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GaryMcT's 2-player generic control panel layout
Beretta:
--- Quote from: Ginsu Victim on July 15, 2009, 04:17:29 pm ---One of my regular guests has Down's syndrome.
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sorry i meant no disrespect, just seems like holding a button and moving the joystick in one direction is'nt to hard to master, saves time,money,space on the CP
Ginsu Victim:
--- Quote from: Beretta on July 16, 2009, 03:27:13 am ---
--- Quote from: Ginsu Victim on July 15, 2009, 04:17:29 pm ---One of my regular guests has Down's syndrome.
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sorry i meant no disrespect, just seems like holding a button and moving the joystick in one direction is'nt to hard to master, saves time,money,space on the CP
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I didn't take offense. I was just pointing out my situation. I might build him his own cab in the near future and I have to make it as handicap-friendly as possible, meaning everything will need to be easy to understand and the frontend will need to be simple to navigate. Luckily, he understands how to move through Mamewah fairly well and is pretty good at video games (I know he beat Resident Evil 2 on the normal difficulty setting, and when he was over here, he beat X-Men on only a handful of credits).
--- Quote from: GaryMcT on July 16, 2009, 01:01:58 am ---Another revision. I decided to move all of the playable controls up as high as possible to get plenty of palm space. Everything else is in the middle as tiny buttons, including player 1 and 2 start. I'm not sure how many buttons there will be in the middle yet, but this is the general idea of what I'm thinking right now:
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I think you might've went too high. I know it's only an 8" distance you're working in, but maybe bring the player controls down an inch, bring back the full size buttons for the player starts, and line the admin buttons along the top. Here's a quick mockup:
Bender:
Personally I'd go with 7 button layout, and use a shift function for the other admin functions (6 is way to many buttons even if they are small)
I think Ginsu is getting close, here is my slight tweak of his tweak
Ginsu Victim:
Yeah, I'm not a fan of even that many admin buttons, but it seems to be what he wants, so I just tweaked them slightly.
evitagen:
I put the admin buttons (besides start and insert coin) on the side of the CP on Player 1's side. That way it you'll never have to worry about them getting in your way, and only Player 1 has access to them.