Main > Main Forum
GaryMcT's 2-player generic control panel layout
<< < (41/70) > >>
GaryMcT:
I think after this prototype gets built, I'm going to have to start working on the routing for the joystick on the top.
Bender:
Just to make your life more difficult a couple of things to think about

1. if you go with film as a CPO then you want to bottom mount the joystick, otherwise you can't get at it again, plus imperfections in the surface (the edges that you route out for example can show through the film as little bumps or ridges

2. after you get the prototype CP layed out the way you like, then design your art around that. Then get the art, attach it to the panel, then and only then should you drill the button holes other wise it is next to impossible to get the art around the buttons to line up perfectly
GaryMcT:

--- Quote from: Bender on August 06, 2009, 03:28:43 am ---Just to make your life more difficult a couple of things to think about

1. if you go with film as a CPO then you want to bottom mount the joystick, otherwise you can't get at it again, plus imperfections in the surface (the edges that you route out for example can show through the film as little bumps or ridges

2. after you get the prototype CP layed out the way you like, then design your art around that. Then get the art, attach it to the panel, then and only then should you drill the button holes other wise it is next to impossible to get the art around the buttons to line up perfectly

--- End quote ---

Ugh!!!  So Benderama has a bottom-mounted U360?   Did you end up using a longer stick to compensate?  (Wow, something seems really really wrong with that sentence. :) )  Not being able to get to the U360 would be bad.  I already need to take one of 'em out, take it apart, and put it back together in hopes of getting it to calibrate itself properly.

This is going to take me a while. :)
Bender:
yes, I have the u360 bottom mounted but I route out the back so it's only approximately 1/4" below the surface in the end pretty close to the 1/16th you'd do for top mounting plus 1/8 lexan added up to 3/16 so in reality your only talkin about 1/16 to 1/8 lower than top mounting

I didn't go with the longer shaft

I've though about top mounting and you can take the 360's mostly apart without removing them, so if you bondoed the top and sanded if flush, that would work, you just couldn't change the stick if you wanted to later on(without some difficulty) though your panel is pretty straight forward so you just might want to make a new one if you were going to change sticks anyway

bkenobi:
I haven't had too many problems with hitting quit instead of pause, but that's probably because I'm the only one who uses the pause button.  My primary concern was keeping the players start/coin buttons separate from the 2 admin buttons as well as making it work with my artwork choices (groups of 2 buttons of a given distance apart).  If it were a big problem, I would probably write a script of some kind to only send quit if you held down the quit button for a couple seconds.

As for the FF question, yes it does send the other buttons too.  BUT, FF is only needed at the beginning or when you are already in the game and have started P1 anyway.  I have P1 Start + P1 Up mapped to menu (TAB) and that could be a problem.  HOWEVER, if you are going into the menu, you aren't really concerned about playing ATM anyway, so it's not an issue IMO.
Navigation
Message Index
Next page
Previous page

Go to full version