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| just a mame rant |
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| Beretta:
besides bad dumps my understanding is they dont change per say, they just get reorganized.. but i agree it is truly a headache if you are trying to support more then one version. perhaps this would not be as big a deal if they left older (less accurate but better preforming) drivers in mame.. so you could select which version of the driver you wanted. imo mames mission is actually in conflict.. their mission is to emulate the games as faithfully as possible.. this leads to the situation we have where tricks to speed up the game are either not used, and do not take advantage of hardware.. IE: video card makes very little difference on 3d games. do really care if internally the math was originally (32/4) - (1*5) + 1 = 4? rather then 2+2?, not really! this is'nt such a big deal with older games as even as sub optimal the code is it can be brute forced with modern systems.. the newer say 2000+ games especially the 3d ones can only be played on top end systems that are further overclocked and even then not all are playable. thankfully the situation will get easier with time, but still it beggs the question if none of the games was playable, but accurately emulated, would they stick with their mission statement? what is the point of emulating something that can't be used? further more how can a emulation ever be "accurate'? as by definition it is a copy or mimic. i'd also like to see them implement a way to get OUT put from mame, IE: coin door coil locks, some game used flashing lights (keyboards only have 3), recoil (force feedback) coils, ticket dispensers, and what about games that had link play? i think it should be coded for null serial connections, or TCP/UDP, i understand they're not concerned for netplay but on those games that had linked play i dont see any reason to keep them standalone. i know it sounds like nothing but complaints but i am grateful for mame despite it's problems, no other emulator can match it's list of supported games. |
| CheffoJeffo:
--- Quote from: Beretta on August 05, 2009, 03:06:58 pm ---thankfully the situation will get easier with time, but still it beggs the question if none of the games was playable, but accurately emulated, would they stick with their mission statement? --- End quote --- You've never heard Aaron speak on the subject, have you ? I would also imagine that it would become pretty much impossible to defend the murky legal waters if they dropped the mantle of academic exercise, departed from their stated mission and started making these copyright-protected games playable just to be playable. |
| bkenobi:
It is an interesting question you just raised. If noone could emulate the game, what would be the point of emulating it. Meaning, if noone can run it the way it originally was built, it's not accurately emulated, is it? I know the point of the project is to keep these games from being lost, but you could do that by simply dumping the roms and walking away, couldn't you? Seems like if you want people to care, you need to let them see how the game looked in it's original form...playing at full speed with all the bells, whistles, linked-machines, etc. I have no complaints about what the MAMEdevs have chosen to do as I am not a participating member of their club (I simply watch from the sidelines). This is their project, so it's not my place. :afro: |
| Beretta:
--- Quote from: CheffoJeffo on August 05, 2009, 03:22:17 pm --- --- Quote from: Beretta on August 05, 2009, 03:06:58 pm ---thankfully the situation will get easier with time, but still it beggs the question if none of the games was playable, but accurately emulated, would they stick with their mission statement? --- End quote --- You've never heard Aaron speak on the subject, have you ? I would also imagine that it would become pretty much impossible to defend the murky legal waters if they dropped the mantle of academic exercise, departed from their stated mission and started making these copyright-protected games playable just to be playable. --- End quote --- nope i dont follow mame dev's every move, in fact i dont follow any moves. it does'nt matter what they do.. it's their project and as long as i can find a use for it i will.. thats the limit of my interest in it's development. as for the "mantle of academic exercise" this wont save you.. there have been lots of projects in the past that have been threatened with legal action, often enough these are students doing research. beyond that if you think the system requirements of the games it emulates affords it some protection you're dead wrong. fact is it's a much easier case to go after someone distributing roms then going after an emulator development team. lets not kid our selves, we all like and use mame to us they're saving the classics, but thats about it, this is'nt some noble cause that everyone steps aside in awe. |
| bkenobi:
After watching the first video, I think I understand something new. I thought MAME was primarily about the roms and keeping them preserved. I forgot that the hardware isn't just a cpu and some ram, but sometimes MUCH more complex. As such, the hardware is as important to the MAMEdevs, if not more important, than the software (roms). Thanks for the links! Anyone have a copy of the slides Aaron is pointing to? |
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