Main > Main Forum

What are the tradeoffs between keyboard and joypad encoding?

Pages: << < (3/4) > >>

u_rebelscum:

If you're using just mame, you don't need shifted buttons.  Mame can do (simultaneous) combos through remapping.  Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2.

I use mame combos instead of shift.  Frontends and other emus, OTOH, might not, so you might need the hardware shift. 

GaryMcT:


--- Quote from: u_rebelscum on July 23, 2009, 02:03:58 pm ---If you're using just mame, you don't need shifted buttons.  Mame can do (simultaneous) combos through remapping.  Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2.

I use mame combos instead of shift.  Frontends and other emus, OTOH, might not, so you might need the hardware shift. 

--- End quote ---

Awesome. . didn't know that.

I'm going to proceed with 8 buttons connected to U360 and rest to ipac to deal with the SFIV problem.

Dazz:


--- Quote from: u_rebelscum on July 23, 2009, 02:03:58 pm ---If you're using just mame, you don't need shifted buttons.  Mame can do (simultaneous) combos through remapping.  Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2.

I use mame combos instead of shift.  Frontends and other emus, OTOH, might not, so you might need the hardware shift. 

--- End quote ---
Well, I got my 360's installed and wired up.  I ended up using the wiring harness and wired up 7 buttons and 8 to my start button.  I did both players 1 & 2 via the U360's and have players 3 & 4 via the IPAC.

I am noticing that MAME does not like combo buttons...  I have start plus player 1 button 1 set for coin and player 1 start as start for player 1.  MAME does not like this... It enters credits when player 1 start is held and tapping player 1 button 1, but as soon as you release the start button it accepts it as start.  So I cannot start 2 player games with it mapped as suggested above. :(

GaryMcT:


--- Quote from: Dazz on July 25, 2009, 12:25:46 am ---
--- Quote from: u_rebelscum on July 23, 2009, 02:03:58 pm ---If you're using just mame, you don't need shifted buttons.  Mame can do (simultaneous) combos through remapping.  Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2.

I use mame combos instead of shift.  Frontends and other emus, OTOH, might not, so you might need the hardware shift. 

--- End quote ---
Well, I got my 360's installed and wired up.  I ended up using the wiring harness and wired up 7 buttons and 8 to my start button.  I did both players 1 & 2 via the U360's and have players 3 & 4 via the IPAC.

I am noticing that MAME does not like combo buttons...  I have start plus player 1 button 1 set for coin and player 1 start as start for player 1.  MAME does not like this... It enters credits when player 1 start is held and tapping player 1 button 1, but as soon as you release the start button it accepts it as start.  So I cannot start 2 player games with it mapped as suggested above. :(

--- End quote ---

Have you tried using the U360 software to do the combos instead of using the builtin Mame functionality to do this?

Dazz:


--- Quote from: GaryMcT on July 25, 2009, 01:12:29 am ---
--- Quote from: Dazz on July 25, 2009, 12:25:46 am ---
--- Quote from: u_rebelscum on July 23, 2009, 02:03:58 pm ---If you're using just mame, you don't need shifted buttons.  Mame can do (simultaneous) combos through remapping.  Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2.

I use mame combos instead of shift.  Frontends and other emus, OTOH, might not, so you might need the hardware shift. 

--- End quote ---
Well, I got my 360's installed and wired up.  I ended up using the wiring harness and wired up 7 buttons and 8 to my start button.  I did both players 1 & 2 via the U360's and have players 3 & 4 via the IPAC.

I am noticing that MAME does not like combo buttons...  I have start plus player 1 button 1 set for coin and player 1 start as start for player 1.  MAME does not like this... It enters credits when player 1 start is held and tapping player 1 button 1, but as soon as you release the start button it accepts it as start.  So I cannot start 2 player games with it mapped as suggested above. :(

--- End quote ---

Have you tried using the U360 software to do the combos instead of using the builtin Mame functionality to do this?

--- End quote ---
What software will configure the U360 buttons?  I don't see anywhere in the Ultramap application that even mentions buttons.

Pages: << < (3/4) > >>

Go to full version