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Author Topic: javeryh's Donkey Kong Plus [FINISHED]  (Read 34146 times)

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javeryh

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javeryh's Donkey Kong Plus [FINISHED]
« on: July 15, 2009, 07:45:05 pm »
Over the past few months I've been working on restoring a Donkey Kong cabinet to its former glory... well sort of.  I plan on running MAME inside and about 20 or so one button 4-way games.  Everything will look authentic including the control panel and I'll set it up to boot straight to DK.  No visible admin buttons either.  I was going to try a 60-in-1 or something but funds are tight right now and I've spent enough on this.

Anyway, I'll post a write-up of all the junk I've done but I've basically been following the excellent blueprint that Neilyboy laid out.  Bender was kind enough to send me an actual DK control panel to copy which made life easy on me for sure.  Anyway, he has inspired me to make this thread so here's a sneak peek of my cab.

More later.

:laugh2:

« Last Edit: December 08, 2010, 06:59:31 pm by javeryh »

ivwshane

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Re: javeryh's Donkey Kong +
« Reply #1 on: July 16, 2009, 12:11:53 am »
OMG!!

Come on!!!

You can't tease us like that!!


Well, if it's like your past project I think this will probably kick ass too!

system01

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Re: javeryh's Donkey Kong +
« Reply #2 on: July 16, 2009, 01:03:35 am »
Holy ess, jav!  That's sweet!  How do the kids like it?

XeviouS

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Re: javeryh's Donkey Kong +
« Reply #3 on: July 16, 2009, 03:34:02 am »
Bender was kind enough to send me an actual DK control panel which made life easy on me for sure.  Anyway, he has inspired me to make this thread so here's a sneak peek of my cab.

Don't you go following that bad Bender boy with his evil picture-teasing ways!  :angry:


DaOld Man

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Re: javeryh's Donkey Kong +
« Reply #4 on: July 16, 2009, 07:59:30 am »
Great job JH!!

But please tell us, how on earth did you make that 90 degree angle so.....
90 degree angleish?

javeryh

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Re: javeryh's Donkey Kong +
« Reply #5 on: July 16, 2009, 10:34:37 am »
Great job JH!!

But please tell us, how on earth did you make that 90 degree angle so.....
90 degree angleish?


It wasn't easy - there was measuring, cutting, biscuits, glue, primer and paint involved.  It was the most difficult thing anyone has ever built in the history of the world!   ;D

Nemss316

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Re: javeryh's Donkey Kong +
« Reply #6 on: July 16, 2009, 10:40:15 am »
Man! This is like going to the strip club, paying my money, and she shows me her ankle.

MOAR PICS!

Namco

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Re: javeryh's Donkey Kong +
« Reply #7 on: July 16, 2009, 10:54:39 am »
 :pics

Neverending Project

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Re: javeryh's Donkey Kong +
« Reply #8 on: July 16, 2009, 11:51:19 am »
It wasn't easy - there was measuring, cutting, biscuits, glue, primer and paint involved.  It was the most difficult thing anyone has ever built in the history of the world!   ;D

Maybe that was because of all the of the sniffing and huffing you did prior to the build? I like the fact that you took a snack break in the middle, though.

LeedsFan

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Re: javeryh's Donkey Kong +
« Reply #9 on: July 16, 2009, 12:30:05 pm »
Anyway, I'll post a write-up of all the junk I've done but I've basically been following the excellent blueprint that Neilyboy laid out. 

Hmmm.... what is this "blueprint" you speak of? I'd be very interested in any DK cabinet info as I'm planning a replica bartop at the moment. I look forward to seeing your pics.   :applaud:

Bender

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Re: javeryh's Donkey Kong +
« Reply #10 on: July 16, 2009, 02:30:23 pm »
Bender was kind enough to send me an actual DK control panel to copy which made life easy on me for sure.  Anyway, he has inspired me to make this thread so here's a sneak peek of my cab.

More later.

:laugh2:



:laugh2: :laugh2:

javeryh

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Re: javeryh's Donkey Kong +
« Reply #11 on: July 18, 2009, 10:03:08 pm »
OK, here's a real shot of the control panel.  I've got a TON of construction pics which I'll start posting soon.

More later.   :cheers:
« Last Edit: July 18, 2009, 10:05:20 pm by javeryh »

severdhed

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Re: javeryh's Donkey Kong +
« Reply #12 on: July 18, 2009, 10:17:06 pm »
i can't wait to see this
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | iCade Bartop
Former Projects:     4 Player Showcase | Donkey Kong

Bender

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Re: javeryh's Donkey Kong +
« Reply #13 on: July 19, 2009, 05:49:02 pm »
Hey Javeryh,

you have inspired me to post another revealing picture of the build right here!


Franco B

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Re: javeryh's Donkey Kong +
« Reply #14 on: July 19, 2009, 06:24:45 pm »
You really have been taking lessons in the 'Art of Teasing -  à la Bender'  :)

Even the camera angles are the same :)

Looking forward to more bud  :applaud:

javeryh

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Re: javeryh's Donkey Kong +
« Reply #15 on: July 27, 2009, 12:35:24 pm »
OK here goes... I'll keep posting when I get the chance and I'll start from the beginning.  There may be some value here for people looking to build or restore a DK but I'm not breaking any new ground here.  My control panel build will probably be the most beneficial once I get to it since I took a ton of pics... I'm also not finished with it yet - I still need to figure out the monitor and computer situation (I don't have either but I'd like to place an order this week).  Anyway...

... back in September of 2008 I managed to score a gutted DK cab for $36 off of eBay - it was about a 90 minute drive to go pick it up in south Jersey.  I am still amazed how cheap it was - and it came with a Nintendo coin door in great shape.  It was the laminated version but it was in pretty bad shape cosmetically.  Here is what it looked like to start:

 

 

I don't know if you can see but there are multiple holes punched through both sides that I had to patch.  Even though I'm going for authenticity, I made some minor design "improvements" along the way and this was one of them - no bolts through the side panels!  It appears as though this cabinet was converted from a Donkey Kong to a Nintendo Vs. cabinet at some point which means the vertical DK monitor was replaced with two horizontal monitors stacked on top of one another - tons of holes to drill I guess. 

There was no back door so I have to make one but that will be one of the last things I do.

 :cheers:
« Last Edit: July 27, 2009, 12:36:57 pm by javeryh »

MaximRecoil

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Re: javeryh's Donkey Kong +
« Reply #16 on: July 27, 2009, 02:18:41 pm »
It appears as though this cabinet was converted from a Donkey Kong to a Nintendo Vs. cabinet at some point which means the vertical DK monitor was replaced with two horizontal monitors stacked on top of one another - tons of holes to drill I guess.

Two monitors in a DK cabinet?? I'd like to see what that looks like. Too bad the monitors aren't still in there.

I wish I had a Nintendo cabinet like that. I have one that I got for free, that is gutted to the same extent as yours is, but it is in much worse shape (the plywood is delaminating around the edges).

javeryh

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Re: javeryh's Donkey Kong +
« Reply #17 on: July 27, 2009, 03:25:27 pm »
It appears as though this cabinet was converted from a Donkey Kong to a Nintendo Vs. cabinet at some point which means the vertical DK monitor was replaced with two horizontal monitors stacked on top of one another - tons of holes to drill I guess.

Two monitors in a DK cabinet?? I'd like to see what that looks like. Too bad the monitors aren't still in there.

I wish I had a Nintendo cabinet like that. I have one that I got for free, that is gutted to the same extent as yours is, but it is in much worse shape (the plywood is delaminating around the edges).

I had to sand the laminate into oblivion - there was no repairing it.  The pictures actually make it look way better than it was when I got it.  There were dings and dents all over the place and sections where the laminate was chipping.

As for the 2 monitors, I would have liked to have seen that too.  There were 6 mounting bracket holes on each side of the cabinet and I can only guess they were from the original vertical monitor  and then the two horizontal monitors for the Vs. configuration. 

javeryh

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Re: javeryh's Donkey Kong +
« Reply #18 on: July 27, 2009, 03:32:04 pm »
The first thing I did (other than vacuum out the inside) was remove the existing side art.  This was very very time-consuming. It came off in about an hour per side but it took twice as long to get the glue off.  My arms were ready to fall off after I was finished.  In hind sight I probably could have taken a belt sander to the entire surface but I was trying to be all nice and neat...

This is what I started with:



Even though the art was mostly peeled off of this side there was still leftover glue all over the place which had to come off.  I decided to try a heat gun and lots of patience... except I don't have a heat gun but I do have a hair dryer (well, my wife does  >:D) so used that. It worked quite well. I put the hair dryer on "hot" and turned it all the way up. This melted the glue just enough for the art to be peeled off. I started of by gently scraping with the end of a flat head screwdriver and when I got enough of the art up to grab onto I started peeling. It didn't come off all at once - there were lots and lots (and lots) of little pieces to pull off.



After removing the side art it was time to remove all of the excess glue. There was an outline on each side where the side art used to be:



My wife suggested trying Goo Gone which I had never used before. It worked but it took a lot of elbow grease to get rid of all of the glue. The process was spray on the Goo Gone, let it sit for 5 minutes and then rub it off with a cotton rag. This was the key - for some reason paper towels weren't working - at all. Once I switched to the cotton rags I noticed an improvement right away.

 

If you look close you can see all the glue balled up - this stuff was extremely sticky and was tough to get off of my hands even with a towel. I was constantly running inside the house to wash my hands and then continue (I had to pick up the glue balls with my fingers to get them off of the cabinet). Once I thought everything looked nice, I washed the entire side using soapy water (per the Goo Gone instructions). This was the finishing touch - everything came off!

Here are some final shots of the sides - it doesn't look like much but this was after about 6 hours worth of work.

 

 

Nice and clean! Next up - using some bondo to fill all the holes and imperfections.

MaximRecoil

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Re: javeryh's Donkey Kong +
« Reply #19 on: July 27, 2009, 05:38:17 pm »
I had to sand the laminate into oblivion - there was no repairing it.  The pictures actually make it look way better than it was when I got it.  There were dings and dents all over the place and sections where the laminate was chipping.

I mean the actual layers in the plywood are coming apart around the edges in my cabinet. I think some wood glue and clamps could fix it though.

Quote
As for the 2 monitors, I would have liked to have seen that too.  There were 6 mounting bracket holes on each side of the cabinet and I can only guess they were from the original vertical monitor  and then the two horizontal monitors for the Vs. configuration. 

Vs. machines only had one monitor, except for the "Vs. DualSystems"; but those had a separate control panel for each monitor; like two machines melded into one. Maybe it was set up for Playchoice? It would have been interesting to see Punch-Out, Super Punch-Out or Arm Wresting running on such a machine too.

I'm still amazed that someone managed to fit two monitors into a classic Nintendo cabinet. Even the taller Punch-Out machines which were designed for two monitors; are a tight fit for the monitors.
« Last Edit: July 27, 2009, 05:40:30 pm by MaximRecoil »

javeryh

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Re: javeryh's Donkey Kong +
« Reply #20 on: July 27, 2009, 05:42:49 pm »
I had to sand the laminate into oblivion - there was no repairing it.  The pictures actually make it look way better than it was when I got it.  There were dings and dents all over the place and sections where the laminate was chipping.

I mean the actual layers in the plywood are coming apart around the edges in my cabinet. I think some wood glue and clamps could fix it though.

Quote
As for the 2 monitors, I would have liked to have seen that too.  There were 6 mounting bracket holes on each side of the cabinet and I can only guess they were from the original vertical monitor  and then the two horizontal monitors for the Vs. configuration. 

Vs. machines only had one monitor, except for the "Vs. DualSystems"; but those had a separate control panel for each monitor; like two machines melded into one. Maybe it was set up for Playchoice? It would have been interesting to see Punch-Out, Super Punch-Out or Arm Wresting running on such a machine too.

I'm still amazed that someone managed to fit two monitors into a classic Nintendo cabinet. Even the taller Punch-Out machines which were designed for two monitors; are a tight fit for the monitors.

Hmmm.... maybe I am wrong then.  It was just a guess based on all of the monitor support holes in the side of the cabinet and the Nintendo Vs. side art.  Maybe it was converted into something else in between the DK and the Vs.?

javeryh

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Re: javeryh's Donkey Kong +
« Reply #21 on: July 27, 2009, 07:36:20 pm »
As I mentioned before, Bender was kind enough to send me a DK control panel he had laying around.  Here is what it looked like when I got it:



As you can see, the top is actually laminated because the control panel overlay does not completely cover the plywood and you can see the outline of where the control panel overlay used to be.  Someone also drilled an extra hole in this thing for god knows what.

Here is a shot from underneath:



I am actually quite surprised how well it has held up considering it is 25+ years old. The edges on all 4 sides are still very crisp and it was easy to copy it with a pattern bit and my router.
« Last Edit: July 27, 2009, 07:38:04 pm by javeryh »

Epyx

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Re: javeryh's Donkey Kong +
« Reply #22 on: July 27, 2009, 07:47:11 pm »
Got my popcorn...keep the pics coming! :)
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Bender

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Re: javeryh's Donkey Kong +
« Reply #23 on: July 27, 2009, 10:31:42 pm »
your showing way too much  :badmood:

seriously though lookin' good!

javeryh

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Re: javeryh's Donkey Kong +
« Reply #24 on: July 28, 2009, 09:44:49 am »
Thanks guys.

Making the control panel should have been very very easy but of course, the old control panel was made out of 9/16" plywood which Home Depot doesn't carry.  In order to get the required 9/16" thickness I decided to use 1/2" MDF as the base and then laminate the top with 1/16" black ABS plastic.

The first thing I did was trace the outer shape of the control panel onto the sheet of MDF.  Then I cut it out with the jigsaw leaving about 1/8" around the edges.

 

After that was finished I used some double sided tape to secure the old control panel to the MDF and then cut the exact shape out using my router and a pattern cutting bit.

 

Next up - laminating the MDF panel I just cut out, mounting the joystick and a bunch of other fun stuff!


javeryh

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Re: javeryh's Donkey Kong +
« Reply #25 on: July 28, 2009, 11:09:39 am »
Next, I had to lay out the button locations and the holes for the control panel bolts which hold down the plastic control panel overlay. This part was simple. Using the old control panel as a guide, I placed a 1-1/8" Forstner bit in each hole and gave it a light tap with my rubber mallet to mark the center point of each button and the joystick hole.

 

Then, I used my drill to bore out the holes I just marked.



Once that was finished I installed the buttons I ordered in the holes I just drilled with the control panel overlay in place. I wanted to make sure the art would line up with the button holes and...



... this allowed me to layout the holes for the 8 control panel bolts that will secure the plastic overlay in place.



Finally, I removed the plastic overlay from the MDF and drilled out all the holes I just marked.
« Last Edit: July 28, 2009, 12:26:37 pm by javeryh »

Epyx

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Re: javeryh's Donkey Kong +
« Reply #26 on: July 28, 2009, 12:04:30 pm »
You know, I don't think I can ever get sick of Donk Kong Restoration/Build threads. There is just something about Donkey Kong and its pleasing nostalgic colours...

Looking good so far! My next build I will be using my router's pattern cutting bit "way" more...takes a lot of the stress out of matching sides doesn't it?
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LeedsFan

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Re: javeryh's Donkey Kong +
« Reply #27 on: July 28, 2009, 12:14:35 pm »
Looking good!

Where did you get the CP overlay from? I'm gonna get mine from MameMarquees but on their site the CP artwork looks to be all one thing (including the instruction card). Whereas I see you have a space to put a separate instruction card in.

javeryh

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Re: javeryh's Donkey Kong +
« Reply #28 on: July 28, 2009, 12:22:44 pm »
You know, I don't think I can ever get sick of Donk Kong Restoration/Build threads. There is just something about Donkey Kong and its pleasing nostalgic colours...

Looking good so far! My next build I will be using my router's pattern cutting bit "way" more...takes a lot of the stress out of matching sides doesn't it?


Thanks!  Donkey Kong was my absolute favorite arcade game when I was a kid.  I never thought I'd actually have one in my house to play whenever I wanted.  I think it's the best looking cabinet out there but I'm probably biased - I'd put it in the middle of my living room but my wife probably doesn't see it the same way I do!

Looking good!

Where did you get the CP overlay from? I'm gonna get mine from MameMarquees but on their site the CP artwork looks to be all one thing (including the instruction card). Whereas I see you have a space to put a separate instruction card in.

There is a seller on eBay who always has them listed.  You can get it from him HERE.  It is EXCELLENT quality - I don't know if you can see in the pictures but there is a plastic film on top of it.  When I took that sucker off the thing really popped!  It may be a bit large for your cab though since it isn't scalable.   :cheers:
« Last Edit: August 13, 2009, 09:36:08 am by javeryh »

Mirickle

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Re: javeryh's Donkey Kong +
« Reply #29 on: July 28, 2009, 01:16:14 pm »
I'm curious as to your gamelist for this cab.....

javeryh

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Re: javeryh's Donkey Kong +
« Reply #30 on: July 28, 2009, 01:52:40 pm »
I'm curious as to your gamelist for this cab.....

This is my working list.  Please add to it if you think I'm missing something!

- Donkey Kong
- Donkey Kong Jr.
- Donkey Kong 3
- Pac-man
- Ms. Pac-man
- Jr. Pac-man
- Super Pac-man
- Pac & Pal
- Pac-man Plus
- Frogger
- Dig Dug
- Mr. Do!
- Mr. Do!'s Castle
- Galaxian
- Galaga
- Galaga 3
- Crush
- Space Invaders
- Ladybug
- Burger Time
- Mappy
- Pengo

I really with there was a vertical version of atetris (that isn't cocktail).  Am I missing anything?  This was just off the top of my head...

