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| GaryMcT's 2-player generic control panel layout |
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| Ginsu Victim:
--- Quote ---Do you have drawings/shots of your control panel somewhere? --- End quote --- Well, the one that I did that way no longer exists. It was a swappable panel for my cab and I messed it up (drilled the button holes too close to each other). This is my current CP. I need an updated pic, since the buttons are now multi-colored, and as you can see, these are not as close as I described (because this is the first CP I did, before the swappable one I trashed...) In reply to your new mock-up, I like it. |
| GaryMcT:
I'll print it out to scale and bring it into work since there are some hard code game-playing ergo freaks at work. :) Thanks! |
| Beretta:
just my 2 cents. 1. unless you really want to if thats all the space you have consider scaling it back to 6 buttons. 2. move the start button, perhaps as high up as possible but inline with the first row of buttons. |
| Ginsu Victim:
--- Quote from: Beretta on July 15, 2009, 02:58:59 pm ---2. move the start button, perhaps as high up as possible but inline with the first row of buttons. --- End quote --- Like my picture above. |
| GaryMcT:
I ordered some of these for admin buttons. Planning on having: pause exit coin 1 coin 2 (Coin really isn't an admin button really, but you certainly don't see it on arcade machines. :) ) |
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