! Arcade (Coin Door Ordered 8-28)
« Reply #69 on: August 28, 2009, 03:31:46 pm »
Today I ordered the coin door and a trackball mounting plate so I can continue work on the Control Panel Stand section. I have been looking at Yvan's skecthup of the front panel with the vertical coin door sticking out of the front piece and I've been sketching some ideas on paper.

I think I may try to recess the Coin Door into the front rather than have it sticking out. I'll post some roughies later, when I get the approx. measurements figured out. I really think that I'll like the look of a recessed vertical door rather than having it outside the front.

On another note, last night I wet sanded the CP Stand and put on another coat of paint. It's pretty smooth already, so perhaps I'll be able to call it good after I sand and paint it tonight. I'll post more boring painting pictures later.

« Last Edit: August 28, 2009, 05:23:57 pm by Ryglore »

Ryglore

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Re: The Shmup! Arcade (Coin Door Ordered 8-28)
« Reply #70 on: August 28, 2009, 10:55:14 pm »
Final Control Panel Design. I made an avatar out of the SHMUP logo w/ the crosshair behind it earlier. I loved the design so much I decided to see how it would look on the CP opposite the trackball. I'm totally digging it, of course now It has me wanting to modify my marquee design....  :laugh2:


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Re: The Shmup! Arcade (Coin Door Ordered & Final CP Design. 8-28)
« Reply #71 on: August 30, 2009, 02:28:56 am »
Awesome work! Really liking the graphics for this one too :)
And +1 on the recessed idea.
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Re: The Shmup! Arcade (Coin Door Ordered & Final CP Design. 8-28)
« Reply #72 on: August 30, 2009, 08:46:47 am »
I agree, awesome work indeed!

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Re: The Shmup! Arcade (Coin Door Ordered & Final CP Design. 8-28)
« Reply #73 on: August 30, 2009, 09:09:44 am »
very cool..i am really liking this project.  the artwork is awesome.  can't wait to see how this coin door area turns out.
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Re: The Shmup! Arcade (Coin Door Ordered & Final CP Design. 8-28)
« Reply #74 on: August 30, 2009, 10:14:22 pm »
I've not posted any progress pics in a few days, but here we go! Since I last posted I was painting the CP Stand section. Originally my plan was to paint the insides of the cabinet sides and then attach them, but after talking to my dad, he talked me into working on construction first. So, I arrived at my parent's house around 1:30p and after a quick trip to Home Depot I started working.

I began by attaching the sides to the CP stand with clamps, then I cut the top of the Cab and matched the angle on the front of the board with the angle of the side. Then once the top was attached I double checked measurements and overall squareness and screwed the sides to the base and CP Stand.

After I attached the sides, I laid the Cab on it's back and mounted the wheels. I happened to have 4 wheels from a set of plastic drawers laying around and after consulting my dad about weight issues I cut 5/4 x 6 planking in 4 inch sections and drilled them out to accept the shank of the wheel.

Finally my main goal of the night was to figure out the monitor placement. After looking it over and taking more measurements, we decided to make a MDF bezel and attach strips to the sides. We then mounted another board underneath the bottom of the bezel to support downward pressure and once everything is in place the monitor won't be going anywhere.  ;D

Tomorrow my Coin Door and Trackball mount will be here, so I'll be able to work on the CP Stand's front and the recessed coin door area.

and now the fun part! PICTURES!

Bottom corner of the CP Stand w/ T-Molding inserted.


Top edge of the CP Stand w/ T-Molding


Attaching the sides!


Wheels mounted! This baby rolls!


One of the monitor braces.


It's starting to look like an arcade machine!!!1!

severdhed

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Re: The Shmup! Arcade (Sides and Monitor Areas Constructed! 8-30)
« Reply #75 on: August 30, 2009, 10:24:17 pm »
that looks great...this is coming along nicely.  i'd be a little concerned about those casters supporting the wieght of the cabinet though..they look a little wimpy
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Ryglore

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Re: The Shmup! Arcade (Sides and Monitor Areas Constructed! 8-30)
« Reply #76 on: August 30, 2009, 10:30:14 pm »
I think they'll be fine I was inside the thing standing on the base and nothing went wrong and that's another 200lbs of weight added to what's already constructed. If it can hold me, It should be able to hold the monitor, computer and the rest of the wood, etc.  ;)

severdhed

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Re: The Shmup! Arcade (Sides and Monitor Areas Constructed! 8-30)
« Reply #77 on: August 30, 2009, 10:43:21 pm »
cool....they must be sturdier than they look. 
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Re: The Shmup! Arcade (Sides and Monitor Areas Constructed! 8-30)
« Reply #78 on: August 30, 2009, 10:47:26 pm »
Lets hope so, but if not I have sources on more heavy duty wheels if need be.

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Re: The Shmup! Arcade (Sides and Monitor Areas Constructed! 8-30)
« Reply #79 on: August 30, 2009, 10:56:52 pm »
i never tried putting wheels on my cabinets.  both of my cabs have wheels along the back edge so that you can tilt them back and they will roll, but they are on in contact with the ground when sitting upright.  but i have found that on the carpeted floor, they just dont roll that well at all.  i used some of those furniture slider things under my cabinet, so i can effortlessly slide it across the floor if i need to move it.   I have some under my main mame cabinet, i need to pick up a few more for under my new DK cabinet.  if you have your cabinet on carpet, they are awesome.
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