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Re: javeryh's Donkey Kong +
« Reply #31 on: July 28, 2009, 01:57:32 pm »
I used Romlister to slim my Mame install down to vertical games only using 2 buttons or less. From version 132 that gives me 1301 Roms (of which many will be clones ofc.) Your install would be less with only one button... but you'd still have a good few hundred. From that full list pull out your faves. You can go back to the full list to try out games you don't know much about... but safe in the knowledge they will all play perfectly on your cab. :)

javeryh

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Re: javeryh's Donkey Kong +
« Reply #32 on: July 28, 2009, 02:18:59 pm »
I used Romlister to slim my Mame install down to vertical games only using 2 buttons or less. From version 132 that gives me 1301 Roms (of which many will be clones ofc.) Your install would be less with only one button... but you'd still have a good few hundred. From that full list pull out your faves. You can go back to the full list to try out games you don't know much about... but safe in the knowledge they will all play perfectly on your cab. :)

You also need to sort 4-way games.  I did a quick run through MAWS and didn't really see anything of interest that I'm missing - maybe Ali Baba, Journey, Pooyan, Block Buster or Circus Charlie but those games are all meh to me... I don't know... around 25 games is a nice number...

LeedsFan

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Re: javeryh's Donkey Kong +
« Reply #33 on: July 28, 2009, 05:20:52 pm »
I used Romlister to slim my Mame install down to vertical games only using 2 buttons or less. From version 132 that gives me 1301 Roms (of which many will be clones ofc.) Your install would be less with only one button... but you'd still have a good few hundred. From that full list pull out your faves. You can go back to the full list to try out games you don't know much about... but safe in the knowledge they will all play perfectly on your cab. :)

You also need to sort 4-way games. 

Ahhhh I forgot. You using a dedicated 4-way only on your cab. I'm going with a U360 for 8-ways as well.

javeryh

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Re: javeryh's Donkey Kong +
« Reply #34 on: July 28, 2009, 06:06:17 pm »
I used Romlister to slim my Mame install down to vertical games only using 2 buttons or less. From version 132 that gives me 1301 Roms (of which many will be clones ofc.) Your install would be less with only one button... but you'd still have a good few hundred. From that full list pull out your faves. You can go back to the full list to try out games you don't know much about... but safe in the knowledge they will all play perfectly on your cab. :)

You also need to sort 4-way games. 

Ahhhh I forgot. You using a dedicated 4-way only on your cab. I'm going with a U360 for 8-ways as well.

Yeah, that really limits me but I'm OK with it.  Initially I was going to install a DK board but it was too expensive.  THe 20 or so extra games will be a bonus!

javeryh

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Re: javeryh's Donkey Kong +
« Reply #35 on: July 28, 2009, 08:19:46 pm »
Next up was the lamination process.  As I mentioned earlier, the original Donkey Kong control panel is 9/16" thick to accommodate the t-molding which goes on the front edge.  In order to get this thickness I decided to use a 1/2" piece of MDF and laminate it with a 1/16" piece of ABS plastic. This stuff is available in lots of different places (eBay and Amazon have it) and isn't too expensive.

The first thing I did was cut out a piece of the ABS plastic about 1/2" oversized all the way around:



I used my trusty contact cement to bond the plastic to the MDF:



I used a foam brush to apply the contact cement to both mating surfaces. I probably went a little overboard but it didn't make a difference - the MDF is porous so I wanted to be sure I had enough on there.

 

After waiting 20 minutes for the glue to dry I placed a scrap piece of MDF on top and used a cinder block to apply pressure in order to achieve a tight bond.



It worked! After about 10 more minutes I used my router (with the pattern bit again) to trim the ABS plastic flush with the panel. You can see what a clean job the router does - it came out perfect.

 

The next thing I had to do was trim around the button holes. I used a drill and a step bit to start and then when the hole was big enough I stuck the pattern bit in there and flush trimmed the button holes just like I did around the outside.

 



After that was finished I used my drill bit to drill out the 8 holes in the ABS plastic for the control panel overlay.

We are almost there. Next up is routing the recess in the back for the joystick and routing the groove for the front latch to rest in.

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Re: javeryh's Donkey Kong +
« Reply #36 on: July 28, 2009, 09:12:22 pm »
Looking good there buddy.  Keep posting updates.

Michael

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Re: javeryh's Donkey Kong +
« Reply #37 on: July 28, 2009, 09:53:00 pm »
I wish I had the time, access, and skill to go all out like you are doing.  I am very pleased with my Donkey Kong MAME though, and it looks good enough for my needs.  I may make it more authentic down the road if I build another full sized MAME cabinet, but that will not be for a long time now.  Right now my focus is similar to your projects, I want to build a Princess Bartop for my girls, and right now it is time to gather the parts and go from there.  I want to make it very portable, but not too small so that down the road when they will let me, I can finish the design in the fashion that I want.  Maybe I can convince them to let me do a Ms. Pac-Man theme though, that would be a good compromise. 

Anywho, I though Journey would be a good game for your list, but I remembered that it is 8 way, not 4.  There is only a couple of levels that use the 8 way mode though, so it's easy to forget.  I would suggest Qix, that is one of my all time favorites.  I know I will get chastised for this, but Tempest is really not that bad on a joystick, if you adjust the analog down to like 30%, it can really play solid.  And I love that you have Mappy on the list, another classic that doesn't get enough love in my opinion.  I even have it on my Palm TX.  Maybe I'll theme that with my bartop, the girls love that game as well.

Good luck on getting the Wife to let you put it in the living room, I barely got away with that.  And my situation is that the basement is not finished, and I wanted to play this with the girls.  They both have allergies, and all the dust (the house was built a year ago) and stuff is not good for them down there.  It is clean, just not livable right now.  I already have my dedicated P.O.W., Space Invaders Cocktail (was in the kitchen until this was done,) my POTC and Superstar home size pinball machines down there.  But once the basement is done enough, it's outta the living room.  But that is fine by me, that is what I want, I plan to have a pretty stellar game room.  It should only be within a couple years.

Keep up the great work! 

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Re: javeryh's Donkey Kong +
« Reply #38 on: July 29, 2009, 11:23:15 am »

This is my working list.  Please add to it if you think I'm missing something!

- Donkey Kong
- Donkey Kong Jr.
- Donkey Kong 3
- Pac-man
- Ms. Pac-man
- Jr. Pac-man
- Super Pac-man
- Pac & Pal
- Pac-man Plus
- Frogger
- Dig Dug
- Mr. Do!
- Mr. Do!'s Castle
- Galaxian
- Galaga
- Galaga 3
- Crush
- Space Invaders
- Ladybug
- Burger Time
- Mappy
- Pengo
Donkey Kong 2 jumpman returns read more about it here: http://forum.arcadecontrols.com/index.php?topic=74719.0

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Re: javeryh's Donkey Kong +
« Reply #39 on: July 29, 2009, 12:00:01 pm »
Donkey Kong 2 jumpman returns read more about it here: http://forum.arcadecontrols.com/index.php?topic=74719.0

I don't have a board and as far as I know it isn't emulated in MAME.  I'd love to give it a try someday though!

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Re: javeryh's Donkey Kong +
« Reply #40 on: July 29, 2009, 12:52:23 pm »
It's a very good game in my opinion
« Last Edit: July 29, 2009, 01:01:25 pm by slasherman »

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Re: javeryh's Donkey Kong +
« Reply #41 on: July 29, 2009, 01:57:41 pm »
Donkey Kong 2 jumpman returns read more about it here: http://forum.arcadecontrols.com/index.php?topic=74719.0

I don't have a board and as far as I know it isn't emulated in MAME.  I'd love to give it a try someday though!

MisfitMAME has it. 

I like it, but I feel that the new levels are either too simple or too complicated.  Also the sounds/colors are of too much for me to default it for my cabs load up game.

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Re: javeryh's Donkey Kong +
« Reply #42 on: July 29, 2009, 02:20:07 pm »
Thanks guys - I'll look into it.

Almost there with the CP - the next thing I did was line up the joystick in the hole I had cut out. I just eyeballed it but I have a good eye and it looks like I got it dead-center. To help out with the process I installed the control panel overlay and sandwiched the joystick dustwasher in between the MDF/ABS panel and the overlay. All I had to do was center the dustwasher hole in the overlay.



Once it was lined up I flipped everything over, made sure the joystick was square to the panel and then traced it with a pencil. Then, using my router set to a 1/4" depth I freehanded out the rectangle I just drew.

 





Not bad, eh? It will take some fine tuning with the 4 corner bolts in order to secure it and make sure it is perfectly centered in the plastic control panel overlay.  Oh yeah, I'm using a Sanwa JLF in 4-way mode instead of the Nintendo original - I just like the feel.

More later.


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Re: javeryh's Donkey Kong +
« Reply #43 on: July 30, 2009, 08:32:00 am »
That's looks great! Can't wait to see how it turns out. Please keep the pics coming.
The joystick dust washer you sandwiched between the overlay and MDF, was this how the original DK was or is it just a personal choice? If I had artwork on my CP, I guess I wouldn't want to cover it up with a washer.

 :cheers:

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Re: javeryh's Donkey Kong +
« Reply #44 on: July 30, 2009, 09:05:18 am »
That's looks great! Can't wait to see how it turns out. Please keep the pics coming.
The joystick dust washer you sandwiched between the overlay and MDF, was this how the original DK was or is it just a personal choice? If I had artwork on my CP, I guess I wouldn't want to cover it up with a washer.

 :cheers:

Thanks!  I put the dustwasher in between the overlay and the MDF just to center the joystick in the panel.  As of right now it is on top of the overlay (but I think the originals had it under the panel).  I'm not sure what I'm going to do yet (although I'm leaning towards leaving it on top).   :cheers:

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Re: javeryh's Donkey Kong +
« Reply #45 on: July 30, 2009, 09:45:49 am »
The next thing I did was route out some material on the bottom of the control panel in two places. First I cut the groove/slot for the metal plate/catch thing to sit in so the control panel can lie flush when installed.

It was pretty easy to do. I used a 1/4" straight cutting bit with my plunge router positioned against a straight edge. I marked off the end points and made the cut in two passes.



Here is the finished groove:



And this is what the setup looked like with the straight edge for the router to run along:



To set it up perfectly I just lowered the router to zero level and lined up the edge of the bit with my layout line. Then I just played with the straight edge and the clamps until I could run the router bit exactly along the layout line. Then I adjusted the depth of the bit and made the cut in one fairly smooth motion.

Second, I removed the material along the back edge so the control panel would fit in the cabinet properly. For whatever reason, the cabinet was designed so the back edge of the control panel sits in between the block of wood where the instruction card will eventually go and the control panel supports on the sides. I have no idea why they couldn't make this "slot" 9/16" and then not require the back edge of the control panel to be cut.

No big deal though. I set up the straight edge and router exactly the same way as when I cut the groove and just slowly removed the material working back towards the straight edge. I don't have any pictures of this part but here is the back edge of the original control panel so you can see what I'm talking about:



Next up - cutting the t-molding slot and installing everything.

More later.

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Re: javeryh's Donkey Kong +
« Reply #46 on: July 30, 2009, 11:39:16 am »
Jav

great documentation! just makes me want to build something! :cheers:



Donkey Kong 2 jumpman returns read more about it here: http://forum.arcadecontrols.com/index.php?topic=74719.0

I don't have a board and as far as I know it isn't emulated in MAME.  I'd love to give it a try someday though!

MisfitMAME has it. 

I like it, but I feel that the new levels are either too simple or too complicated.  Also the sounds/colors are of too much for me to default it for my cabs load up game.


Chicken,

I have DK2 chip on my DK board and I love it
but I'd love to put it on my mame cab too

have you actually played it on misfit mame?

I hope it gets put into mame (I played an actual DK2 cab at funspot, it was great to see)
the guy who made it should sell the software rom too, I bet a bunch of people would pay for it (I would, even though I already own the physical rom)
« Last Edit: July 30, 2009, 12:34:51 pm by Bender »

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Re: javeryh's Donkey Kong +
« Reply #47 on: July 30, 2009, 12:13:34 pm »
cabinet is looking great...i'd love to have a dk cabinet, but just dont have the room right now.  keep up the awesome work.

also, after reading this thread yesterday, i did some searching and got what i needed to play D2K on misfit mame.  it is pretty fun, and challenging.  i havent made it through all of the stages yet, as i only had about 10 minutes to play.  it is definitely worth looking into. 
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Former Projects:     4 Player Showcase | Donkey Kong

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Re: javeryh's Donkey Kong +
« Reply #48 on: July 30, 2009, 12:37:59 pm »
Just so people know

you can donate on Jeff's Romhack site for those of us useing DK2 on misfit mame
it's good karma!

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Re: javeryh's Donkey Kong +
« Reply #49 on: July 30, 2009, 12:39:31 pm »
Thanks guys - I'm going to try and get DKII on there if I can figure out the workaround in MaLa for putting games in one gamelist that are played on different emulators.  I'll deal with that when I am setting up the computer.  How much is reasonable to donate to Jeff?

I've actually made a major decision in that department.  I have a cocktail table in my basement that works but nothing is refined (gamelists, bootup, etc.) and it rarely ever gets played.  It was the first thing I ever built a few years ago and I never quite finished it.  Something about it just isn't right and I think I need to do some serious work on it before it will be "finished" - there are better control options (U360s) available now and I just think it needs an overhaul.  

Anyway, I have decided to cannibalize the cocktail cabinet for its computer, monitor and iPac2 - I have a pretty decent set-up (KI and SFIII play perfectly) and the monitor is a 19" Vision Pro that has probably been on for 20 hours in its life.  I'm going to put both in the DK to save on costs right now.  The only thing I'll have to order is an ArcadeVGA (I want DK to look perfect).  

When I go back to finish the cocktail I'll get a new monitor and build a new computer.  It is a 3-sided one and I think I hate the third side - I'm going to take a saw to it and try to inlay something in the hole that will be left behind... I don't know - I'll cross that bridge another time.  The good news is that since I won't be waiting on parts or worrying about funds I'll be able to finish it much quicker.  I'm going to see if my Dad is around this weekend and he feels like helping me finish up...

 :cheers:

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Re: javeryh's Donkey Kong +
« Reply #50 on: July 30, 2009, 12:57:57 pm »
Sweet! finish it up so we can see! :angel:

I think whatever your feel comfortable with is fine, I'd think about how much they charge for classics in the Wii shop would be good ($5-10)

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Re: javeryh's Donkey Kong +
« Reply #51 on: July 30, 2009, 02:55:36 pm »
Thanks guys - I'm going to try and get DKII on there if I can figure out the workaround in MaLa for putting games in one gamelist that are played on different emulators.

i am also wanting to do this with MALA, i did some searching and found this thread

http://forum.arcadecontrols.com/index.php?topic=68419.0

which seems to be the answer..i havent tried it yet, since it seems like alot of work...but hopefully will in the next few days if i get a chance. i'll let you know how it works out.
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Former Projects:     4 Player Showcase | Donkey Kong

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Re: javeryh's Donkey Kong +
« Reply #52 on: July 30, 2009, 04:25:55 pm »
Thanks guys - I'm going to try and get DKII on there if I can figure out the workaround in MaLa for putting games in one gamelist that are played on different emulators.

i am also wanting to do this with MALA, i did some searching and found this thread

http://forum.arcadecontrols.com/index.php?topic=68419.0

which seems to be the answer..i havent tried it yet, since it seems like alot of work...but hopefully will in the next few days if i get a chance. i'll let you know how it works out.

This is what I was going to go off of but since I am computer retarded I have no idea if I'll be able to get it to work.  The goal with this cab is to (1) make it look indistinguishable from an original DK - the computer will boot straight to MaLa which will launch DK immediately and (2) make it as user-friendly as possible when operating other games - I only want one gamelist with about 25-30 games.  The admin buttons are completely hidden  - no one will know they are there unless I tell them.

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Re: javeryh's Donkey Kong +
« Reply #53 on: July 30, 2009, 04:33:03 pm »
At the moment I have Mala loading DK automatically from the start. The only problem is that when I do exit DK to go to the Mala menu (for the very first time) I get a flash of the Windows desktop first. It only happens when exiting DK the first time after the autoload. Once I have entered the Mala games list I don't get any flashes of the desktop anymore thereafter. I've not really looked much into this as yet. Just thought I'd throw this out as you aim to do the same thing as me.

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Re: javeryh's Donkey Kong +
« Reply #54 on: July 30, 2009, 04:42:26 pm »
Nice work javeryh I like the cp overlay and stainless steel ball/joystick choice - it looks great!  I wish I had the good weather you seem to have in all those pics, drizzly grey days here kill the motivation a bit.

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Re: javeryh's Donkey Kong +
« Reply #55 on: July 30, 2009, 05:19:13 pm »
At the moment I have Mala loading DK automatically from the start. The only problem is that when I do exit DK to go to the Mala menu (for the very first time) I get a flash of the Windows desktop first. It only happens when exiting DK the first time after the autoload. Once I have entered the Mala games list I don't get any flashes of the desktop anymore thereafter. I've not really looked much into this as yet. Just thought I'd throw this out as you aim to do the same thing as me.

I noticed this as well - if you hide the start bar, turn the pointer into a pixel and make the wallpaper black with no icons it becomes barely noticeable.  That's the only solution I could think of but I'm sure there is something else out there that would work even better.

Nice work javeryh I like the cp overlay and stainless steel ball/joystick choice - it looks great!  I wish I had the good weather you seem to have in all those pics, drizzly grey days here kill the motivation a bit.

Thanks!  These pics were actually taken over the past 3 months or so - the weather has been nice in NJ for the past 2 weeks or so though...   

:cheers:

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Re: javeryh's Donkey Kong +
« Reply #56 on: July 30, 2009, 10:31:46 pm »
Chicken,

I have DK2 chip on my DK board and I love it
but I'd love to put it on my mame cab too

have you actually played it on misfit mame?

I hope it gets put into mame (I played an actual DK2 cab at funspot, it was great to see)
the guy who made it should sell the software rom too, I bet a bunch of people would pay for it (I would, even though I already own the physical rom)

I have it on Misfit MAME, and I like it, like I said I am not sure that I love it yet.  Since you have the "real" deal, are the sounds different than in Misfit?  The music sounds more midi than the old school bleep bloop sounds that we know to love with DK.  Also, the barrels stage (DK2 stage 2, DK stage 1) is pink in Misfit rather than red.  Is that how the rom set looks as well.  Aside form that, it isn't bad, and I love the extra cut scenes.  I too can't beat the 3rd new stage, the one with all the pies and springs.  So that is frustrating, but at least it is a challenge.  I already donated some monies when I found it, it's funny, I felt bad MAMEing that game, but none of the other 1600+. 

