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| What are the tradeoffs between keyboard and joypad encoding? |
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| u_rebelscum:
If you're using just mame, you don't need shifted buttons. Mame can do (simultaneous) combos through remapping. Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2. I use mame combos instead of shift. Frontends and other emus, OTOH, might not, so you might need the hardware shift. |
| GaryMcT:
--- Quote from: u_rebelscum on July 23, 2009, 02:03:58 pm ---If you're using just mame, you don't need shifted buttons. Mame can do (simultaneous) combos through remapping. Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2. I use mame combos instead of shift. Frontends and other emus, OTOH, might not, so you might need the hardware shift. --- End quote --- Awesome. . didn't know that. I'm going to proceed with 8 buttons connected to U360 and rest to ipac to deal with the SFIV problem. |
| Dazz:
--- Quote from: u_rebelscum on July 23, 2009, 02:03:58 pm ---If you're using just mame, you don't need shifted buttons. Mame can do (simultaneous) combos through remapping. Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2. I use mame combos instead of shift. Frontends and other emus, OTOH, might not, so you might need the hardware shift. --- End quote --- Well, I got my 360's installed and wired up. I ended up using the wiring harness and wired up 7 buttons and 8 to my start button. I did both players 1 & 2 via the U360's and have players 3 & 4 via the IPAC. I am noticing that MAME does not like combo buttons... I have start plus player 1 button 1 set for coin and player 1 start as start for player 1. MAME does not like this... It enters credits when player 1 start is held and tapping player 1 button 1, but as soon as you release the start button it accepts it as start. So I cannot start 2 player games with it mapped as suggested above. :( |
| GaryMcT:
--- Quote from: Dazz on July 25, 2009, 12:25:46 am --- --- Quote from: u_rebelscum on July 23, 2009, 02:03:58 pm ---If you're using just mame, you don't need shifted buttons. Mame can do (simultaneous) combos through remapping. Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2. I use mame combos instead of shift. Frontends and other emus, OTOH, might not, so you might need the hardware shift. --- End quote --- Well, I got my 360's installed and wired up. I ended up using the wiring harness and wired up 7 buttons and 8 to my start button. I did both players 1 & 2 via the U360's and have players 3 & 4 via the IPAC. I am noticing that MAME does not like combo buttons... I have start plus player 1 button 1 set for coin and player 1 start as start for player 1. MAME does not like this... It enters credits when player 1 start is held and tapping player 1 button 1, but as soon as you release the start button it accepts it as start. So I cannot start 2 player games with it mapped as suggested above. :( --- End quote --- Have you tried using the U360 software to do the combos instead of using the builtin Mame functionality to do this? |
| Dazz:
--- Quote from: GaryMcT on July 25, 2009, 01:12:29 am --- --- Quote from: Dazz on July 25, 2009, 12:25:46 am --- --- Quote from: u_rebelscum on July 23, 2009, 02:03:58 pm ---If you're using just mame, you don't need shifted buttons. Mame can do (simultaneous) combos through remapping. Mame can do combos accross multiple devices, such as Up on joystick1 + key "T" on keyboard + Left mouse button = right on player 2. I use mame combos instead of shift. Frontends and other emus, OTOH, might not, so you might need the hardware shift. --- End quote --- Well, I got my 360's installed and wired up. I ended up using the wiring harness and wired up 7 buttons and 8 to my start button. I did both players 1 & 2 via the U360's and have players 3 & 4 via the IPAC. I am noticing that MAME does not like combo buttons... I have start plus player 1 button 1 set for coin and player 1 start as start for player 1. MAME does not like this... It enters credits when player 1 start is held and tapping player 1 button 1, but as soon as you release the start button it accepts it as start. So I cannot start 2 player games with it mapped as suggested above. :( --- End quote --- Have you tried using the U360 software to do the combos instead of using the builtin Mame functionality to do this? --- End quote --- What software will configure the U360 buttons? I don't see anywhere in the Ultramap application that even mentions buttons. |
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