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| DJ_Izumi:
--- Quote from: Namco on August 12, 2009, 09:09:54 pm ---I agree with them both. PS hardware wasn't quite as powerful as typical new arcade hardware at the time AND the PS contributed to the death of arcades in that people stayed home to play great games like Tekken 2. I know I did. The killer apps that made me run to the store to buy a Playstation were Tekken, Ridge Racer, Tekken 2, and NBA Jam. Although the PS was technically inferior to the arcade experience, it was good enough. --- End quote --- This would seem a lot less assinine if they were argueing over which platform, home or arcade of the same game was more FUN than championing graphics as the apparent only key issue to leading people away from the arcade. All I can say is, I prefered to pay $20 for a copy of Time Crisis 3 for PS2, $15 each for a Guncon 2 and play at home rather than pay for 3 tokens for $1 only to have ---my bottom--- handed to me in the game in the arcades. |
| daftspore:
I agree with the last post. I used to go to the arcades while at school and my daily school allowance used to cover at least 5-6 games on Ghost and Goblins (I think it was 20p a go at the time). I used to play for about an hour and a half for £1. It was about getting good at a game and not just getting to the end by any means. AS things progressed games became more about continuing based so feeding coins in to carry on the game which meant the cost to go to the arcade spiralled. I went to an arcade about a month ago with my wife and 2 year old daughter and I think we got through about £30 in an hour. This included playing the Rambo game that started this thread which is not bad and various other shooter games like time crisis. So therefore I think taking the sheer skill away from the game has killed the arcade and it has become more about shoving coins into a machine to play. The NES had super mario which was an easier version of the arcade version, SNES had SF2 and the PS1 had Tekken and they all contributed to this. If they brought back games people could actually get good at and achieve something from then the arcade could make a revival. Continue with the money grabbing games and it will not. I have had all the consoles over the years as well as a mame cabinet at home and games are getting easier in my opinion because people nowadays do not like to get stumped by games. |
| RandyT:
Obviously, this is going to be a debate that is based upon what any one individual thinks was ultimately responsible for the death of the arcades. Personally, I believe the system responsible for the decline was the first one that was capable of keeping regular arcade customers home playing it, instead of seeking out new thrills at the game room. My opinion is that the system was indeed the Playstation. It raised the bar significantly enough on the home front to start making arcades redundant. Could it always do everything that the latest shiniest arcade hardware could do? Of course not. One can't even say that about PC hardware from one year to the next. But it was "good enough" for a very long time. This is evidenced by the unprecedented length of time the system was considered viable in the marketplace. It's all about the speed in which technology advances. You can see now that it has, relative to the past, virtually stagnated. This means that the arcades are very unlikely to provide any experience, in the traditional sense, which cannot be achieved by normal people at home. The Playstation represented the beginning of that convergence, IMHO. RandyT |
| Aceldamor:
I checked out the video, then started reading the rest of the thread and lost interest. The game it's self looks OK, Are the moving pie charts above the enemies timers to when they are going to "hurt" you? If so, at least it's a nice visual queue as to who needs to be killed first. Does it have any knife fighting stuff in it like Ghost Squad did? What about shooting the famous bow? Sorry your thread got jacked dude....epeens are a swingin' on this one. |
| Namco:
That Rambo license really grabs your attention, the gameplay seems like pure "arcade" fun, like a direct replacement for older House of the Dead or Time Crisis games. Aliens vs Predator would have made a fine license for an arcade shooter, but Sega/Rebellion made the (probably wise) decision to make it console title instead of an arcade shooter. Looks great, I think I'll be picking this up when it comes out. I took a look at that Razing Storm video and that sucker looks amazing as well. I think this one can safely replace some of Namco's older arcade titles and make a lot of money on its visuals and "Gears of War" like theme. It's funny to see licensing creeping into the arcade gun shooter genre. I wonder if licensing will be as big a deal with these shooters as it was for pinball late in the game. |
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