Hmmmm. . .

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Re: javeryh's Donkey Kong +
« Reply #57 on: July 30, 2009, 11:42:12 pm »
well, i got mala set up so that d2k, running via misfitmame shows up in my main mame gamelist and all works well.  i followed that guide i posted earlier, with a few tweaks. 

as for your windows desktop problem, you can make the mouse cursor invisible, and set your windows wallpaper to either plain black, or to match your mala background..that way it isnt noticeable
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Re: javeryh's Donkey Kong +
« Reply #58 on: July 31, 2009, 12:11:23 am »

I have it on Misfit MAME, and I like it, like I said I am not sure that I love it yet.  Since you have the "real" deal, are the sounds different than in Misfit?  The music sounds more midi than the old school bleep bloop sounds that we know to love with DK.  Also, the barrels stage (DK2 stage 2, DK stage 1) is pink in Misfit rather than red.  Is that how the rom set looks as well. 

on the cab the colors and sounds are Identical to the original (I'm pretty sure he used the original code and modified it)
I haven't actually got it running on misfit mame yet, but it sounds like emulation issues

I already donated some monies when I found it, it's funny, I felt bad MAMEing that game, but none of the other 1600+. 

Hmmmm. . .

yeah, the large companies that are left I don't feel bad about, but most of the smaller ones don't exist any more, and the fact that there is no other way short of buying a physical board or cab to make a payment does make it easy to avoid feeling bad
and I can't tell you how may Namco museums and Williams/midway collections ect.  I've purchased over the years

but 1 guy who worked his ass off and has there's an easy way to donate, you gotta thought the guy a couple of bones
« Last Edit: July 31, 2009, 12:13:36 am by Bender »

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Re: javeryh's Donkey Kong +
« Reply #59 on: July 31, 2009, 04:23:25 am »
Sterling work as per usual Jav, but then again I don't expect anything less from you ;)

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Re: javeryh's Donkey Kong +
« Reply #60 on: July 31, 2009, 09:07:31 am »
I just noticed something else about the MisfitMAME version of DKII, and I wonder if there is a new version that I need.  I'll look later at home, doing that from work may not be the best idea.  But anywho, the foundry level (the first) is supposed to have fireballs that shoot up from the pits.  It seems that it starts at one, and works it's way up each time you go through.  Well the DKII I have doesn't have the fireballs at all, which could explain a lot.

Bender, does the first stage have at least the one fireball?

I thought this level was way too simple, and nothing more than a slow climb to the top.  Also, the only dangers were mis timed jumps and the dancing fireball at the top near the final ladder.

Foundry Level Info

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Re: javeryh's Donkey Kong +
« Reply #61 on: July 31, 2009, 09:59:19 am »
@ Chicken McNobody - I wonder what the problem is... I hope it is an emulation issue specific to your setup and not a general problem!  Maybe someone else could chime in and report how it is running...

@ Franco -  thanks buddy!  This cabinet has been challenging for me - I thought that a restoration would be easy but it is a lot harder than I anticipated.  I had the hardest time painting (which is thankfully over) and sanding the bondo just right.  The plywood was a mess along the back edge and it is very thin along there (to receive the back floor) and it was a lot of trial and error and jigs and stuff to get it straight and it's still not perfect.

@ Bender - I totally agree.  D2K couldn't have been easy to create and I don't mind paying for something like that at all.

@ severdhed - glad to hear it was easy to set up.  Are you experiencing the same problems as Chicken McNobody?  I might be asking some questions when I get that far!

:cheers:

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Re: javeryh's Donkey Kong +
« Reply #62 on: July 31, 2009, 10:29:04 am »
Sorry to keep hijacking your thread, but the work looks great!  And this is why I am glad that mine was a scratch build and not a restoration.  I know it's not 100%, nor am I worried that it needs to be since it is a MAME anyways.

Other than the control panel, it is at least 92.67% spot on though. . .

And on the dust rings, I have seen it various ways, I have seen it without the dust ring entirely (possibly undermounted,) with a small dust ring like you have, and even with a very large clear dust ring.  Personally for me, the dust ring helps hide my lack of accurate cutting skills, so I am all for it.  That and my girls and I like to make them spin on the joysticks, it makes that cool vibrating noise.  That is something I always remember doing as a youngster playing in the local arcades, so it makes me feel at home.

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Re: javeryh's Donkey Kong +
« Reply #63 on: July 31, 2009, 11:03:15 am »
I just noticed something else about the MisfitMAME version of DKII, and I wonder if there is a new version that I need.  I'll look later at home, doing that from work may not be the best idea.  But anywho, the foundry level (the first) is supposed to have fireballs that shoot up from the pits.  It seems that it starts at one, and works it's way up each time you go through.  Well the DKII I have doesn't have the fireballs at all, which could explain a lot.

Bender, does the first stage have at least the one fireball?

I thought this level was way too simple, and nothing more than a slow climb to the top.  Also, the only dangers were mis timed jumps and the dancing fireball at the top near the final ladder.

Foundry Level Info

no shooting fireballs on Foundry first level, many fireballs on Foundry second level watch out!

do have link to how you go about setting up MisfitMame?

Chicken McNobody

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Re: javeryh's Donkey Kong +
« Reply #64 on: July 31, 2009, 11:29:12 am »
no shooting fireballs on Foundry first level, many fireballs on Foundry second level watch out!

do have link to how you go about setting up MisfitMame?

Hmmm. . . that isn't it then.

I don't remember how I did the whole MisfitMAME thing, I did a google search and stumbled upon the program and 3 rom set files.  They contained a tone of various hacks, a lot of waste to be honest.  Who really need a 2600 graphic version of Donkey Kong?  Anywho, so I am sorry, I don't know specifically where I went.  I did this probably at least 6 months ago, back when I was only looking through this site, and not posting.  So I was not used to the idea of tracking my "work" on some of this stuff.

It wasn't hard for me, so it shouldn't be too difficult to figure out via Google.

The only worthy games in my opinion that I have played through misfit are the DKII and the Simpson's Tapper.  The Tapper was redone with Moe as the bartender, and the customers were redone to look like Homer, Chief Wiggum, Carl, Lenny, Flanders, and others.  The only problem I had with this otherwise great hack is that they left the Budwiser logo on the first stage!?!  With all this great looking work, it would have been 110% if the programming was changed to say Duff instead.  Oh well, maybe there will be an update.

Other than those two, the rest is really nothing more than redone graphics like fake vectors, and speed hacks.  Like in Ms. Pac-Man you can hold the button down to move faster than any of the ghosts.

Also, how the heckles do you pass this level?  I can't do if for crap in a hat!


javeryh

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Re: javeryh's Donkey Kong +
« Reply #65 on: July 31, 2009, 01:02:29 pm »
Alright - more progress...

The next thing I did was route the slot for the t-molding. There is no magic here - I just used my router and 1/16" slot cutting bit.  The slot is actually a little small but the t-molding fit in there nice and tight.

Here is a side profile of the t-molding as installed:



And here is what the finished edge looks like:



It looks nice!    :cheers:

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Re: javeryh's Donkey Kong +
« Reply #66 on: July 31, 2009, 01:05:25 pm »
One of the last things I had to do regarding construction was drill the holes to mount the joystick. This was a bit tricky since I was only leaving about 3/8" of material to screw into. This joystick needs to be secure because I imagine it will take a lot of abuse over the years. I was in the local Home Depot looking for a solution and I came across these:



They are perfect. There is a post that gets installed from the top and then the screw fits into the post from underneath. It makes things very secure. The only problem was getting the head of the post to be flush with the top of my control panel.

I eyeballed the placement of the stick, marked out the holes with a pencil and drilled them out. Next, I used some masking tape to cover each hole:



Then I placed the post in the hole (through the tape) and used a razor to trace the top and score the ABS plastic. The idea was to leave a circle made out of masking tape so I would know where to cut with the router but it didn't work as well as I had hoped. The bit caught onto the tape and removed it so all I had to go by was the score marks left by the razor. I'm sure a permanent marker or something could have done the job but oh well. Then I just used my 1/4" straight bit and my router set at the depth of the thickness of the head of the post and carefully removed enough ABS plastic so the head of the post would be flush. Like this:



Any imperfections here are hidden by the plastic control panel overlay. It worked great and the joystick is VERY secure.

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Re: javeryh's Donkey Kong +
« Reply #67 on: July 31, 2009, 01:07:53 pm »
Well, here it is. This took WAY longer than I thought it would (probably about 5 hours overall) but I am happy with the results.



I applied the instruction card to the back of the plastic control panel overlay with some scotch tape. It was way easier than I thought because I was under the impression that the instruction card was actually a sticker. Oops.  After that I installed all of the buttons and the joystick. 



I also peeled off the protective layer of plastic and it cleaned up really really nice. It is stunning in person and it looks like it came right out of the factory!

Next up - painting the cabinet. Ugh. I hated this part...

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Re: javeryh's Donkey Kong +
« Reply #68 on: July 31, 2009, 01:19:43 pm »
looks so mint! :cheers:

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Re: javeryh's Donkey Kong +
« Reply #69 on: July 31, 2009, 01:31:32 pm »
Aye very nice!  :cheers:

Looking forward to seeing the paint job :)
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Re: javeryh's Donkey Kong +
« Reply #70 on: July 31, 2009, 01:34:31 pm »
I am literally drooling right now.  

This makes me want to do a different MAME cabinet, and fake out a dedicated DK now.  The DK control panel, well most Nintendo 1P 1 button games have such a unique charm, and really add a lot of characted to their respective cabinets.  

This it top notch work!

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Re: javeryh's Donkey Kong +
« Reply #71 on: July 31, 2009, 02:47:45 pm »
I read an article somewhere whey that Jeff guy said that he tweaked the game and removed the fireballs in level 1 to reduce the difficulty..because it was apparently too challenging...i dont rememver where i read that though.

to Chicken McNobody, to complete that level, you must grab the big red Heart...once you do, it moves to another location..you have to keep getting it until it appears on one side of the pully system, which will make the other platform rise to the top so you can use it to cross that gap.


misfit mame was pretty easy to set up, just extract it and run it like normal mame.  i'll try to get a little step by step guide typed up for getting dk2 to show up in your main mala gamelist using misfit mame...hopefully sometime in the next few days.

to get back on topic...this cabinet is turning out great.
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Re: javeryh's Donkey Kong +
« Reply #72 on: August 01, 2009, 02:03:37 pm »
i'll try to get a little step by step guide typed up for getting dk2 to show up in your main mala gamelist using misfit mame...hopefully sometime in the next few days.

I'd be interested in this very much. I got Misfitmame just for DK2 and I haven't worked out how to do this myself.

The CP looks awesome man!!! Gratz on the mintyness of it! :)

I really hope my scaled down one turns out half as good. I've been thinking that I will have to have the button mountings moved a bit on the artwork. Or else the buttons will overlap or touch each other on a half size scale. I can't scale the buttons down in size.  :P

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Re: javeryh's Donkey Kong +
« Reply #73 on: August 01, 2009, 10:16:39 pm »
Nice work jav.  That is a damn good looking CP.
 :cheers:

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Re: javeryh's Donkey Kong +
« Reply #74 on: August 01, 2009, 11:37:18 pm »
awesome cab javeryh...makes me really want a DK cabinet now.

sorry to keep going off topic, but it seems as if there is interest on how to get D2K setup in MALA under the mame game list, here is how i did it:


the donkey kong 2 rom file is called d2k.zip. since it is not a master, it requires dkong.zip be present as well...the problem is if you have both roms in the misfit mame roms directory, Donkey Kong will show up twice in the list..once from mame, and once from misfit mame.  in order to bypass this, i merged the two rom files into d2k.zip.

first, here are file locations on my system.  everything from this point assumes you are using these locations.  if not, you will need to adjust your paths to match your configuration.

mame is located at C:\mame\mame.exe
misfit mame is located at c:\misfitmame\mis.exe

the game rom, bezel artwork and audio samples must be in the appropriate folder within the misfitmame directory
the marquee and snap must be in the appropriate folder within the MAME directory

You must add rom information to the mame.xml file which is located at c:\mame\mame.xml.  add this info at the very end of the file.  (this must be done for each rom you want to show up in the list, this guide only covers d2k...)

   <game name="d2k">
                                  <description>Donkey Kong 2</description>
                                  <year>2009</year>
                                  <manufacturer>Jeff Kulczycki</manufacturer>
                                  <driver status="good" emulation="good"/>
   </game>




You must also create a file called mame.cmd in the mame directory (this can be done via notepad, change filetype to all when saving).  it should contain the following: (you may need to adjust this if your mame directories are in a different location:

if "%2" == "C:\misfitmame\roms" goto misfitmame



mame.exe %1
exit

:misfitmame
cd C:\misfitmame
mis.exe %1 -skip_gameinfo -mouse
exit


the -mouse is only needed because on my cabinet, button 1 is a mouse button.


in MALA, under Mame config>basic>command line, you must add the path parameter (must be a space between them)
%rom% %path%  


also, you need to specify an additional rom path.  select rom path 2, and enter C:\misfitmame\roms

you must also change the mame executable from c:\mame\mame.exe to c:\mame\mame.cmd

at this point you will need to  refresh the main games list.  if you did everything right, Donkey Kong 2 should show up in the list, and will open with misfitmame, while still having everything else open up in regular mame.

the only challenging part is locating the files you will need, but that's what your good friend Google is for :)

you can use the audio samples from dkong, since i dont think there are a unique set for this game.  i havent been able to find a good marquee image yet, but i'll keep looking.

i can't take credit for this, most of this info was found in that thread i posted earlier, but some of it was confusing because he was referencing executable files that belong to some other program (closemul.exe???)  it is not necessary.

good luck.


jav..i'll try to stop hijacking your thread now.  keep thos pics coming...i'm an loving this cabinet.


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javeryh

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Re: javeryh's Donkey Kong +
« Reply #75 on: August 02, 2009, 09:10:02 pm »
AWESOME!  Thanks severdhed - this is going to come in very handy when I set up the computer.

I don't have a photo update at the moment but I spent 2 full days this weekend putting the monitor in the cab.  I can't believe how difficult it was and I couldn't have done it without my dad's help.  He came over around 10 on both days and stayed until about 8 each night.  We had to take a Vision Pro monitor out of its horizontal mount and put it into an MDF frame.  Then we had to figure out a way to support it internally without drilling anything into the side panels.  When the monitor comes off of the horizontal frame it no longer has any way to stand up without someone holding onto it.  There is also a panel with electronics which no longer has any support.  It was challenging to say the least.  I'm exhausted right now but the monitor is in place and it looks pretty good.

:cheers:

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Re: javeryh's Donkey Kong +
« Reply #76 on: August 03, 2009, 01:36:13 am »
I can relate to the monitor mounting. I had to muscle a 27" WG into my cab with a custom hack mounting, solo...wasn't easy. Thankfully, you had your Dad to assist you.  Can't wait to see how that turned out.  Very interested in how you handled the mounting via the MDF and vertical.
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Re: javeryh's Donkey Kong +
« Reply #77 on: August 03, 2009, 02:08:02 am »
Edit: I didnt read page 2
"George Bush doesn't care about arcade people"

My FrankenPanel: http://forum.arcadecontrols.com/index.php?topic=110312.0

My Game Room: http://forum.arcadecontrols.com/index.php?topic=81323.0

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Re: javeryh's Donkey Kong +
« Reply #78 on: August 03, 2009, 02:23:50 am »
By changeing the pointer to a dot in windows might not remove it completely.
I got the white pointer for a split second befor it changed to a dot...
If you're using Windows XP you'll need to replace the default pointer in the user32.dll file also to hide it completely.

The standard cursors are stored in the User32.dll file. And to make things worse the user32.dll is backed up in dllcache.
You'll need to edit the user32.dll and replace it in it's original place and in the dllcache.

You'll need the following..
1.) A blank cursor, or the smallest one you can live with showing at bootup and shutdown.
2.) A Windows XP install CD. (I don't think it needs to be the one you installed from)
3.) ResHack program get it here ----> http://www.angusj.com/resourcehacker/
4.) Administrator password to the PC (if any).

In this example I'll call the cursor for blank.cur.

Put you blank.cur in the cursors folder in your windows directory. (c:/windows/cursors)
Just so you know where you have it.

Download and extract Reshack to any folder. Run the "ResHacker.exe" from that folder.

Click on "File" and then "Open". Browse to the user32.dll file (c:\windows\system32\user32.dll) and open it.

Expand the cursor folder, here you'll find all standard cursors neatly setup in their own folders.
find the cursors you'd like to change. I chose to replace the "arrow" and the "arrow and hourglas".
Rightclick on the flower-icon for the cursor you'd like to replace and choose "replace resource".
Replace it with the blank.cur that we placed in c:\windows\cursors.
Repeat with any other cursors you'd like to replace.
The next IMPORTANT step is to select "SAVE AS"!!! NOT "save"!!
Save it as user32new.dll in the c:\windows\system32 folder.

Next step is to replace the user32.dll file(s).

Insert the WinXP CD-ROM into the CD-ROM or DVD-ROM drive and then restart the computer.
Select any options that are required to start the computer from the CD-ROM or DVD-ROM drive
if you are prompted to do so.

When the “Welcome to Setup” screen appears, press R to start Recovery Console.
Here you might be asked to enter the admin password.
At the command prompt, type the following command, and then press ENTER:
cd windows\system32

To rename the User32.dll file, type the following command, and then press ENTER:
ren user32.dll user32.bak

Then rename the User32new.ddl to user32.dll by typing the following command, and the press ENTER:
ren user32new.dll user32.dll

The final step is to replace the backup windows stores in the dllcache folder.
copy your user32.dll to the dllcache folder by typing the following command, and then press ENTER:
copy user32.dll c:\windows\system32\dllcache\

Press "Y" to overwrite the file and your done.
Take out the Windows XP cd and type exit in the prompt to exit the Recovery Consloe and restart your PC.

