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GaryMcT's 2-player generic control panel layout
GaryMcT:
--- Quote from: Bender on August 15, 2009, 12:19:19 pm ---That's the beauty of building your own
You make it exactly how YOU want it
it would be pretty east to mod the JLW(U360)base to fit that button in
Let me know if you need some help
--- End quote ---
What would you use to cut it? Would you cut a hole, or get rid of a quadrant of the plate? I'm assumin that you'd just lose one of the screws and mount with three?
I'll maybe do some drawings of this today if I either finish the mame shift button code mod today or get tired of coding. :). If this plate mod is easy I could cut it and mod the proto this weekend!!! I miss Defender. :)
Bender:
I'd try really hard to get 4 screws on there some how (even if you have to make a new screw hole in the plate)
maybe rotate the joystick orientation the other way if that helps the location
I'd cut the metal plate with a drumel tool and if any area of the plastic had to be removed I'd use a fostner bit in the drill press
GaryMcT:
Thanks for the info Bender! I played Stargate and Defender as it is for a while today. . wasn't that bad actually. The player one thumb button is a bit far away, but isn't too bad actually. I might just move it closer without modifying the joystick plate, but I'm not sure yet. I should really play on the Defender panel too and see how it compares.
Also, I'm trying to come up with games that I can't play on this control panel to plan a second one, but I can play most anything I care about on here if I can get Defender and Stargate to work. I really miss Centipede, but I plan on having a dedicated vertical Mame machine that'll do that. There aren't any other trackball games that I can think of that I care about too much. As far as spinner games go, I love Tempest, but I don't really want to play vector games on a d9500. Warlords is the only spinner game that I care really think of that I care about on a horizontal CRT monitor. If I could find a Tempest 2000 emulator that works well with a spinner, that would be worth it. Also, games like Super Sprint would be nice with a couple spinners and the GGG detachable steering wheel thingy.
I'm trying to avoid the VectorMame thing with the parallel port interface and a real vector monitor. . there aren't that many vector gams that I care about, but the ones that I do care about, I REALLY care about, ie:
Star Castle
Asteroids Deluxe (already have that as a dedicated machine! :) )
Asteroids (can do without this since I have the Deluxe)
Tempest (this is the big one for me!)
Omega Race (really really really want a fullsize dedicated machine for this with the crazy mirror setup like the Asteroids Deluxe that I have!)
Ummm, can't think of more vector games that I care about. . tempting to just get the real thing for those. I don't really care about Star Wars or Major Havoc believe it or not. . didn't play those much when I was a kid.
Yup, I'm rambling. . back to stepping through Mame to figure out how to change the input system! :)
GaryMcT:
Oh yeah, just remembered. . one cheap control panel that I want to build is 4 JLW/J-sticks for Smash TV (and to a lesser extent Total Carnage). . I like Smash TV enough that it's worth having a control panel for it. Any other games that you can think of that would play well on that control panel that wouldn't play on a 2 player/7-button each fighter panel? Maybe that control panel has the spinners and a few buttons on it as well.
GaryMcT:
Without moving anything else, here's where the reverse button would be on my control panel if it were in the same position relative to the joystick as it is on a Defender control panel. If I were to make it exactly the same as this, I'd need to not only dremel the joystick plaet, but also a little bit of the plastic on the joystick itself. Not sure about this yet. Might make sense to try to get the thumb button for player one and the reverse button to be the same buttons somehow. Would need to move the 6 buttons in both cases a bit to the left to keep the layout comfortable for Neo Geo games. Would give more space between the two players as well when doing two player. Hmmmm. :)