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| Hi Score Competition #24: Defender |
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| MaximRecoil:
--- Quote from: DrFrag on August 01, 2009, 08:25:28 am ---No matter what game your play, there's always someone better than yourself. How many of use have thought ourselves to be supreme masters of a game, only to download an INP from MARP and be so discouraged at how far we are from being the best? --- End quote --- There are some people here that hold records on Twin Galaxies, or MARP, or whatever. |
| Ummon:
--- Quote from: geocab on August 01, 2009, 09:20:37 am ---Is Hyperspace supposed to kill you every time you use it? Is there a trick to using it successfully? --- End quote --- ....mmm-hmmm, I noticed the same ---steaming pile of meadow muffin---, and then it re-curring a bit frequently. There were no uglies round, many times, either. I'm wondering if there's an Asteriod-like hyperspace bug, but I don't see nothin in the history.dat. |
| TOK:
I use Hyperspace to kill off a bad game. Playing a little bit yesterday, on two occasions I was able to Hyperspace 9 times before being killed. The more typical result is 3. |
| Ummon:
Yeah, see, that's just ---fudgesicle---. Anyways, I've gotten to the point where maneuvering isn't that difficult. What remains is the old issue of shot accuracy. Collision detection is certainly stacked against the player. Getting close to something universally results in death. I can't ---smurfin--- think of any near misses I've ever witnessed. However, baddies easily just ---smurfing--- miss getting hit by many a shot. I don't think so. By the way, there are/were 31 days in July..... |
| Ummon:
Wait, I ---fouled up beyond all recognition--- up. I've long wondered why I didn't hear that 'wahrrr' sound when coining up. I was usin the damn green label rom! The ---fudgesicle--- sure is harder. And hyperspace is still a ---Bad words, bad words, whatcha gonna do? Whatcha gonna do when saint censors you?---. But I persevered some and here's a new score. |
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