Now the arrow cursor at startup will be replaced with your blank.cur.
Note that when you enter Windows the cursor that's set in cursors in your control panel WILL be shown. (unless your using the default ones., I think)
Just set all cursors there to blank.cur and you've completely hidden the cursors in Windows.

ENJOY!

smalltownguy

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Re: javeryh's Donkey Kong +
« Reply #79 on: August 03, 2009, 07:36:29 am »
An alternative method for this is to boot the PC with a universal boot disc instead of the XP install CD.

The most important thing is to get the PC launched without loading any of the .dll files you wish to replace.

I made my own boot CD, using the BartPE method.
Man, will my cab EVER be finished?

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Re: javeryh's Donkey Kong +
« Reply #80 on: August 03, 2009, 08:36:51 am »


Also, how the heckles do you pass this level?  I can't do if for crap in a hat!


Thats easy it dont even got a flame on the second level yet....

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Re: javeryh's Donkey Kong +
« Reply #81 on: August 03, 2009, 10:02:52 am »
OK, next up - how I got the exterior looking all pretty and stuff...

Bondo is awesome.  First, I laid the cab down on its side to make it easier to work on. I sanded the entire surface using 100 grit sandpaper just to rough it up so the bondo would have something to stick to. Then I started patching the holes and dings. I had to work fast because after mixing the hardener there's only about 4-5 minutes before it sets.









Here are a couple of close-ups so you can see how sloppy I was. The edges were a mess in some spots but it all just sanded smooth and (hopefully) no one will ever know.

 

If anyone is interested, I used this type of bondo (there are several different brands/types to choose from):



It was easy enough to work with - the real challenge in making it look nice was in the sanding and painting.

 :cheers:


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Re: javeryh's Donkey Kong +
« Reply #82 on: August 03, 2009, 10:15:00 am »
After sanding all of that bondo nice and smooth I enlisted the help of my daughter who has really taken an interest in arcade machines (I think she just likes hanging out with her dad).  She inspected the sides and noticed several imperfections by running her fingers over the surface which she circled with a pencil (thanks Bella!). Then I applied some additional bondo in those spots and sanded everything smooth again.



As you can see in some of the pictures there were several spots along the back edge that needed to be filled in so I clamped a piece of scrap wood behind the panel in order to apply the bondo. Before applying the bondo I wrapped the scrap wood (which was actually fireplace kindling) in plastic so the bondo wouldn't stick to it.







It worked great - I'm not sure how strong it will be but I don't envision that area taking a beating or anything so I think I'll be OK. The tricky part was getting a nice clean edge along the back. 

Getting closer...   :cheers:

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Re: javeryh's Donkey Kong +
« Reply #83 on: August 03, 2009, 01:54:43 pm »
After getting everything nice and smooth (well, presentable at least) I started painting.  There's nothing special about my technique - I am using Zinsser BIN Primer and so far I've put on 4 coats using a foam roller and a paintbrush (for the inside corners). I sanded with 400 grit sandpaper in between coats and the entire surface is fairly smooth. It isn't perfect by any stretch and there is some "orange peel" effect over the entire surface but it came out looking great.



You gotta love the shot in an unlit garage but whatever. I didn't take many pictures of this process since it is hard enough to do without worrying about my camera. Plus, this part is boring.   ;D

javeryh

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Re: javeryh's Donkey Kong +
« Reply #84 on: August 03, 2009, 01:56:59 pm »
Next up was painting the black interior surfaces...   I had to be careful taping everything because a straight and clean line is important to the overall look of the finished cabinet. I let the first coat dry overnight and then woke up really early to put on a second coat prior to going to work.  I'm using Rustoleum brand Black (Semi-Gloss) latex paint.  It dries very smooth.





It came out nice - I am really particular (i.e. anal) when it comes to this type of stuff and my stupid brain can't accept that rolling on paint will never look as nice as laminate. There's not much more I can do to make it look nicer.





More later.   :cheers:

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Re: javeryh's Donkey Kong +
« Reply #85 on: August 03, 2009, 03:53:41 pm »
re: the "extra" hole in the CP.  It's a Nintendo factory thing.  They all have it, AFAIK.

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Re: javeryh's Donkey Kong +
« Reply #86 on: August 03, 2009, 04:00:42 pm »
you can actualy get it smooth with no orange peel effect.just keep sanding man.i did the very same with my cab.lots of zinsser and sandpaper.

i am painting it now,rustoleum enamel and i am not happy with it,it looks too painted (if you get my meaning)

so i am actualy wet sanding it now between coats.it gets rid of that painted look but,leaves it hazy looking.i will just get the paint on,get it sanded and see what i end up with.then i will think about the shine after.

dont know how you are going to do the finish or your cab but,theres nothing worse than trying to make a painted cab not look painted!
:)

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Re: javeryh's Donkey Kong +
« Reply #87 on: August 03, 2009, 04:10:06 pm »
re: the "extra" hole in the CP.  It's a Nintendo factory thing.  They all have it, AFAIK.

heh, you learn something new every day! 

you can actualy get it smooth with no orange peel effect.just keep sanding man.i did the very same with my cab.lots of zinsser and sandpaper.

i am painting it now,rustoleum enamel and i am not happy with it,it looks too painted (if you get my meaning)

so i am actualy wet sanding it now between coats.it gets rid of that painted look but,leaves it hazy looking.i will just get the paint on,get it sanded and see what i end up with.then i will think about the shine after.

dont know how you are going to do the finish or your cab but,theres nothing worse than trying to make a painted cab not look painted!
:)
 

yeah, I know what you mean... I have already completed the paint job and it isn't perfect but it is more than good enough.  The last cabinet I finished I went a little crazy with the sanding to get it looking like plastic but I just didn't have it in me this time.  I used a high quality paint that dried really nice.  Painting is probably my least favorite thing and it's the only time this hobby feels like work to me.

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Re: javeryh's Donkey Kong +
« Reply #88 on: August 04, 2009, 03:20:00 am »
I like it. Keep up the great work.  :applaud:

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Re: javeryh's Donkey Kong +
« Reply #89 on: August 04, 2009, 09:51:28 am »
Thanks Kman!

Next up was applying the powder blue paint on the sides and front of the cabinet. The goal here was to apply several thin coats in order to achieve as flat of a finish as possible. The smoother the finish, the nicer it looks and the better chance I have of actually putting this thing somewhere in my house.

I went to Sherwin-Williams to get some high quality paint and I think I got some good stuff. You can get the formula off of the picture.

I was going to get an oil-based product but due to environmental laws in my area they could only sell me a quart and on top of that they didn't have the right base for the color codes I had so I ended up going with latex. The guy assured me that it was their flagship product and it would dry nice and even (which it did).

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Re: javeryh's Donkey Kong +
« Reply #90 on: August 04, 2009, 09:54:03 am »
And here are some decent shots of what the cabinet looks like after applying two coats of the powder blue paint.

 

 

 

It's funny how the color looks different depending on the lighting but it all looks real even in person. Hopefully the sideart will go on nice and smooth - I'm nervous just thinking about it. 

 :cheers:

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Re: javeryh's Donkey Kong +
« Reply #91 on: August 04, 2009, 11:29:39 am »
 :applaud: That's looks great any way you look at it! Javeryh, you've really outdone yourself this time :applaud:.
Is the original Donkey Kong powder blue as well? You definitely inspired me with this build. The Mrs. and I are having twin boys and well I might just build them a mini DK machine for their room. Don't be surprise if you hear from me for some advice, cause I really want it to be as authentic as possible. Keep them pics coming.

 :cheers:

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Re: javeryh's Donkey Kong +
« Reply #92 on: August 04, 2009, 01:27:30 pm »
What kind of formulas do you guys in the States use for paint? I copied a formula like that and took it into my local B&Q and they didn't have a clue what to make of it. It was as though they were reading something in Swahili.   :laugh2:

I'd love to know if anyone here in the UK has ever had any DK blue mixed up and how they did it.

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Re: javeryh's Donkey Kong +
« Reply #93 on: August 04, 2009, 05:13:32 pm »
Very nice, the middle shots without shadows reveal the surface finish - latex is the way to go in this case I reckon too.

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Re: javeryh's Donkey Kong +
« Reply #94 on: August 04, 2009, 08:45:38 pm »
Whoah there javeryh.  You are smoking on this rebuild. :blowup:

javeryh

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Re: javeryh's Donkey Kong +
« Reply #95 on: August 05, 2009, 09:47:32 pm »
:applaud: That's looks great any way you look at it! Javeryh, you've really outdone yourself this time :applaud:.
Is the original Donkey Kong powder blue as well? You definitely inspired me with this build. The Mrs. and I are having twin boys and well I might just build them a mini DK machine for their room. Don't be surprise if you hear from me for some advice, cause I really want it to be as authentic as possible. Keep them pics coming.

 :cheers:

Thanks!  yeah, the original DK was powder blue (or red if it was a converted Radar Scope).  I'd love to see a mini version of this cab - I'd be happy to help out if I can!   :cheers:

What kind of formulas do you guys in the States use for paint? I copied a formula like that and took it into my local B&Q and they didn't have a clue what to make of it. It was as though they were reading something in Swahili.   :laugh2:

I'd love to know if anyone here in the UK has ever had any DK blue mixed up and how they did it.

I think the formulas are store specific.   I got mine at Sherwin-Williams but if I took it to Home Depot they probably couldn't match the color...


Very nice, the middle shots without shadows reveal the surface finish - latex is the way to go in this case I reckon too.

yeah, I'm actually very happy with the finish.  It has a bit of texture but you really don't notice it unless you are looking for it.  The brand of paint makes a HUGE difference, IMO.  It was worth it for the few extra dollars...

Whoah there javeryh.  You are smoking on this rebuild. :blowup:

Haha - thanks!  I've set an unofficial deadline of August 22nd to be completely finished.  My fantasy football draft is that night and everyone is coming over and I'd love to unveil it then.  :cheers:

javeryh

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Re: javeryh's Donkey Kong +
« Reply #96 on: August 07, 2009, 01:34:36 pm »
Damn.  I just splurged BIG TIME on this cab.  My brand new Asahi-Seiko faceplates/coin mechs will be here next week.  $93.21 shipped.  Ouch.  This kind of kills the budget but oh well, I want it to look brand new and this is the only way to do it.  I will be eating cereal for lunch the next 15 work days to make up the cost (I spend about $6 for lunch every day).  Now where is my Raisin Bran??  Kind of funny that I only paid $36 for the cabinet and coin door...

Vebbo

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Re: javeryh's Donkey Kong +
« Reply #97 on: August 08, 2009, 06:29:53 am »
Ohhh this is so nice Javeryh.  :notworthy:

Keep up the good work  :cheers:

ps.  There are so many useful/handy/cool posts on this forum. LOVE IT.
Vebbo
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severdhed

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Re: javeryh's Donkey Kong +
« Reply #98 on: August 08, 2009, 11:49:14 am »
man, i can't wait to see how this turns out.  I am so jealous right now.  Donkey Kong is by far my favorite arcade game, i'd love to have a DK cabinet.  I've been trying to talk my wife into a second cabinet, for light gun games for a while now, but she insists that 1 cabinet in the house is all i can have. i can probably do without the gun cabinet...but  i told her the other day that if i ran across a cheap DK cabinet, that i couldnt make any guarantees that it wouldnt end up here though...i don't think she believed me, but i'll tell you what, if I can find one for a reasonable price, i'll make room for it.

:)

jav...keep those pics coming.
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javeryh

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Re: javeryh's Donkey Kong +
« Reply #99 on: August 08, 2009, 12:33:25 pm »
Ohhh this is so nice Javeryh.  :notworthy:

Keep up the good work  :cheers:

ps.  There are so many useful/handy/cool posts on this forum. LOVE IT.


Thanks a lot!  I'm always surprised that there is actually interest in DKs since so many people seem to have them.  I'm sure I'm not breaking any new ground but I'm having a lot of fun rebuilding this thing.

man, i can't wait to see how this turns out.  I am so jealous right now.  Donkey Kong is by far my favorite arcade game, i'd love to have a DK cabinet.  I've been trying to talk my wife into a second cabinet, for light gun games for a while now, but she insists that 1 cabinet in the house is all i can have. i can probably do without the gun cabinet...but  i told her the other day that if i ran across a cheap DK cabinet, that i couldnt make any guarantees that it wouldnt end up here though...i don't think she believed me, but i'll tell you what, if I can find one for a reasonable price, i'll make room for it.

:)

jav...keep those pics coming.

Hey buddy - you need to just go get the cab and worry about the wife's reaction later!  That's what I did although she knew I had been looking (we don't have room for it anywhere and I honestly don't know what I'm going to do once it is complete).  I couldn't pass up a $36 cabinet so I bought it and it sat in the garage from last September until mid-May when I started really working on it.  The wife still isn't thrilled but I hope she will play a few games when it is finished.  If we had the space she wouldn't care if I had 20 cabs in the house but it is in our living room at the moment (which I think looks great but I probably don't see it quite the way she does ;D).

DK was also my favorite and I still smile when I think I'll actually have a real DK cabinet in my house that I can play whenever I want.  If I could go back in time my 10 year old self would never believe it.  I say go for it.

:cheers:

severdhed

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Re: javeryh's Donkey Kong +
« Reply #100 on: August 08, 2009, 01:05:54 pm »
thanks for the words of encouragement.  yeah, if we had the room for it, she wouldn't care either.  at our old house, we had a finshed basement, and i had 3 cabinets. (1 complete, two partials)  but when we moved and bought this house, it just didn't have the room.  the basement has low ceilings and gets some water in it now and then.  plus it is just not laid out well for finishing.  we do have a decent sized family room, which is where i have my mame cabinet now...but it would be hard to find another place in there to fit it.  (some of the kids toys would have to go).    we have a large front porch that we really dont use that is right off of the family room...she says i can close it in and turn it into a gameroom...but considering my carpentry skills, that either wont be cheap (i'll have to hire someone) or it wont be pretty(i'll do it myself).

but i am determined that if i find a cheap DK, i will get it.  a friend of mine will let me keep it in his garage until i can make room for it.

i'm kinda suprised by the large number of DK projects lately too...  perhaps the release of D2k has got people thinking about it again.   either way, it is so hard to read these thread and look at everyone's DK cabs, and not have one myself.  i'm even considering tearing apart my cabinet, rotating the monitor and building a new control panel with just a 4way and a button (perhaps trackball for centipede)..and just turn it into a vertical classics cabinet for now.  i would lose the ability to play alot of games, but 90% of the time i am playing DK, and Centipede.

Your project is looking great...keep up the good work
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javeryh

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Re: javeryh's Donkey Kong +
« Reply #101 on: August 09, 2009, 09:21:19 pm »
Are there any general settings for Misfit MAME?  I installed in on my cab but the resolution is a mess and I don't see a cfg or ini file or anything.  Any ideas?

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Re: javeryh's Donkey Kong +
« Reply #102 on: August 10, 2009, 10:08:51 am »
OK, I spent about 5 hours yesterday configuring the computer and everything.  Everything works except for D2K - I can't get it to display properly. 

I have 28 games in my gamelist and I think that is a good number.  Most of them are immediately recognizable classics so it should make for a fun cabinet.  I'm running MaLa and I downloaded a skin from johnsarcade.com but I'm not sure if I like it yet.  I may go for something really really simple like the GameLauncher skin.  I don't know. 

I was able to successfully add D2K to my gamelist which makes everything nice and seamless.  Tonight I'm going to reinstall MAME, MaLa and MisfitMAME and see if that fixes the resolution problems I'm having.  This computer already had a version of MAME on it where I really played with the settings (due to previous resolution problems) so it might be better to start fresh.  I'm also ordering an ArcadeVGA card today which from what I understand should make everything display in the original resolutions on my arcade monitor.   :cheers:

severdhed

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Re: javeryh's Donkey Kong +
« Reply #103 on: August 10, 2009, 10:50:39 am »
well, be aware that any changes you make to your mame.ini file for regular mame, will not be applied in misifit mame.  you will have to reconfigure it as well.

i did find out through experimentation that if you have a mame.ini file in your misfitmame directory, it will read that for options.  you could set up mame the way you want it with resolution and rotation options...then copy those few settings into the new mame.ini for misfitmame.  all you really need in specified are the options you actually want to apply.

for instance, i created a blank mame.ini in the misfitmame folder that contained only the following line:


flipx                   1

when i launched d2k, the image was reversed horizontally.    so all you need to have in the file are the proper settings for resolution and rotation and you should be good.

i hope that helps.
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javeryh

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Re: javeryh's Donkey Kong +
« Reply #104 on: August 10, 2009, 11:30:31 am »
This is awesome.  I'm just going to copy my mame.ini file into my MisfitMAME folder and see if that takes care of it.  Hopefully it is as simple as that!  As it stands right now, everything is completely illegible in MisfitMAME (menus, settings, etc.) so I can't even play around with what is there.  Once I get MAME/MaLa working the way I want it I'll start configuring Windows to hide everything on boot up and go straight to DK, etc.

My problem is that the computer is still in my cocktail cabinet in the basement that I hooked an LCD up to in order to configure everything and I'll have to move it to a shelf to put in the DK.  It doesn't connect to the internet so I'm constantly loading files onto a memory stick from my laptop in order to play around with it.  Everything takes 3X as long as it should.

Thanks!

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Re: javeryh's Donkey Kong +
« Reply #105 on: August 10, 2009, 11:40:51 am »
OK, I'm getting behind with updating this thread with pics and junk.  Next up was recreating the base of the cabinet (the first post in this thread is finally revealed!!!).

First off, I have to say that I'm an idiot.  When I measured the base I didn't account for the overlap from the side panels so it is actually an inch taller than I thought.  Initially I made the base out of a 1" x 3" piece of maple but I actually should have been using a 1" x 4" (3/4" x 3-1/2" actual).  It was easy enough and only took about an hour but I did have to spend an extra $16 on the maple and since I was annoyed I didn't take any pictures.  So everything is the same except the size wood you see in the pics is off by an inch to what I actually used.

After years and years of sitting on the ground and being moved around the original base started to splinter and generally looks horrible.  It was easy to duplicate. I started out with an 8' long piece of maple from Home Depot. I chose maple because it was harder than pine (the only other choice in the store).

