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GaryMcT's 2-player generic control panel layout
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GaryMcT:

--- Quote from: protokatie on August 01, 2009, 12:57:28 am ---I don't use lit-up buttons (my front end shows a pic of the buttons used for each selected game). I'm sure you could configure the program you are using to light the buttons to do it that way, or only light up the button you intend them to use. Are you hell bent on using light up buttons? They do look really cool, but I have shied away from them as I doubt they would bring me back to the "old days".

--- End quote ---

I don't have them now, but I might get them eventually.  I like the idea of a guest being able to look down and see which buttons are active for a game.
GaryMcT:

--- Quote from: GaryMcT on August 01, 2009, 12:28:17 am ---Got them both working.

Is it true that the shift functionality on the U360 is different than on the IPAC?  Seems like you always get button 8 when you are using it to shift to something else.  On the IPAC, it waits until you release to send button 8 only if you haven't hit something else.  Does that sound correct?


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bumpity bump bump
GaryMcT:
Hmmm, seems like I may have to do sonething about the lack of wrist space on my control panel. The only options that I can think of are to go down to less buttons, or have a small extension at the front of the control panel. Whadya think?  Anyway to extend without looking crappy?
Ginsu Victim:

--- Quote from: protokatie on August 01, 2009, 12:41:13 am ---Just to throw in one small idea about the button layout for 1 button games, make all the buttons act as the one button. That way there is no confusion near the beginning of the game. And for two button games, mirror the 1st and 2nd button to the other row (same for 3 button games). Just a thought, as has been stated before in many a thread that the people who play the cab can not read your mind, and no matter how well you set up the buttons, they will initially have no clue what is going on.

Edit: what I said may have come off odd so I will try to illustrate:

1 button

    1 1 1
    1 1 1
   1

2 button

   1 2 x  (or x 1 2)
   1 2 x  (ditto)
  x

3 button

   1 2 3
   1 2 3
  x

--- End quote ---

I've done this on a few games. Whenever I get around to running CFG Magician, I'll be sure to set it up that way. Thanks for the reminder.
GaryMcT:
CFG Magician is great!  Only thing that I've had to tweak in name after using it is:

1) the global player 1 right stick (robotron etc)
2) 0 button games use the right stick for me. I should mahe a new text file fir those and submit it.

I couldn't get it to read the u360 when setting up the mappings though. Would need that to work for both of these, or i'd need to stop being lazy and figure out what the "scan codes" are called for the u360 directions.
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