| Main > Main Forum |
| GaryMcT's 2-player generic control panel layout |
| << < (17/70) > >> |
| GaryMcT:
--- Quote from: Bender on July 22, 2009, 09:46:56 am ---did you already wire up the db25? there should be more than enough connectors on an Ipac4 for 8+ buttons on a 2 player CP I think I missed something --- End quote --- It'll definitely work just using the ipac4 for all the buttons and the USB from the U360s. I was trying to keep the logical names of all the inputs on the ipac4 sane for the generic mapping that I had chosen for the 24 connections over the db25. I never expected more than 7 buttons per player. I can make it work though. I think I'll use U360's on all control panels, which helps the issue (ie. I only need joystick directions for the special case of the Defender panel, etc.) Bkenobi is right though about SFIV though. . . a friend had problems with that. Only one of the players can be mapped to the keyboard, the other ones has to be a gamepad. Hmmmm, need to figure that out before I finalize this. Bender, what sort of problems have you seen with the controls being treated as a gamepad? |
| Bender:
I can't remember off the top of my head now, my memory is for ---Cleveland steamer--- these days I do remember running into trouble with the gamepad and not with the key presses One was defiantly a front end thing, and I think Dazz just mentioned that some emu's don't except gampads inputs I never use PC games with my cab so I've never run into that (seems weak that you HAVE to use a gamepad in SFIV) Now you have me curious, I think we should put it to the members and get a general consensus (if that's possible) |
| GaryMcT:
Hmmm, wonder if it's worth starting a new thread so that folks see it. :) |
| Bender:
why not? |
| GaryMcT:
Done! :) http://forum.arcadecontrols.com/index.php?topic=94614.0 |
| Navigation |
| Message Index |
| Next page |
| Previous page |