The dimensions of the base are 22" x 24-7/8" x 2-1/2". I cut up the maple accordingly with my chop saw and put a 45 degree cut on the ends so the corners would join together nicely. I also used my trusty biscuit cutter to cut some slots on the ends for some #10 biscuits. This will create a VERY strong joint when it is glued up. There is more surface area for the glue and the biscuit expands in the slot.



Before gluing everything together I applied 3 coats of the BIN Zinsser primer to hide the wood grain. I will paint it black once the pieces are glued together. I love this stuff.



I laid out everything on my dining room table (with some wax paper underneath in case of glue spillage).

 

I used two band clamps and 4 regular clamps to hold everything together. The joints are nice and tight and I checked it for squareness and it is pretty good.



I also installed some small rubber feet for the base to sit on.

More later.


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Re: javeryh's Donkey Kong +
« Reply #106 on: August 10, 2009, 11:44:25 am »
Here is what the base looks like unclamped:



And here is what the rubber feet look like:



They were the smallest I could find at Home Depot that weren't adhesive-backed (which always come off eventually). I didn't want the base to be too high off of the ground but I did want something on the bottom to protect the base from being beat up over time. 

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Re: javeryh's Donkey Kong +
« Reply #107 on: August 10, 2009, 11:47:48 am »
Next, I put some black paint on the base. I used Rustoleum black paint - it is awesome stuff. It dries evenly and after 3 quick coats it looks great.



I'm also happy I took the time to mitre the corners - they look great too.


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Re: javeryh's Donkey Kong +
« Reply #108 on: August 10, 2009, 11:51:27 am »
Finally, it was time to attach the minty-fresh base to the cabinet.  What a pain! The first thing I had to do was remove the existing base. This proved to be very difficult because the original was attached from the inside using small staples that I couldn't see. I ended up using a crowbar to pry all 4 pieces off and it took quite a bit of strength.

Here is the bottom without the base:



The next part wasn't so hard. I bought some L-brackets and used them to secure the new base in place. I pre-drilled all of the holes for the screws and it went on pretty quick. I was going to use more but after putting the first 4 in place it was rock solid so I left it.



It looks very nice installed. It isn't something everyone will notice but I think it looks a million times better than what was there previously. Plus, I was able to add the rubber feet which will make it easier on the floor of my house.



I think the flash from my camera makes it look like there is a seam at the corner or something - it is solid black all the way around.  That's it for the base.  Whew!  I am getting closer...   :cheers:

Kman-Sweden

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Re: javeryh's Donkey Kong +
« Reply #109 on: August 11, 2009, 03:09:09 am »
NICE!

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Re: javeryh's Donkey Kong +
« Reply #110 on: August 11, 2009, 09:43:08 am »
OK, don't kill me for this next part...

Since I have decided to put a computer inside of this cabinet which will run MAME I need some admin buttons in order to work the front-end and MAME itself. The goal of this project is to keep the cabinet as authentic as possible and only make deviations from the original design when I feel it is an improvement or out of necessity. Admin buttons ruin the illusion that this is an actual Donkey Kong cabinet so I have to hide them. Fortunately there is a lip underneath the control panel area with plenty of room:



The cabinet is tipped on its side here and you can see the area I'm talking about. Man it drives me nuts the way this thing was originally put together - look at the gap between the speaker panel on the front and the panel underneath! Thankfully no one will ever see this mess.

I decided on three admin buttons - Exit (which will allow the player to exit the current game back to the list of games on the front end), Pause (because I have kids and rarely get 10 consecutive minutes to do anything) and Coin (the coin door will be fully functional but this will make it a bit easier). The Pause and Coin buttons are also going to double as Volume Up and Volume Down when shifted by pressing the Player 2 Start Button on the control panel if I can figure it out.  I think someone around here made an app for that.

Since I don't want these buttons to ever be seen I decided to countersink them into the wood panel so the top of the button is flush with the panel. It was easy enough to do. I used a 1-3/8" forstner bit to countersink the buttons and when I got about 1/4" down I switched to a 1-1/8" forstner bit to finish the job.



It was tough to get the drill in there just right - the plywood was not even close to square so the lip in the front is actually a little deeper than in the back for each button. Here is how the buttons will sit in the holes I drilled:



The last thing I did was take some powder blue paint and paint the exposed wood to match the cabinet exterior. Even though no one will ever see this I wanted to make it look somewhat neat even though it is kind of a mess. If I was building this from scratch I would have pre-drilled all of these holes prior to assembly and I would have rounded over the edges of the recessed holes. Oh well. It came out OK but most importantly it is going to work great.



I should also note that I drilled a hole to the far left for the Exit button (it would be on the bottom of the picture above - it isn't shown) and I drilled two holes to the far right for the Pause and Coin buttons. I don't want anyone to accidentally hit Exit in the middle of a game when they were only reaching for the Pause button!

 :cheers:
« Last Edit: August 11, 2009, 09:45:00 am by javeryh »

severdhed

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Re: javeryh's Donkey Kong +
« Reply #111 on: August 11, 2009, 09:49:09 am »
excellent way to add functionality, while keeping the original look of the cabinet.  very nice
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jmike

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Re: javeryh's Donkey Kong +
« Reply #112 on: August 11, 2009, 10:21:29 am »
 :applaud:
   The cabinet looks great! Can't wait to see the final pictures. Hopefully you get DKII working without too much hassle.

 :cheers:

LeedsFan

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Re: javeryh's Donkey Kong +
« Reply #113 on: August 11, 2009, 11:00:53 am »
For exit you can just press and hold P1 then press P2. That's built into Mame as standard.
For coins you just press and hold P1 then press Button #1 (which is your "Jump" button). That's also standard in Mame.

Pause is the only thing you may need a separate button for. And even then you can program a shifted button if you are using an encoder like an Ipac or Minipac.

Unless of course I'm completely misunderstanding why you need these admin buttons. If so then please forgive me.

severdhed

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Re: javeryh's Donkey Kong +
« Reply #114 on: August 11, 2009, 01:46:15 pm »
For exit you can just press and hold P1 then press P2. That's built into Mame as standard.
For coins you just press and hold P1 then press Button #1 (which is your "Jump" button). That's also standard in Mame.

Pause is the only thing you may need a separate button for. And even then you can program a shifted button if you are using an encoder like an Ipac or Minipac.

Unless of course I'm completely misunderstanding why you need these admin buttons. If so then please forgive me.

this is not true.  those button combos are not standard in MAME, they are shifted functions of the IPAC controller.  also, having both start buttons together function as Exit is just a horrible idea...two players hitting the start button at the same time is a pretty common occurance...i think that just about everyone here would agree that is a bad combo.

also, while shifted commands are OK, it is sometimes too much to ask of guests to remember all of the shifted commands.  it is much easier for other people to play the cabinet if there are dedicated buttons for coins, exit and pause.
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javeryh

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Re: javeryh's Donkey Kong +
« Reply #115 on: August 11, 2009, 02:13:35 pm »
also, while shifted commands are OK, it is sometimes too much to ask of guests to remember all of the shifted commands.  it is much easier for other people to play the cabinet if there are dedicated buttons for coins, exit and pause.

This is exactly my thinking.  I've built several cabs now and even with clear "idiot-proof" labeling and instruction cards I always get tons and tons of questions - "How do I change games?", "What do I do about quarters?", etc.  I just don't like shifted buttons for things that will get a lot of use.  It's fine for accessing the TAB menu in MAME or something else though.  I'm not sure how things will go with the DK+ though since all the admin buttons will be hidden - hopefully one quick explanation and everyone will be good to go.   :cheers:

Chicken McNobody

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Re: javeryh's Donkey Kong +
« Reply #116 on: August 11, 2009, 02:31:17 pm »
For exit you can just press and hold P1 then press P2. That's built into Mame as standard.
For coins you just press and hold P1 then press Button #1 (which is your "Jump" button). That's also standard in Mame.

Pause is the only thing you may need a separate button for. And even then you can program a shifted button if you are using an encoder like an Ipac or Minipac.

Unless of course I'm completely misunderstanding why you need these admin buttons. If so then please forgive me.

this is not true.  those button combos are not standard in MAME, they are shifted functions of the IPAC controller.  also, having both start buttons together function as Exit is just a horrible idea...two players hitting the start button at the same time is a pretty common occurance...i think that just about everyone here would agree that is a bad combo.

also, while shifted commands are OK, it is sometimes too much to ask of guests to remember all of the shifted commands.  it is much easier for other people to play the cabinet if there are dedicated buttons for coins, exit and pause.

Is there a way to turn that off?  the 1P & 2P start/exit thing?  I changed my 2P start to the letter J because it exited 3 times whilst playing TMNT.  We both died at the same time, and just started hammering at the start buttons to continue.  Even trying to avoid it, it happend 2 more times.

severdhed

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Re: javeryh's Donkey Kong +
« Reply #117 on: August 11, 2009, 04:12:30 pm »
you would have to reprogram your ipac's shifted keystrokes. 
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LeedsFan

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Re: javeryh's Donkey Kong +
« Reply #118 on: August 11, 2009, 04:22:47 pm »
Ahhh.... my bad. Sorry for the misinformation. I thought it was in mame.  :banghead:

I have to say though that my two previous projects were both set up like that and I never had any problems with two people exiting because they were spamming play at the same time. I suppose people's mileages will vary of course.

In fact this gives me a problem now. Don't wanna derail thread but if I use a U360 with wiring harness (in other words no encoder) then I cant use shifted exit buttons?

severdhed

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Re: javeryh's Donkey Kong +
« Reply #119 on: August 11, 2009, 04:28:10 pm »
Ahhh.... my bad. Sorry for the misinformation. I thought it was in mame.  :banghead:

I have to say though that my two previous projects were both set up like that and I never had any problems with two people exiting because they were spamming play at the same time. I suppose people's mileages will vary of course.

In fact this gives me a problem now. Don't wanna derail thread but if I use a U360 with wiring harness (in other words no encoder) then I cant use shifted exit buttons?

the exit problem seems to happen the most in beat em ups and things like that when you just keep dying and pressing start to continue...it happened alot on my cabinet.

as for the u360s, if you have the latest firmware, they do support shifted buttons.  each encoder supports 8 buttons, with button 8 being the shift button as well. (so button 8 + button 1 = button 9)

 i have two of them in my cabinet and that is how i have mine set up
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MaximRecoil

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Re: javeryh's Donkey Kong +
« Reply #120 on: August 11, 2009, 06:42:53 pm »
also, having both start buttons together function as Exit is just a horrible idea...two players hitting the start button at the same time is a pretty common occurance...i think that just about everyone here would agree that is a bad combo.

Why/how would there ever be two simultaneous players on a Donkey Kong machine with an original control panel layout?

severdhed

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Re: javeryh's Donkey Kong +
« Reply #121 on: August 11, 2009, 07:15:23 pm »
thats a good point, i just meant in general it is a horrible idea.  in this situation, it wouldnt really be a problem.
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Re: javeryh's Donkey Kong +
« Reply #122 on: August 11, 2009, 10:38:14 pm »
you would have to reprogram your ipac's shifted keystrokes. 

I used the minipac, it was simple and easy for me.  Can anything be done with that?  How would you disable it?
« Last Edit: August 12, 2009, 08:05:33 am by Chicken McNobody »

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Re: javeryh's Donkey Kong +
« Reply #123 on: August 11, 2009, 11:36:05 pm »
according to the ultimarc website, the minipac is functionally the same as the ipac2, which means it should be programmable using the winipac software...

http://www.ultimarc.com/ipac3.html

i am not real familiar with the process, i dont have an ipac product.  i'm sure someone would be able to help you if you get stuck, but you should probably start your own thread about that so we don't take this one any farther off course than it already is.

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Re: javeryh's Donkey Kong +
« Reply #124 on: August 12, 2009, 02:31:16 am »
in Mame you can require more than one keystroke for a function so you can effectively create shifted keys even without an encoder's "shift function"

and yes the mini pac does have the shift function that is programable through winipac

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Re: javeryh's Donkey Kong +
« Reply #125 on: August 12, 2009, 08:07:04 am »
Thanks for the help guys, I'm sorry to keep hijacking this thread, but it is relevant to the topic. . . right?

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Re: javeryh's Donkey Kong +
« Reply #126 on: August 12, 2009, 08:54:52 am »
Time for the t-molding!  I always think this stuff is kind of a pain but it is easy enough to install I guess. I used a rubber mallet to tap the t-molding into the slot. The only tricky part was going around the bends but all I had to do was use a razor to remove small sections of the spine of the t-molding so it had room to bend.



In order to finish the installation I tipped the cabinet on its back so I could wrap it underneath. It is a weird design but the original cabinets only wrap the t-molding about 1/3 of the way underneath the base. If I was the original designer of these things I would have gone all the way to the back but I guess it saves money in the long run when you build 65,000 of these things or whatever the number was.



It is amazing the difference that it makes. The clean lines around the outside of the cabinet really give it a factory-fresh appearance.



The entire installation took about an hour.

More later.
« Last Edit: August 12, 2009, 08:56:23 am by javeryh »

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Re: javeryh's Donkey Kong + [UPDATE 08.12.09: T-Molding]
« Reply #127 on: August 12, 2009, 10:03:33 am »
looking good.   Did it feel a little weird swinging a hammer around a DK cabinet, without a giant gorilla throwing barrels at you? ;D
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Re: javeryh's Donkey Kong + [UPDATE 08.12.09: T-Molding]
« Reply #128 on: August 12, 2009, 10:25:00 am »
looking good.   Did it feel a little weird swinging a hammer around a DK cabinet, without a giant gorilla throwing barrels at you? ;D

yeah, I had my DK hammer all ready to smash some barrels and put out some random fires but nothing ever happened...   ;D

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Re: javeryh's Donkey Kong + [UPDATE 08.12.09: T-Molding]
« Reply #129 on: August 12, 2009, 12:06:27 pm »
Quote from: Brian Kuh
"The randomness went the opposite way that it usually goes.."

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Re: javeryh's Donkey Kong + [UPDATE 08.12.09: T-Molding]
« Reply #130 on: August 12, 2009, 04:24:12 pm »
looking good.   Did it feel a little weird swinging a hammer around a DK cabinet, without a giant gorilla throwing barrels at you? ;D
:laugh2:
The t-mold looks really nice.

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #131 on: August 13, 2009, 09:30:05 am »
Thanks guys.  Next up - the Marquee.  Now this was fun.  I had the bottom marquee retainer and coin door professionally powdercoated which I'll go into later.  After I picked those pieces up, I was able to install the marquee and marquee light. It looks great!

It was fairly easy - first, I secured the 18" light I bought from Home Depot ($10) in place.



Next, I screwed the bottom marquee retainer in place with the marquee in position. Finally, I screwed the top marquee retainer in place. The light will be in the "always on" position and plugged into a SmartStrip which will be activated when the computer powers up.



Taking pics of it lit is next to impossible but it looks GREAT in person.



For the top of the marquee I used some marquee retainer screws from QuarterArcade and they look GREAT.  Initially I had some plain silver ones that I was going to spraypaint but I decided to take the $3.50 plunge.  They blend in perfectly.  I'm really happy with how this is turning out.

 :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #132 on: August 13, 2009, 09:41:16 am »
Thats the exact same light I used! (I think)

I took off the plastic cover portion, to give a little more to the lighting.  Did you try it both ways?  I admittedly never tried with the plastic on, so it may diffuse better one way over the other.

Mine looks great to me though.

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #133 on: August 13, 2009, 09:53:08 am »
Thats the exact same light I used! (I think)

I took off the plastic cover portion, to give a little more to the lighting.  Did you try it both ways?  I admittedly never tried with the plastic on, so it may diffuse better one way over the other.

Mine looks great to me though.

You know, that never even occurred to me... I think it looks really nice as-is so I'm going to leave it (I don't feel like unscrewing everything) but I will definitely consider it for my next cabinet.   :cheers:

I'm really hoping to finish this weekend - all that's left is the artwork and putting the computer inside (it is set up already) and wiring everything.  It can probably be completed in an afternoon.  I'm going to see if my dad wants to come over on Sunday to finish it up - I think he should be there for the first game of DK!

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #134 on: August 13, 2009, 10:48:29 am »
Looks great and the end is in sight...you must be excited/relieved...but what is next!? ;)
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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #135 on: August 13, 2009, 11:07:49 am »
this is turning out to be awesome.  You've inspired me to start looking a little harder for a DK cabinet. there is an arcade in town here...the manager used to have his own amusements business, and that is where i got my first cabinet.  i think i may go talk to him this afternoon to see if he happens to have a DK cabinet lying around anywhere he would part with for a little money.  I had the talk with my wife the other day where i told her that i know she doesnt want anymore arcade cabinets in the house, but if i found a cheap DK  cabinet, i am bringing it home.  she didn't seem to thrilled, but told me that if i get one, it can go upstairs in the computer room/spare bedroom.  it could be a pain in the butt to get it up the stairs, but it would be so worth it.

good luck with finishing this project this weekend..keep those pics coming.

oh, and just to satisfy my curiosity..what size of monitor does a DK cabinet have?
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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #136 on: August 13, 2009, 11:22:00 am »
Adding artwork always bring you closer to the final look, it's always inspiring.

And damn you for making me want to do a desktop DK cab next.  :lol

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #137 on: August 13, 2009, 06:35:08 pm »
Oh man ure so on track with this DK cab javeryh, looks really nice with that marquee and t-mold  :cheers:
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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #138 on: August 13, 2009, 08:15:27 pm »
I realy love the progress, keep the good work up !!
Check out http://arcadeclassic.blogspot.com/ for more info

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #139 on: August 14, 2009, 01:00:53 pm »
Really awesome job on the cab, I can't wait to see it completed! Especially being a huge DK fan from way back.  :cheers:

did you glue the T-molding? or just hammer it into place?

