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Anyone used tiny displays to "label" buttons on a Mame cab?
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DeLuSioNal29:
I have a son (first child) and he's turning 1 next month.  I am FINALLY starting to slowly get back into my arcade projects.  He is certainly a handful...  I can't imagine how it will be with twins.   :lol  But congratulations!

Getting back to the topic:
I can't see the LCD screens being used on actually buttons for gameplay.  They do take a beating.  I can however see them above the buttons embedding into the control panel.  Or better yet, on square buttons for admin purposes along the top of the panel, or along the bottom of the monitor bezel above the control panel.

Interesting idea.  I'm going to keep an eye on this topic.

~ DeLuSioNaL
Ginsu Victim:

--- Quote from: DeLuSioNal29 on July 16, 2009, 11:46:21 am ---I can however see them above the buttons embedding into the control panel.

--- End quote ---

This is how I've envisioned them the whole time.
brandon:

--- Quote from: Ginsu Victim on July 16, 2009, 11:59:39 am ---
--- Quote from: DeLuSioNal29 on July 16, 2009, 11:46:21 am ---I can however see them above the buttons embedding into the control panel.

--- End quote ---

This is how I've envisioned them the whole time.

--- End quote ---

That's what I was thinking as well.. maybe a long LCD to label two or three button.. "----FIRE----JUMP---BOMB-----"
Bender:
this is similar to an idea I had a while back
this is a lower tech approach and you could only really have two labels per button (one above and one below) and they're permanent
I was thinking a labeled set for the front end and one for emus
if you did it with a LED-Wiz you could light them up in different colors and only light up the ones you wanted for a particular game

if the LED's are off you would see nothing on the CP


then light up the LED's and you have a label


bkenobi:
You could do the same thing with tri-color LED's and 3 different labels couldn't you?  The red light wouldn't illuminate a red tag...perhaps that means you can only have 2 labels though.
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