Main > Main Forum
GaryMcT's 2-player generic control panel layout
GaryMcT:
--- Quote from: Beretta on July 15, 2009, 02:58:59 pm ---just my 2 cents.
1. unless you really want to if thats all the space you have consider scaling it back to 6 buttons.
2. move the start button, perhaps as high up as possible but inline with the first row of buttons.
--- End quote ---
OK, I'll move the start button and do a pass on placing the admin buttons tonight and post another iteration.
I'm not sure about scaling the buttons back yet. It does look a bit cluttered, but they aren't in the way if you aren't using them at least. I may defer that decision until after actually playing it in cardboard.
Thanks!
Gary
Beretta:
this is a personal preference but you only need 1 admin button.
make make controls admin_button+something else..
example instead of having a button just to drop coins why not do this:
admin+1p joy stick down = coin drop 1
admin+2p joy stick down = coin drop 2
admin+1p joy stick left or right = pause
admin+1p start+2p start = exit
i'd also add a way to get into mames menu for input/dip switch control..
perhaps admin+1p joy stick up = mame on screen menu.
again this is personal preference, but this way you save cp space, time making holes, and money buying buttons.
a word about the mame menu though others will be able to get into it and mess with your settings.. so you may instead want to put it as a dedicated button accessed though the coin door.
--- Quote from: Ginsu Victim on July 15, 2009, 03:01:17 pm ---
--- Quote from: Beretta on July 15, 2009, 02:58:59 pm ---2. move the start button, perhaps as high up as possible but inline with the first row of buttons.
--- End quote ---
Like my picture above.
--- End quote ---
ya.
bkenobi:
Sounds complicated to explain that to a guest. I just put Pause and Exit buttons on. You must either have a Start button or map it to P1B1/P2B1. As for coin, I added them. I could have used the coin door, but didn't. I did it that way on my second cab because I didn't want to mod an original and good condition Championship Sprint CP.
Like you said, it's personal preference. :dunno
Ginsu Victim:
--- Quote from: bkenobi on July 15, 2009, 03:51:34 pm ---Sounds complicated to explain that to a guest.
--- End quote ---
Exactly what I was going to say, and the answer is not instruction cards because THEY DON'T READ THEM!
Beretta:
not really pause imo really should'nt be used, i dont even plan on having it as a option on mine.
you're left with (possibly a mame neu)
2 coin drop combos, and exit..
simple tell guest hold this button, press 1st and 2nd player start to exit.
for coin hold this button (make sure you point since the guest must be brain dead), and press down on the joy stick.
is it really that complicated?
or if you're afriad your guest at to stupid even for that you can tell mame that the start button is also coin drop.
then all they gotta do is hit the start button (sometimes twice)