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #140 on: August 16, 2009, 09:39:08 pm »
Looks great and the end is in sight...you must be excited/relieved...but what is next!? ;)

Thanks!  Next up is finishing my jukebox and then my Woody clone - no "new" projects for a while or my wife will probably kill me in my sleep.

this is turning out to be awesome.  You've inspired me to start looking a little harder for a DK cabinet. there is an arcade in town here...the manager used to have his own amusements business, and that is where i got my first cabinet.  i think i may go talk to him this afternoon to see if he happens to have a DK cabinet lying around anywhere he would part with for a little money.  I had the talk with my wife the other day where i told her that i know she doesnt want anymore arcade cabinets in the house, but if i found a cheap DK  cabinet, i am bringing it home.  she didn't seem to thrilled, but told me that if i get one, it can go upstairs in the computer room/spare bedroom.  it could be a pain in the butt to get it up the stairs, but it would be so worth it.

good luck with finishing this project this weekend..keep those pics coming.

oh, and just to satisfy my curiosity..what size of monitor does a DK cabinet have?

DK has a 19" monitor (I think).  That's the size of the one I put in there anyway...  This is a tough hobby for us married guys (like most of this board it seems  ;D).  I guess arcade cabinets aren't as nice looking as 100 pairs of shoes.  Let us know if you were able to score the empty cabinet!  I'd love to follow another one of these restorations...

Adding artwork always bring you closer to the final look, it's always inspiring.

And damn you for making me want to do a desktop DK cab next.  :lol

Thanks - the artwork really makes it pop.  Go for that DK desktop!

Oh man ure so on track with this DK cab javeryh, looks really nice with that marquee and t-mold  :cheers:

Thanks vebbomania!  I'm really close now.  I refuse to make it playable until I am completely finished with everything else or I'd never get it to 100%!

I realy love the progress, keep the good work up !!

Thanks!  I'm almost done now - I'll be updating/posting pictures soon!

 :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #141 on: August 17, 2009, 03:13:33 pm »
Looking good!  I hope to make this my next project so I'll be sure to read up and follow your wisdom.


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Re: javeryh's Donkey Kong + [UPDATE 08.17.09: Monitor Mount]
« Reply #142 on: August 17, 2009, 04:28:52 pm »
Thanks Trebeck - I'm really really happy with mine.  I put the side art on yesterday and it looks unbelievable (other than the fact that it is peeling off already which I'm trying to figure out how to fix).  Pictures can't possibly do it justice but I'll do my best.

Anyway, next up for this thread is the monitor mount - this was so difficult and I definitely could not have done it without the help of my dad (and mom!). From the start of this project I knew the monitor mount would be tricky because I was going to deviate a bit from the original design. I did not want to put bolts through the side of the cabinet in order to support the monitor.

I don't know why... maybe I just didn't like the thought of poking holes in the side art. The problem with wanting to do this is that the sides are only 9/16" thick which isn't nearly enough material to screw into to support a ~50 lb. monitor so I had to think of a way to get the monitor at the proper angle and supported from the bottom.

Another problem was that the monitor had triangular brackets on each side which supported the monitor in a horizontal position. When placing the monitor vertically in the Donkey Kong cabinet these brackets stuck out the back - this is obviously unacceptable so they had to be removed. Compounding the issue was that these brackets also held the electronics of the monitor in place! See:



The final problem was making a frame for the monitor. After removing the triangular brackets there was no way to actually mount the monitor!

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #143 on: August 17, 2009, 04:30:12 pm »
Bear with me on the next few posts - in all the excitement and since my dad was helping me out I didn't take as many pictures as I would have liked but I will do my best to explain exactly what I did.

The first thing I had to do was cut a piece of MDF exactly the width of the inside of the cabinet with a hole in the middle for the monitor to poke through. Getting the dimensions of the hole was difficult because all of the sides are curved and I had to make sure not to remove too much material. I came up with a method that ended up working but took way longer than it should have. If I ever have to do this again I think I could make it pretty quick.

Anyway, I cut some poster board into some long strips and taped them together end to end. Then I wrapped the poster board around the outside of the monitor. This was done in order to trace the shape onto a piece of cardboard. I figured if I could make a hole in some cardboard that would fit exactly around the monitor I'd be able to use it as a pattern to place it in the MDF.



I ended up using a pizza box held up against the front of the monitor/blue poster board and traced the shape. Then I cut out the hole and tried fitting the frame around the monitor. It wasn't perfect on the first try but what this allowed me to do was refine the cutout. After fitting the pizza box around the monitor there were tons of gaps and nothing fit quite right so while the pizza box was in place I covered the gaps with strips of blue painter's tape. Once I was satisfied with the coverage I removed the pizza box (with the tape still in place) and had a template for the shape of the monitor which I traced onto pizza box #2.

Next I cut out the shape I just traced onto pizza box #2 and fit it around the monitor - much better! I ended up having to make a few tweaks with some more blue painter's tape because I was cutting the cardboard freehand but I eventually got a really nice pattern. Then I centered it onto the MDF panel that will hold the monitor and I cut it out (free hand with my router after rough cutting with my jigsaw). It worked!

The next thing I had to do was remove the triangular brackets from the sides of the monitor (remember, the whole point of this exercise is to remove those things because they stick out of the back of the cabinet). Once that was done, the monitor cannot be put down! I quickly positioned the MDF panel I had just cut out around the monitor and located the holes for the bolts in each corner. I drilled out the holes and bolted the monitor in place - success!



These aren't the best pictures of the panel but you get the idea - the pizza box pattern was for placing the monitor in the MDF and then I had to drill a hole in each corner for the bolts - I had to be precise with everything because the bolt holes are so close to the monitor cutout but you can see on the bottom that my freehand skills with the router aren't the best.

Whew! This was the easy part...

More later.

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Re: javeryh's Donkey Kong + [UPDATE 08.13.09: Marquee!!]
« Reply #144 on: August 17, 2009, 04:46:55 pm »
[...]

Whew! This was the easy part...


Wait, what? THAT was the easy part?  :dizzy:


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Re: javeryh's Donkey Kong + [UPDATE 08.17.09: Monitor Mount]
« Reply #145 on: August 17, 2009, 05:00:00 pm »
Sure leave us hanging for the hard part! ;) /shakesfist
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Re: javeryh's Donkey Kong + [UPDATE 08.17.09: Monitor Mount]
« Reply #146 on: August 17, 2009, 05:10:18 pm »
Haha yeah, I don't even know how to explain what I ended up doing.   ;D

Anyone have any tips re: peeling side art?  It's just not staying down and I'm thinking I got a bad set.  I don't want to remove it since the middle is on there quite good but the edges are peeling up like crazy.  I'm really disappointed.   :-\

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Re: javeryh's Donkey Kong + [UPDATE 08.17.09: Monitor Mount]
« Reply #147 on: August 17, 2009, 05:14:58 pm »
that sucks about the art work...but i'm sure you'll figure it out.  the monitor mount looks good...i'm assuming you are going to show us how you secured the monitor electronics and such?
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Re: javeryh's Donkey Kong + [UPDATE 08.17.09: Monitor Mount]
« Reply #148 on: August 17, 2009, 06:27:41 pm »
Sorry to hear that the sideart didn't stick  :angry:  ooh clever monitor mounting  :applaud:
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Re: javeryh's Donkey Kong + [UPDATE 08.17.09: Monitor Mount]
« Reply #149 on: August 18, 2009, 08:59:59 am »
Haha yeah, I don't even know how to explain what I ended up doing.   ;D

Anyone have any tips re: peeling side art?  It's just not staying down and I'm thinking I got a bad set.  I don't want to remove it since the middle is on there quite good but the edges are peeling up like crazy.  I'm really disappointed.   :-\

If the middle is stuck OK is there no way to use any adhesive for the rest of it? Of course I'm pretty sure you've thought of this already but I agree... trying to remove it now the centre is stuck could end up in disaster.

Nice work with the monitor mount. I see what you mean about the mounting holes being very close to the cutout. I would suggest using some repair washers there just to add some extra strength. Not sure is you've done that already actually, but the washer in the bottom right looks like it could be a bit bigger to help spread the load, if you know what I mean.

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Re: javeryh's Donkey Kong + [UPDATE 08.17.09: Monitor Mount]
« Reply #150 on: August 18, 2009, 09:15:56 am »
Just a thought:
Lay the edges down and go around the outside with blue masking tape to mark where they hit the cab. Mask off everything that won't be under the sideart. Use a little bit of clear spray adhesive (can find it at Autozone or Home Depot) and roll outwards like your laminating. The adhesive I use for stuff like this is meant to hold car headliners in place, so it's pretty strong and tacky.

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Re: javeryh's Donkey Kong + [UPDATE 08.17.09: Monitor Mount]
« Reply #151 on: August 18, 2009, 10:47:53 am »
Thanks guys.  I think the masking suggestion is the way to go but I'm sure it will be a pain to mask off the outside of the decal since it is an odd shape.  I actually reapplied the decal yesterday morning before work and when I got home it hadn't really come off - just a little around the edges.  So I reattached it and went to bed and this morning it seems to have held - I don't know what the deal is but I'm going to live with it like this for a while - if it starts peeling again I'm definitely going to mask and use spray adhesive.  I'm really puzzled as to what is going on...   :-\

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Re: javeryh's Donkey Kong + [UPDATE 08.18.09: MORE Monitor Mounting!!!]
« Reply #152 on: August 18, 2009, 11:11:17 am »
More monitor mounting fun!

After getting the monitor into the frame I had to figure out a way to support the frame from the inside of the cabinet at the proper angle and not drill into the side panels. I had my dad slide the MDF panel with the monitor into place (the Donkey Kong cabinet had a mounting bracket for the original monitor still in there so he rested it on there):



Once I thought it was at a good viewing angle we drew a line underneath the panel on both sides which represented the spot where we wanted the panel to sit. All we had to do was build some legs for it. We ended up using some 2x4s to build a frame - imagine a table with 4 legs and cross braces except the table top is set at a sever angle. That's all there was to it but coming up with the design was far easier than actually building it. I don't know why but getting all of the measurements just right really took a long time. This is what we ended up with:





The MDF panel holding the monitor would sit on top of the 2x4 frame - all done! Well, not quite... In our infinite wisdom, we didn't take into consideration the weight of the monitor. We lifted the monitor and slid it in place expecting everything to be perfect (tight fit, eh?):



The problem was since there was nothing actually holding the frame to the cabinet, gravity wanted to force the entire structure, monitor and all, out the back of the cabinet. We felt like idiots for not thinking of this sooner. We were running out of time in the day (a Sunday) and we couldn't leave the exposed monitor in the MDF - we had to figure this out!

After brainstorming for about an hour the solution finally presented itself. I had some spare angle brackets lying around from when I mounted the new base to the bottom of the cabinet. The support pieces we cut for the top of the frame just happened to be long enough to almost touch the plywood where the original mounting bracket was located. We installed a bunch of angle brackets using bolts (not screws) which prevented the frame from tipping backwards and moving at all.  Purists, cover your eyes...





We were so happy this ended up working without seriously modifying the back of the cabinet (which is what most of our ideas centered around).

More later.
« Last Edit: August 18, 2009, 11:13:40 am by javeryh »

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Re: javeryh's Donkey Kong + [UPDATE 08.18.09: MORE Monitor Mounting!!!]
« Reply #153 on: August 18, 2009, 11:30:20 am »
Very nice! But I can see how it was really a case of measuring multiple times to ensure a good fit. I love how the monitor set in panel can "just" fit overtop ;)

I have to say it..."angle brackets" are right up there in my books with a good router bit.

Now did you purposely tease us with no shot of the monitor in place!?
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Re: javeryh's Donkey Kong + [UPDATE 08.18.09: MORE Monitor Mounting!!!]
« Reply #154 on: August 18, 2009, 12:04:45 pm »
Very nice! But I can see how it was really a case of measuring multiple times to ensure a good fit. I love how the monitor set in panel can "just" fit overtop ;)

I have to say it..."angle brackets" are right up there in my books with a good router bit.

Now did you purposely tease us with no shot of the monitor in place!?

yeah - those angle brackets were a life saver.  It is really really secure.  I think part of the problem was I was working in my living room but all of my tools are out in the detached garage - I must have made 100+ trips back and forth over the course of the weekend to make a cut or go get a drill bit, etc.  It was just way too hot to leave the painted cabinet out there.

I have a couple of pics of the monitor in place which I'll post shortly.   ;D

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Re: javeryh's Donkey Kong + [UPDATE 08.18.09: MORE Monitor Mounting!!!]
« Reply #155 on: August 18, 2009, 12:53:57 pm »
Hey Jav,

sorry to hear about the side art

I would try the iron route first

but a thin piece of material between (the backing material form the sticker would work well actually) the Iron and the sticker( to protect the art) and start on a medium temp slowly working your way from the center outward

oh, and I would clean under where the sticker that's peeling up as much as you can reach with alcohol, before the iron trick
« Last Edit: August 18, 2009, 12:56:10 pm by Bender »

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Re: javeryh's Donkey Kong + [UPDATE 08.18.09: MORE Monitor Mounting!!!]
« Reply #156 on: August 18, 2009, 01:08:28 pm »
Thanks Bender - really good idea.  Maybe I can reactivate the glue somehow.  It was on there pretty good this morning though so hopefully there won't be any more major problems with it.   :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.18.09: MORE Monitor Mounting!!!]
« Reply #157 on: August 19, 2009, 01:59:19 am »
Good job! But why not glue the frame to the insides of the cab? Or bolt it to the bottom of the cab to save the sides?

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Re: javeryh's Donkey Kong + [UPDATE 08.18.09: MORE Monitor Mounting!!!]
« Reply #158 on: August 19, 2009, 09:46:09 am »
Good job! But why not glue the frame to the insides of the cab? Or bolt it to the bottom of the cab to save the sides?

Thanks!

The monitor is very heavy and I do not trust the glue to hold up over time.  If it was MDF to MDF I'd probably be OK with it but I just didn't want to take the chance.  We thought about bolting the legs in place to the floor using the l-brackets but there would still be a ton of force exerted there.  By placing the screws up front they had to support way less weight.   :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.18.09: MORE Monitor Mounting!!!]
« Reply #159 on: August 19, 2009, 10:37:45 am »
The monitor is mounted (well, it's actually been mounted for a week and a half but here are some more pics):

There was one more small problem after getting everything ready for the monitor - since we removed those triangular mounting brackets that came with the monitor, the electronics which operate everything were loose and hanging by the connecting wires - not good. This is actually where my mother came in very handy. Every time my father and I lifted the monitor to move it around she had to hold the electronics so there was no tension on any wires - not easy - it was like a game of Twister or something. Thanks mom!

Once the frame was ready, we slid the monitor into its final resting position and stood there holding the electronics. We were tired at this point and I made the executive decision to just screw the panel into the 2x4s with two 3" screws. It worked great. The electronics are at an angle inside of the cabinet but there is no tension in any of the wires:





You can see the screw in the upper corner going right through the metal - there is another on the opposite corner and it is very secure. Here are some more shots from behind showing how the monitor is mounted inside of the cabinet:







I don't know if you can tell but getting the monitor in the cabinet was by far the toughest part of the project. We spent 2 full days getting this thing in place just right. I'm glad that's over!

 :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #160 on: August 19, 2009, 10:41:56 am »
Oh yeah - here is a shot showing what I had to do to get the monitor to fit:



The purple outline is where the original mounting bracket was and it would have been sticking out of the back if we didn't remove it.  I'm like MacGyver or something.

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #161 on: August 19, 2009, 11:15:46 am »
Wow, nice improv!   :applaud:

You were certainly lucky to not just have Dad around...but Mom as well. I can only imagine the catatastrophe that may have been had you attempted this alone or just with Dad...

Where the electrical is secured, I am assuming you still have adequate clearance for the back panel?  It looks like just a 1/8" or so at the top right corner.
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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #162 on: August 19, 2009, 11:23:50 am »
Wow, nice improv!   :applaud:

You were certainly lucky to not just have Dad around...but Mom as well. I can only imagine the catatastrophe that may have been had you attempted this alone or just with Dad...

Where the electrical is secured, I am assuming you still have adequate clearance for the back panel?  It looks like just a 1/8" or so at the top right corner.

Thanks!  I was lucky that they were both able to help out - it basically killed their entire weekend but we got to spend time together which is always nice.  I honestly don't think I could have done this without them.  I am scared to death of electricity and exposed monitors so I didn't feel comfortable moving the monitor around and I especially didn't like the idea of modding it. 

My dad had no fear and thought I was overreacting but I got on him pretty good a couple of times for not being careful enough around the suction cup thing and the exposed wires (the monitor hadn't been turned on in well over a month so I was pretty sure there was no charge left but you never know).  We spent all this time on the monitor mount and we didn't even know whether it would power on!

There is plenty of room for the back panel - the studs are about 1" in from the back edge leaving about 1/2" of space plus the thickness of the back door.   :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #163 on: August 19, 2009, 11:27:08 am »
Awesome! One step closer to completion, eh?

This is totally helping me with figuring out how to mount a monitor inside the cab.

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #164 on: August 19, 2009, 11:40:17 am »
Awesome! One step closer to completion, eh?

This is totally helping me with figuring out how to mount a monitor inside the cab.

yeah - I'm actually a bit farther than the progress in these posts (not much though).  I was playing DK last night - FINALLY!  I still have a bunch of stuff to do though before Friday's deadline and I wasted 2 hours playing instead of working. 

 :angry:

I'm glad this can help - every build is different but you have to have a monitor! 

I'll be posting final pics of the monitor mount from the front shortly - stupid work actually wants me to um, do work.  The nerve!   :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #165 on: August 19, 2009, 12:02:36 pm »
I was playing DK last night - FINALLY!  I still have a bunch of stuff to do though before Friday's deadline and I wasted 2 hours playing instead of working.
Now that you know the monitor is working, disconnect the controls until you're done (unless you need to do more tests, i.e. speakers, coin door, etc).  ;D

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #166 on: August 19, 2009, 12:17:45 pm »
I was playing DK last night - FINALLY!  I still have a bunch of stuff to do though before Friday's deadline and I wasted 2 hours playing instead of working.
Now that you know the monitor is working, disconnect the controls until you're done (unless you need to do more tests, i.e. speakers, coin door, etc).  ;D

I wish I could!  All that's left is:

- configuring boot-up (straight to MaLa/DK and hiding Windows)
- figuring out the speaker situation (the sound is horrid right now)
- wiring the power button to the back of the cabinet
- installing ArcadeVGA card
- playing with the monitor settings to get the picture looking just right
- making the mullet thing that covers the monitor and the black monitor bezel out of posterboard
- cut some ABS plastic to cover the wood above the CP and apply decal

I think that's it.  Most of that is computer-related so the temptation to play will be great!!!

