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GaryMcT's 2-player generic control panel layout
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Triangel7D:
Wait. Figured it out. It's an Ultimarc product that's JLW compatible (hence my confusion), right? Sorry, should have dug around before I asked!
GaryMcT:
Yup, that's the one!  :)  I need to spend some time comparing them to the circular restrictors to figure out which one I want. :)
Bender:

--- Quote from: GaryMcT on August 09, 2009, 06:12:12 pm ---I think I may prefer the joystick this way than on the top actually.  I haven't had a chance to play on it yet, but from feeling it, it seems like it makes it easier to rest my hand on the control panel while using the joystick.

On a related note, I really can't play with an xbox 360 controller anymore. . . my hands are all tingly this morning from playing about 30 minutes last night!  I suspect my next project may very well be a 360 controller conversion.  Has anyone wired a U360 up to a hacked 360 controller yet for analog?

--- End quote ---

There is a company called Quasimodo or something like that that has done it I think they want big bucks for a panel that doesn't look like it would play very well, but the fact is it is possible
I've been wanting to do this for a long time and had some brief discussions with HarumaN (who does great x360 controler hacks)
anyway I feel like with the combined knowledge on this forum we should be able to get it done.
this may be a start
here is a review of the latest model, apparently the earlier ones did not work so well

maybe we should start a thread to recruit some help

already thinking about the next project are you? :D
GaryMcT:
Hmmm, I may be interested in getting involved with the "make 360 analog work with a U360" project. :)  I don't know if I'll be able to help much, but anyways.  Is there any sort of native analog out on the U360?  I remember seeing a pin in output mode that could be used as raw analog out, but the firmware doesn't do it I don't think.

Kinda bums me out not to be able to play with the xbox 360 controller more without hurting.  There's a whole lot of playtesting at work that I miss out of as a result.  Weird to work on a game and not play it much, you know?

Yeah, I'm getting addicted to this stuff.  I have a feeling a second control panel for my machine will happen before I'd personally do anything for the 360 (unless it already gets rolling by other folks).  I wouldn't mind having a single-player focused control panel with more variety on it.

So do other folks have problems getting the U360 to calibrate properly for them, or am I an exception?  One of mine works fairly reliably all the time, and the other one can't seem to calibrate itself.  When I was moving it from one control panel to the other, I plugged it in by itself thinking that I'd take it apart, put it back together, etc, to see if I could get it to calibrate.  It calibrated just fine.  Now that I have it back in a control panel again, it's always calibrating to the right a bit, which really doesn't work so well.
GaryMcT:
Oh yeah, forgot to mention. . the new layout is really great.  Just played some two-player with my wife.  The only problem so far is that now any time you end up using the right stick with your right hand (Robotron, Pacman if you map it on your right hand, etc.) you end up resting your hand on the player two thumb button.  I'll probably want to come up with a way to fix that.  Maybe the thumb button needs to be moved to the right a bit.  Not sure yet.

Once I get the exit/coin/start buttons hooked up, I'll likely get some friends to come over and playtest some two-player games.

Here are some progress pics (including my drill-through screwup and the channels to get wires to the exit/coin/start buttons):








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