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| What are the tradeoffs between keyboard and joypad encoding? |
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| GaryMcT:
Here are some that I know of: 1) Game like Street Fighter IV only allow one player to be keyboard encoded, and you can't have a player split between two different interfaces (ie. U360 joypad for stick, keyboard encoding for buttons). 2) Some front ends may not work with joypad encoding? Are there examples of this? Can you think of more? Thanks! Gary PS: In particular, I'm trying to figure out if I'm better off with: 1) Ultrastik 360 connected via USB as a joypad input with buttons hooked through ipac4. 2) Ultrastik 360 connected via USB as a joypad with the buttons hanging off of the U360 as buttons from the same joypad. |
| Dazz:
I'm sortta in the same boat with this same question... I just installed my U360's but still wondering how I want to run the buttons. I have the wire harnesses ready, but I really wish I could keep the functionality of both the U360's and the IPAC4. wish there was a switch that could be pressed that will just tell it to send joy codes or send via the IPAC. |
| GaryMcT:
Another thing to consider is which set of buttons you want to be able to be shifted by other buttons, or if you want joystick directions to be shiftable. In my case, I have 7-buttons per player plus a player start that I'm considering plugging into the U360 so that the start button can be used to shift all of the rest of it with the admin buttons connected to the ipac. Not sure if this is the best way to go yet though. It's easy to wire it up that way though, so I may go ahead and try it unless I hear of definite downsides to using joypad inputs. |
| Dazz:
Crap... I completely forgot about my shifted buttons. I have several of my buttons that use shift functions. Coins and other various admin functions. I'm going to loose all of them just because of the U360's. :( |
| GaryMcT:
You can use shifted buttons with the U360, although I'm not sure if you can shift buttons on one 360 with a shift button on the other one. The problem case for me is that I can't shift buttons on the ipac with buttons on the u360 and vice versa. I think that's okay though as long as the player 1 start button is connected to the U360 along with the other player 1 buttons. |
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