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #167 on: August 19, 2009, 12:28:33 pm »
- making the mullet thing that covers the monitor and the black monitor bezel out of posterboard

I'm sure I won't be the only one to tell you that posterboard is not a good idea for the monitor bezel (see reply #38). You probably won't like the way it looks.


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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #168 on: August 19, 2009, 12:33:43 pm »
- making the mullet thing that covers the monitor and the black monitor bezel out of posterboard

I'm sure I won't be the only one to tell you that posterboard is not a good idea for the monitor bezel (see reply #38). You probably won't like the way it looks.



oops... thanks.  You are right.  I meant Matteboard.  I've used that in the past and been very happy with it.   :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #169 on: August 19, 2009, 01:35:20 pm »
Great job so far Jav.   Keep them pics coming.

A Nintendo cab is definitely on my wants list, maybe start on it after my Karate Champ resto.

I always preferred the radarscope red cabs, but the new D2K dark blue looks good aswell.


mj147

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #170 on: August 19, 2009, 02:01:36 pm »
That mounting is very nice, but be aware that as heat travels upward, the lifespan of the monitor's chassis will be shortened if it's not mounted horizontally.

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #171 on: August 19, 2009, 02:50:21 pm »
Awesome! One step closer to completion, eh?

This is totally helping me with figuring out how to mount a monitor inside the cab.

yeah - I'm actually a bit farther than the progress in these posts (not much though).  I was playing DK last night - FINALLY!  I still have a bunch of stuff to do though before Friday's deadline and I wasted 2 hours playing instead of working. 

 :angry:

I'm glad this can help - every build is different but you have to have a monitor! 

I'll be posting final pics of the monitor mount from the front shortly - stupid work actually wants me to um, do work.  The nerve!   :cheers:

Ya I am to the point design wise where I need to know exact measurements of my Monitor. So I think I'll be taking it home today or tomorrow so I can strip it down. Currently I'm using a 20" CRT and it's like 19" long front to back in it's shell... I'm going to have to gut it and see what I can finagle. I'm sure there is a bunch of "wasted space" surrounding the gun and screen.

Awesome job on the DK cab so far though!

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Re: javeryh's Donkey Kong + [UPDATE 08.19.09: The Monitor Is In!!!]
« Reply #172 on: August 20, 2009, 09:24:09 am »
Thanks guys.  Hmmm... that's the first time I've heard about potential heat issues by mounting the monitor chassis against the side panel.  Hopefully the monitor will last a long time - good thing it is not glued in place and can be replaced if necessary.

Anyway, now that the monitor is in place I guess I can show off what it looks like from the front!





It looks great!   All of that hard work paid off.  :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #173 on: August 20, 2009, 10:08:23 am »
looking great...this is coming along nicely.   it must be awesome to see the finish line on this one


simply awesome
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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #174 on: August 20, 2009, 10:42:48 am »
Monitor looks great in there! :)

Any luck/update on the side art?
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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #175 on: August 20, 2009, 06:48:42 pm »
looking great...this is coming along nicely.   it must be awesome to see the finish line on this one


simply awesome

Thanks!  Tonight is the night I have to finish.  I think there will be a few odds and ends to take care of later on but I at least have to wire the power button to the back of the cabinet, cut a notch in the back door for the power cord and figure out the speaker situation - I'm headed to Radio Shack to buy a pair of cheapo 2.1 speakers and I'm going to mount them side by side behind the speaker cutout.  The only problem is controlling the volume - the knob is on one of the speakers so it won't be accessible.  I'm hoping to figure out a software solution so I can use shifted buttons to control the volume.

Monitor looks great in there! :)

Any luck/update on the side art?

Thanks!  I haven't done anything else with the side art but it seems to be holding.  It comes up around the edges every night but it's not too bad.  Eventually I'll have to mask off the side and try to get some adhesive underneath it.

I'm leaving the office now to go home and (almost) finish this thing!   :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #176 on: August 20, 2009, 07:22:14 pm »
I have tried a few utilities linked on the wiki page:

http://wiki.arcadecontrols.com/wiki/Utilities

VolumeTray and Cabvol are both great and can be mapped to buttons/sticks etc.

EDIT: looks like the Cabvol link is fine but the volumetray link is dead. You can find it here:

http://www.softpedia.com/get/Multimedia/Audio/Audio-Mixers-Synthesizers/VolumeTray.shtml

« Last Edit: August 20, 2009, 07:26:10 pm by Epyx »
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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #177 on: August 20, 2009, 09:57:13 pm »
That is complete sexyness. I am slightly jealous.  :lol

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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #178 on: August 20, 2009, 10:39:47 pm »
That is complete sexyness. I am slightly jealous.  :lol

I am slightly jealous of your slightly jealousness, I am wholely jealous, oh wait it would have to be your bull.  And I have a DK cab, but now I want it to be an original, not a reproduction MAME.  I think I'll restore an original Nintendo cabinet, then go crazy and do Radar Scope. 

On a legit note here, your monitor is mounted like what I need to do with my cabaret build.  I didn't think about how a curved 17 inch CRT will be a little bigger than a flat 17 inch CRT.  So I can't use the original brackets without modification.  Now it looks like your monitor is a single panel of MDF, and I don't see an under supports other than the one there to stop the board from sliding down or falling in, which I already have.  With a 19 inch monitor and what seems like no extra mounting brackets, how solid does it feel to you?  I know you haven't done any of this half rear-ended, but I wanted to make sure.  I will most likely do the same thing myself.

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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #179 on: August 21, 2009, 11:11:57 am »
Did you manage to get the software all working in that Windows was completely hidden and it boots right into DK? I can do it with mine but I still get a flash of Windows desktop on exiting DK for the first time into MaLa. After that it's fine.

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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #180 on: August 21, 2009, 12:18:22 pm »
I have tried a few utilities linked on the wiki page:

http://wiki.arcadecontrols.com/wiki/Utilities

VolumeTray and Cabvol are both great and can be mapped to buttons/sticks etc.

EDIT: looks like the Cabvol link is fine but the volumetray link is dead. You can find it here:

http://www.softpedia.com/get/Multimedia/Audio/Audio-Mixers-Synthesizers/VolumeTray.shtml

Thanks - I tried Cabvol but I just got an error when clicking the .exe file.  I'm sure I'm not doing something right but I only played with it for about 5 minutes.  I'll work on it over the weekend.  For now I tried setting the volume at a decent level and people will have to live with it tonight.

That is complete sexyness. I am slightly jealous.  :lol

Thanks - it actually looks way better in person!  I'm still in shock that I have a DK cabinet in my house!

That is complete sexyness. I am slightly jealous.  :lol

I am slightly jealous of your slightly jealousness, I am wholely jealous, oh wait it would have to be your bull.  And I have a DK cab, but now I want it to be an original, not a reproduction MAME.  I think I'll restore an original Nintendo cabinet, then go crazy and do Radar Scope. 

On a legit note here, your monitor is mounted like what I need to do with my cabaret build.  I didn't think about how a curved 17 inch CRT will be a little bigger than a flat 17 inch CRT.  So I can't use the original brackets without modification.  Now it looks like your monitor is a single panel of MDF, and I don't see an under supports other than the one there to stop the board from sliding down or falling in, which I already have.  With a 19 inch monitor and what seems like no extra mounting brackets, how solid does it feel to you?  I know you haven't done any of this half rear-ended, but I wanted to make sure.  I will most likely do the same thing myself.

Thanks - The monitor is in there really really tight.  The whole thing is solid and I have ZERO concerns about it coming apart or falling or whatever.  I could probably hang on it and it wouldn't move.  I went overboard because I worry about my kids.   :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #181 on: August 21, 2009, 12:21:20 pm »
Did you manage to get the software all working in that Windows was completely hidden and it boots right into DK? I can do it with mine but I still get a flash of Windows desktop on exiting DK for the first time into MaLa. After that it's fine.

Not yet.  I am in software hell right now - MAME refuses to remember any high scores for some reason.  I posted another thread about it but I may as well repeat myself here - the more help the better.

I finally got everything set up in my cab but for some reason between Tuesday night and now MAME refuses to remember anything - high scores, dip switch settings, etc.  Every time I power on the computer I'm starting from scratch (but gamelists and MaLa settings are remembered).  I have friends coming over tomorrow TONIGHT to play some games and I need high scores to work!!!

I am running a compiled version of MAME .119 with the high score patch/diff - it has worked flawlessly in this computer for at least a year and it just went bonkers.   Should I copy over the mame.exe file from my backup?  I can't remember what files are created when you compile MAME since it has been so long...

I'm using TinyXP as my OS.  I did not log in under a different name or anything - I don't have the log-on screen when I turn the computer on.  This computer is doing nothing other than running MAME and MaLa.

protokatie suggested it might be a read/write problem (that somehow files in my "C:\Arcade" folder have been set to read-only),

I noticed this problem started around the time I told the computer to launch MaLa on startup (this is a setting in MaLa - I checked the box).  Perhaps this is causing some trouble?  I haven't started trying to hide XP or mess with the registry settings.  Although shouldn't it only be running once after booting up?  It should be shutting down when I turn the computer off, right?

I am using command line MAME (not MAMEUI or MAME 32).

Does any of this help?  I have about an hour tonight when I get home to figure it out before people start arriving!

THANKS!!!   :cheers:

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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #182 on: August 21, 2009, 02:46:16 pm »
Thanks - The monitor is in there really really tight.  The whole thing is solid and I have ZERO concerns about it coming apart or falling or whatever.  I could probably hang on it and it wouldn't move.  I went overboard because I worry about my kids.   :cheers:

Sweet I was wondering the same thing.

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #183 on: August 21, 2009, 03:13:40 pm »
I compiled my own version of Mame but only to have a Generic Bezel for all vertical games to make the "screen" smaller for my bartop. I used Mame v.131 because .132 (the latest at time of doing it) didn't have source available with the Hiscore patch included. It seems to have worked fine but I haven't done any extensive testing with the software as my project isn't finished yet.

I would try and copy over your old .exe file. If that doesn't work then I would assume it's something to do with TinyXP. Did it work before on TinyXP or was it on a normal XP install?

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #184 on: August 21, 2009, 03:18:44 pm »
I don't use mala so I don't know how it closes mame.  Meaning does it exit mame or just kill the process.  I had a similar problem with maximus arcade.  It just kills the process and I don't think the settings and hi scores get written until mame exits.  You may want to try running mame outside of mala and see if it remembers your config changes and hiscores.
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Re: javeryh's Donkey Kong + [UPDATE 08.20.09: FINAL Monitor Pics!!!]
« Reply #185 on: August 21, 2009, 06:57:32 pm »
Not yet.  I am in software hell right now - MAME refuses to remember any high scores for some reason.  I posted another thread about it but I may as well repeat myself here - the more help the better.

Do you have the "highscore.dat" in your MAME directory?

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #186 on: August 23, 2009, 06:20:29 pm »
hummmmm....

playable cab.....

Lack of posts.....

I  wonder >:D

I have a feeling the hi score situation has been solved



Is that the pot calling the kettle black or what :D
« Last Edit: August 23, 2009, 06:22:06 pm by Bender »

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #187 on: August 23, 2009, 10:57:04 pm »
hummmmm....

playable cab.....

Lack of posts.....

I  wonder >:D

I have a feeling the hi score situation has been solved



Is that the pot calling the kettle black or what :D


i was just thinking the same thing.  hopefull all is well and the problem has been resolved
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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #188 on: August 23, 2009, 10:59:08 pm »
 /que Donkey Kong theme music.  :laugh2:

severdhed

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #189 on: August 23, 2009, 11:12:16 pm »
must be awesome to take an old cabinet and make it look all awesome and new again.  There is just something about playing a game on it's original cabinet just makes it seem so much cooler.

My wife doesn't know this yet, (a wise man once said: when it comes to bringing home another cabinet, it is easier to ask for forgiveness than it is to ask for permission) but i have a possible lead on locating a DK cabinet..i talked to the guy on Friday and he said he was pretty sure he still had one in storage.  he wasn't sure of it's condition, and was too busy to check, but told me to come back Monday or Tuesday and talk to him then.  Fortunately my boss is awesome and will not have a problem with me swinging by to talk to him during the day tomorrow. he told me that he thinks the monitor is bad, and he is not sure if there is a game board in it or not.  since my budget for this right now is pretty low,  i'm hoping that the cabinet is in decent shape,but the gameboard and monitor are either missing or dead, so i can hopefully pick up the cabinet for not too much money. I have a PC and 19" crt monitor ready to go, i figured i'd run mame on it and set it up to play 4 way vertical classics on it.

fortunately, thanks to javeryh, the restore process is fairly well documented, and there is already a good thread listing all of the 4way , vertical, 1button or less games that i can run on this cabinet.

i hope everything is going well jav....get some of those finished pics posted up here.   hopefully i'll be starting a thread like this of my own here shortly
« Last Edit: August 23, 2009, 11:43:20 pm by severdhed »
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Bender

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #190 on: August 24, 2009, 12:10:40 am »
I got mine pretty cheap around $200. The cab was in fantastic condition had the boards and all (one rom was bad) $5 for a new one

the guy said the monitor was bad too, but $10 to get a cap kit and it was working great and not even any burn in!

so far I've just replaced the CP. There was some crappy joystick in there and I refurbed an original Nintendo one i got for $30

and all I left is to replace the t-molding and I gotta do some work on the coin door, I might have to suck it up and buy those nice coin mechs

I'm hoping to get all done for around $300 not including the braze kit and DKII (which I got some time back)

good luck Severdhed!

it is so fun

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #191 on: August 24, 2009, 04:44:48 am »
hummmmm....

playable cab.....

Lack of posts.....

I  wonder >:D

I have a feeling the hi score situation has been solved



Is that the pot calling the kettle black or what :D


 :cheers:
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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #192 on: August 24, 2009, 09:29:45 am »
hey guys - I did NOT solve the computer problems.  As expected, I had no time on Friday to configure things before people started showing up.  The cabinet was a big hit - it was being played pretty much most of the night until around 3:30AM (latest I've been up in YEARS) and people were preferring it over Rock Band which I was surprised about.  Unfortunately, the high scores were not being saved but now that I don't have any artificial deadline to worry about I can take my time and maybe just try reinstalling everything.  I was traveling Saturday and Sunday so that's why there was a lack of posts... 

I don't know what it is about arcade cabinets but my friends were being brutal with the joystick and mashing buttons and all sorts of crap that eventually I just had to leave the room and try not to think about it.  THey even managed to make the TAB menu pop up somehow as well as the volume bar in MAME.  I left the keyboard inside of the cabinet resting against the side and I'm thinking maybe they were so rough that buttons were getting pressed inside.  I don't know.  Maybe it's because I spent so many hours on the restoration or maybe I'm just anal but it was driving me nuts.   

One thing that I thought was very strange after playing the cab for a while was that high scores in Tapper and Tetris were being saved.  These are two games I added to my gamelist AFTER I started having the high score problem.  The first thing I do before reinstalling everything is going to be to delete my gamelist entirely and create it again with a different file name - maybe that will solve the problem?  During the initial configuration I was having problems getting MaLa to find D2K so I ended up saving a new gamelist and naming it "Donkey Kong 2" and I deleted my original gamelist named "Donkey Kong".  This fixed the D2K problem but it was right around that time that I noticed the high scores were not being saved.  I'm hoping if I start fresh with an entirely new gamelist it will fix everything.

 :cheers:


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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #193 on: August 24, 2009, 11:21:52 am »
I'm wondering if it has something to do with you adding D2K to the list. Hiscore.dat has to match the version of Mame you are using. If you add D2K to the Mame.xml file will it mess up the order of the hiscore listing? I dunno if I'm making myself clear with my train of thought.

I would rename your Mame folder something else for now. And then reinstall Mame again but without D2K. Leave Mala as it is (or as it would be without D2K installed). See if that fixes the hiscore saving.

severdhed

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #194 on: August 24, 2009, 02:55:01 pm »
javeryh...did you try launching the games directly via the command line?That would show you if it is a mala issue, or a mame issue.

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Re: javeryh's Donkey Kong + [I Need Software HELP!!!]
« Reply #195 on: August 24, 2009, 11:07:55 pm »
Awesome! That ABS plastic idea was ingenious.

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Re: javeryh's Donkey Kong + [Coin Door!!!]
« Reply #196 on: August 25, 2009, 10:22:37 am »
OK, I probably won't have time to test the software for a few days at least but I can continue with the build.  I want to completely finish everything before messing around with the computer otherwise I'll never finish.

Next up - the coin door.  It was the one thing I didn't feel comfortable restoring myself. I could have taken a can of spray paint to it but I didn't want to risk ruining it. As far as I know there aren't any vendors out there selling Nintendo coin door reproductions which means there is a finite number of these things out there to be had. I was lucky - mine came with the cabinet and was in pretty good shape. No major dents or scratches.







As you can see the door had started to rust in several spots and the paint was bubbling all over the place. A local custom motorcycle shop has powdercoating capabilities so had them refinish it for me (as well as the bottom marquee retainer). It came out very nice and way better than if I had attempted to do this myself.

I ordered some #6-32 carriage bolts from Quarter Arcade to secure the door to the cabinet and they fit perfectly. I had to order 2 sets though since I needed 12 for the door and they only sold them in packs of 10. I also bought a $4 lock from Home Depot. Here's what it looks like installed:



I'm not sure why - maybe it was the lighting or the sweet finish on the door - but I can't seem to get a good picture of it. The door looks brand new and I couldn't be happier with the result.

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #197 on: August 25, 2009, 10:25:09 am »
In addition to having the door powder coated, I also ordered two brand new coin mechs from Asahi Seiko in Las Vegas (they still make them!) so the entire thing now looks factory fresh. It was EXPENSIVE ($93 for the new mechs!). Here is what the old mechs looked like - these were unfixable to me with the rust and everything (not so much on the outside but around the coin return button):



It took about a week for the new mechs to arrive but it was worth the wait. Here's some unboxing pictures for the full effect:













They look great!   :cheers:

javeryh

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #198 on: August 25, 2009, 10:26:16 am »
And here it is - all installed and looking brand new:





The side art is next...   :banghead:

severdhed

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #199 on: August 25, 2009, 01:53:30 pm »
looking good.  i am so excited to pick mine up tomorrow and get started. I'm setting my goals a little lower than yours, i want to not look crappy, but still look used, so i dont have  heart attach if it gets a scratch from my 2 year old hitting it with something stupid. 

i will be using this thread for inspiration though..and may need to hit you up for advice at some point.

this thing is looking great.  keep up the good work.
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javeryh

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #200 on: August 25, 2009, 02:44:59 pm »
looking good.  i am so excited to pick mine up tomorrow and get started. I'm setting my goals a little lower than yours, i want to not look crappy, but still look used, so i dont have  heart attach if it gets a scratch from my 2 year old hitting it with something stupid. 

i will be using this thread for inspiration though..and may need to hit you up for advice at some point.

this thing is looking great.  keep up the good work.

Thanks man - I'll be happy to help out if I can.  Some bondo and a couple coats of paint will get it looking brand new in no time.  That doesn't cost much.  I know what you mean about the scratches from the kids - I get nervous any time my 2-year-old son goes near the thing.  Before I had the coin door on there I was constantly emptying the bottom out - he loved to put all of his plastic tools in there!

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #201 on: August 25, 2009, 03:12:43 pm »
Before I had the coin door on there I was constantly emptying the bottom out - he loved to put all of his plastic tools in there!

My almost 3 year old daughter would do something similar with mine.  She has a Handy Manny PVC tool set, and she would take them over to me and the cabinet and "work" on Donkey Kong with Daddy.  Like the poster above, I like the fact that all of my arcades will have a "used" look to them in various degrees.  I know how I can get with pristine items, and don't want to torture my kids with all that.  This is a hobby that I have enjoyed sharing with them as much as possible, so I want them to enjoy it to the best they can, short of intentionally damaging it that is.

One the pristine side though, this thing is a beauty, I would love one this perfect personally, it would just be locked up in my walk-in closet for safe keeping.  It's the one rooms the girls know they are not allowed to play in. . . ever. . .

Bender

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #202 on: August 25, 2009, 10:03:28 pm »
god I want those Coin mechs!!!

looks so sweet!!!!

I think you just pushed me over the edge.... DAMN your pretty, pretty cab!

Ramen for me for a couple of weeks ;)

Bender

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #203 on: August 26, 2009, 06:04:29 pm »
Hey Jav

how did you order the coin doors?

I haven't been able to get ahold of anyone there, and it doesn't seem like you can order online :dunno

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #204 on: August 27, 2009, 03:23:13 pm »
Hey Jav

how did you order the coin doors?

I haven't been able to get ahold of anyone there, and it doesn't seem like you can order online :dunno

PM'd

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Re: javeryh's Donkey Kong + [08.25.2009 - Coin Door!!!]
« Reply #205 on: August 27, 2009, 03:25:53 pm »
Finally - the moment everyone has been waiting for is here - LOL. I applied the coin door decal to the front of the control panel!! Before attempting this, I bought a plastic squeegee off of eBay for $3 (search "vinyl squeegee") - this really helps in applying the decals and it eliminates any air bubbles.



The first thing I did was put a piece of masking tape in the center of the panel. The tape lets me draw on the cab lightly with a pencil without leaving a mark. It makes it really easy to line up the decal. The decal is centered and the top edge of the decal is 2-1/4" from the top of the panel.



Next, I peeled the back of the decal off just a little along the top to expose the sticky surface and cut the back off with some scissors. This allowed me to line up the decal and stick the top down. Then using the vinyl squeegee from top to bottom while removing the rest of the paper backing I pressed the decal into place.



Looking good - all that's left is to peel away the top layer of paper. Man, you should have seen the smile on my face as I was peeling this off.





It looks pretty sweet! Next up will be the side art - same process just on a much larger scale and way more nerve-wracking!   :cheers:

severdhed

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #206 on: August 27, 2009, 03:28:54 pm »
awesome...

so now i have to add that decal to the list of things i'm missing :(


can't wait to see that side art. 
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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #207 on: August 27, 2009, 03:41:09 pm »
awesome...

so now i have to add that decal to the list of things i'm missing :(


can't wait to see that side art. 

Make sure to get it from Rich at ThisOldGame.  He is the only one who offers the coin door stickers as well - It was like $6 for the set I think.  Here's an example (not mine):


Epyx

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #208 on: August 27, 2009, 04:51:21 pm »
It's amazing how much the decal enhances not only the nostalgia factor but the aesthetics...Nintendo sure made some nice cabs.

Looks awesome.
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javeryh

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #209 on: August 27, 2009, 05:16:45 pm »
It's amazing how much the decal enhances not only the nostalgia factor but the aesthetics...Nintendo sure made some nice cabs.

Looks awesome.

Thanks - you are definitely right about the aesthetics.  The DK cab has a TON of art but it all looks really great together.  Probably why I like it so much.   :cheers:

It's looking pretty good!  Here are some random pics along the way...
« Last Edit: August 27, 2009, 05:21:55 pm by javeryh »

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #210 on: August 28, 2009, 03:58:09 pm »
The coin decal looks awesome, javeryh!

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #211 on: August 28, 2009, 06:26:01 pm »
Man it looks nice in that corner!  The cab I mean, the coin decal sure brings it to life.

severdhed

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #212 on: August 28, 2009, 08:46:20 pm »
yeah, this thing is looking great..and it looks like you found a good location for it.  I hope mine turns out at least half this nice and i will be thrilled.
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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #213 on: August 28, 2009, 09:35:31 pm »
I was waiting until you finished this build before commenting James, but I cant wait no more.
Just like on your previous projects, you are doing a great job.
I really want to find a DK cab to restore, if I ever do I will be using your thread as a guide.
The artwork is looking fantastic!
 :applaud: :applaud: :applaud:

system01

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #214 on: August 28, 2009, 10:10:43 pm »
Wow Jav, I've been away for like a week or so and it seems you found a good crank dealer! :lol

This thing is coming out really nice. :applaud:

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #215 on: August 29, 2009, 12:37:38 am »
Going way back to when you are working on the CP, where did you get the ABS plastic sheet from?  I am looking for something simple like that for my Bump N' Jump which will become an arcade classics theme due to frustration issues, and I would like something like that to use.

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #216 on: August 29, 2009, 11:27:26 am »
Wow javeryh, this looks like a full on restore.  I haven't had time to keep up on my favorite threads thanks to the overload at work.  Are you getting the side art too?

Michael

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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #217 on: August 29, 2009, 11:02:29 pm »
yeah, i'd love to see some pics of that side art installed....did you ever get it to stay on properly? or is it still peeling?

this thread has been such an inspiration to me.  Thank you for documenting the process so well, it will be a very valuable resource while i'm working on my own DK project
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Re: javeryh's Donkey Kong + [08.27.2009 - Coin Decal!!!]
« Reply #218 on: September 01, 2009, 11:26:44 am »
The coin decal looks awesome, javeryh!

Thanks!  It really brings the entire cab to life.   :laugh2:

Man it looks nice in that corner!  The cab I mean, the coin decal sure brings it to life.

yeah - I think so too... my wife, on the other hand, does not like a Donkey Kong cabinet in her dining room.  I'm pretty sure that wasn't in her plans when she married me!

yeah, this thing is looking great..and it looks like you found a good location for it.  I hope mine turns out at least half this nice and i will be thrilled.

I'm sure yours will turn out great.  All you need is patience - there wasn't much skill involved with this thing.   :cheers:

I was waiting until you finished this build before commenting James, but I cant wait no more.
Just like on your previous projects, you are doing a great job.
I really want to find a DK cab to restore, if I ever do I will be using your thread as a guide.
The artwork is looking fantastic!
 :applaud: :applaud: :applaud:

Thanks a lot.  After this is finished I'm going to go back to my jukebox (which works) and finish that up 100%.  I will probably be in touch with you when I get going again on it.  ;D  I only have a few more things to do on the DK.  The problem is that it is playable!

Wow Jav, I've been away for like a week or so and it seems you found a good crank dealer! :lol

This thing is coming out really nice. :applaud:

Thanks.  I had a deadline of my fantasy football draft to get it finished so I was really motivated to work on it every night after work.  Now that I don't have anything pushing me, progress has slowed down!  Plus, I just bought Shadow Complex for my 360 and that has been keeping me busy lately...

Going way back to when you are working on the CP, where did you get the ABS plastic sheet from?  I am looking for something simple like that for my Bump N' Jump which will become an arcade classics theme due to frustration issues, and I would like something like that to use.

The ABS plastic can be found on eBay and Amazon for pretty cheap.  Just do a search for "abs plastic" and you will find it.

Wow javeryh, this looks like a full on restore.  I haven't had time to keep up on my favorite threads thanks to the overload at work.  Are you getting the side art too?

Michael

Thanks Kaytrim.  It's almost a restoration but since I'm not using original hardware I can't really call it that.  IMO, it's a little better since it is almost indistinguishable from a real DK but it plays a bunch more games.  Everyone is having fun with it. 

I have already installed the side art and I will be posting pics shortly.   :cheers:

yeah, i'd love to see some pics of that side art installed....did you ever get it to stay on properly? or is it still peeling?

this thread has been such an inspiration to me.  Thank you for documenting the process so well, it will be a very valuable resource while i'm working on my own DK project

Thanks.  I also highly recommend you look at Neilyboy's thread in the Restoration forum.  I followed him on a lot of things and I couldn't have done this without his lead.  The side art is still peeling but it is very slight and only on one side.  I don't know what the deal is but I haven't really tried anything yet.  I like Bender's suggestion of applying heat on top of the decal but I haven't got around to it yet.  I'll be sure to let you know how it turns out.   :cheers:

javeryh

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #219 on: September 01, 2009, 11:34:52 am »
OK, finally. I got the side art on. It was pretty easy actually once I figured out how to line it up. I felt like a genius when it finally clicked but I'm sure it is an obvious solution.

The first thing I did was put a piece of tape 2-3/4" from the top - no need to be precise here - just make sure that the piece of tape covers the imaginary horizontal line 2-3/4" from the top of the cabinet. Then, using a carpenter's square to get a straight line I marked the line in pencil on the tape. This gave me the line to place the top edge of the side art on. I repeated this process along the back edge of the cabinet (2-3/4" again) and now had a vertical line to place the left edge of the side art on (or right edge depending which side you are doing).



In order to use the carpenter's square properly you set the short edge of the ruler in the picture to 2-3/4". Then you place the black handle on the top edge of the cabinet so that the short edge of the ruler is hanging down exactly 2-3/4". Next you place your pencil on the bottom of the ruler's edge and run the carpenter's square along the top while moving the pencil at the same time. This will give you a perfectly straight line exactly 2-3/4" from the top (on the masking tape!). This is an invaluable trick for building things and laying out lines in general.

Now that I knew exactly where to place the side art using the top and side lines I just drew as a guide, I just taped it to the side.



Next, I removed all of the tape near the top and peeled off the paper backing from the sticker and cut it away with the scissors.



Then, very carefully and using my vinyl squeegee, I applied pressure to the top portion of the decal where I removed the paper backing. No turning back now! The decal is in place!

Then, I removed all of the masking tape around the edges now that it can hang on it's own. Finally, I removed the rest of the paper backing starting at the top and working my way down with the squeegee and pressing the decal into place.



After the decal was applied the only thing left to do was remove the top layer of paper. This part took a long time - the paper did not come off easy and in fact during this process there was a tendency to remove the actual decal form the force of removing the top layer of paper. I think this was due to my own inexperience - I did not prep the surface before applying the sticker and I should have used some rubbing alcohol to really clean it and remove any oils that may have been present.

Anyway, it came out great:



I didn't take as many pictures as I would have liked because my hands were tied and I was a little nervous. It was actually very easy!  I can really see the finish line now.  When I get around to it I'll post a few more pics with the side art installed - it basically looks like a completed cab now.

:cheers:

severdhed

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #220 on: September 01, 2009, 11:54:30 am »
that looks fantastic.  I know what you mean about the wife.  just the other day she said " i don't remember agreeing to anything involving a bunch of arcade cabinets in my family room when we got married"

oh well.




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Former Projects:     4 Player Showcase | Donkey Kong

Epyx

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #221 on: September 01, 2009, 12:35:07 pm »
That did turn out great. I am sure you will find a way to counteract the small amount of peeling you are getting.
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Chicken McNobody

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #222 on: September 01, 2009, 01:06:10 pm »
that looks fantastic.  I know what you mean about the wife.  just the other day she said " i don't remember agreeing to anything involving a bunch of arcade cabinets in my family room when we got married"

oh well.


Guess I lucked out, The Wife may not appreciate the hobby as much as I do, but the plans have always been for a game room in the basement when finished.  As long as we have at least 1 pinball, and we currently have 2.  So the rest of the house is a problem, but the basement is essentially mine to plan out.  [citation needed]
« Last Edit: September 01, 2009, 01:10:04 pm by Chicken McNobody »

Ryglore

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #223 on: September 01, 2009, 01:06:37 pm »
Amazing, Love it!  :cheers:

Spyridon

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #224 on: September 01, 2009, 01:39:18 pm »
Very nice work.  This was a good candidate to mame because of the condition you got it in, but I'd love to see you do this kind of restoration on a dedicated cab.  It would make for an enjoyable thread in the restoration section.


My current collection:  Arkanoid^3, Asteroids Deluxe, Centipede, Donkey Kong w/DIIK, Frenzy w/Berzerk multi, Galaga, Galaxian, Gyruss, Mappy,  Missile Command, Multi-Williams, O'Boyles Arcade (Mame), Pac-man,  Sinistar, Star Wars, Tempest, War Gods

severdhed

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #225 on: September 01, 2009, 03:46:26 pm »
hey javeryh...did you ever get that sound issue sorted out?  did you end up going with just the 1 speaker, or did you put two in there?  i'm hoping to get started on that aspect of my cabinet and figured i'd ask how you did yours
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Former Projects:     4 Player Showcase | Donkey Kong

javeryh

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #226 on: September 01, 2009, 04:00:09 pm »
Thanks guys!!

Very nice work.  This was a good candidate to mame because of the condition you got it in, but I'd love to see you do this kind of restoration on a dedicated cab.  It would make for an enjoyable thread in the restoration section.

You and me both!  I really thought long and hard about restoring this with the original board but it was just too expensive for me right now.  I could always swap out the computer I guess but I doubt I ever will.  It is really hard to tell it's not dedicated unless you pay attention to the boot-up or already know about the hidden admin buttons.

I'm thinking of restoring a Pac-man one of these days if I can get a hold of the vinyl stencils and some other stuff.  I'd do a full-on restore of that.  Maybe in a few years...

hey javeryh...did you ever get that sound issue sorted out?  did you end up going with just the 1 speaker, or did you put two in there?  i'm hoping to get started on that aspect of my cabinet and figured i'd ask how you did yours

I did.  There was plenty of room to install two computer speakers behind the cutout so I have 2.1 in the cab.  I'll have to snap a pic but basically when I did was decase 2 speakers and used 2 screws to secure them both to the inside (on the far left and far right sides - there wasn't enough material to screw into in between the cutouts).  They aren't going anywhere and they sound great!  I also put some speaker grill cloth behind the cutout so they are not visible at all.

LeedsFan

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #227 on: September 01, 2009, 04:18:01 pm »
I have to say you've done a great job with this project. It's been a source of inspiration on my current project.   :notworthy:

Regarding the artwork... are you putting on the little piece that sits between the bezel and the CP? The bit that shows how far Jumpman can jump/fall? I ask because I'd like to know the full size cabinet dims. of that piece together with the coin decal on the front panel next to the speaker. So I know what to resize them to on my bartop.   :laugh:

javeryh

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Re: javeryh's Donkey Kong + [09.01.2009 - Side Art!!!]
« Reply #228 on: September 02, 2009, 10:03:50 am »
I have to say you've done a great job with this project. It's been a source of inspiration on my current project.   :notworthy:

Regarding the artwork... are you putting on the little piece that sits between the bezel and the CP? The bit that shows how far Jumpman can jump/fall? I ask because I'd like to know the full size cabinet dims. of that piece together with the coin decal on the front panel next to the speaker. So I know what to resize them to on my bartop.   :laugh:

Thanks!  I do have the decal for the bar above the CP.  I haven't put it on yet because I think I want to laminate the bar with some of the black ABS plastic.  I put 4 coats of black paint on the bar but the wood grain still shows through and it looks pretty bad.  I probably should have used bondo on it to seal it in but at that point it was too late and I didn't want to make a mess.  I've got about an afternoon's worth of stuff left to do and that's on the list.   :cheers:

javeryh

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Re: javeryh's Donkey Kong + [09.02.2009 - 95% Finished!!!]
« Reply #229 on: September 02, 2009, 10:37:37 am »
OK, time for some good pics!  Here are some shots of the cab with the side art and bezel installed.  It's about 95% finished.  The only thing left cosmetically is the decal above the CP on the black bar otherwise what you see is what you get.  I still have to post pics of the insides which I'll get around to later. 

Here's the punch list (mostly computer work):

  • laminate front bar above CP
  • apply decal on front bar above CP
  • remake back door (I made one already but it could be MUCH lighter)
  • fix high score glitch
  • streamline computer boot-up
  • wire computer power button to exterior of cabinet
  • figure out CabVol or some other volume app
  • disable pop-up boxes (when I first boot, Mala loads and goes straight to DK but after I exit MaLa is no longer the top window and I need a mouse click to get it to respond again and it works fine from then on - annoying)
  • Re-skin MaLa - I'm using the one from John's Arcade, which is great (I love the Games Played counter) but I want to tweak it a little and I have no idea how
  • I also might make the black posterboard bezel to go around the monitor but honestly it is so dark in there it isn't necessary at all so I may skip it

That's it (I think).  Anyway, check out the pics.  It's pretty sweet.

Enjoy!

LeedsFan

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