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Questions: Admin Buttons on a Control Panel
jfh2112:
I have one coin button on my panel, for convenience's sake. Anything else, I have a keyboard drawer built into my CP; I just pull out the drawer and get to it. I'm about to rebuild my panel, and will probably move the coin button to the side and add one for player 2 as well.
Necro:
I plan on having nothing extra on the CP itself, just a 6 button 2player layout.
All admin functions are going to be handled by small buttons hidden away on the cab - either on a control plate on the top of the cab (game exit, maybe reset computer), inside the coin door (game admin menu button), or ...somewhere under my lower marquee (using a Omega Race for my cab) (exit game?, coins).
I'm working on the placement of the exit game and coins...I want them totally out of sight and don't want to screw up the lower marquee installing them.
That should cover everything...if I need anything else (pause, FF) I'll put it onto the top control plate.
u_rebelscum:
--- Quote from: mvsfan on July 07, 2009, 06:20:15 pm ---And also an Enter Button ... to select ... games.
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Is this a front end thing?
In mame, I set "UI Select" (which defaults to enter) to "P1B1 Or P2B1". I'd do the same with the front end if possible. Remapping is awesome.
My admin buttons are just pause and a shift-like button so it + pause = exit (with a mame remap, not a true shift). Coin and start, too, if you call them admin buttons. All other admin I do with a keyboard, and rarely once setup.
--- Quote from: severdhed on July 07, 2009, 09:19:24 am ---yeah, look around a little. you can specify the neodrvr as the driver, and the number of buttons as 4. I should have said that, i just figured it would be obvious once you saw the page
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The problem is mame (& thus maws) lists all but 3 neogeo games as "4 button" games, even if the game makes use of less. This is because those three games use different inputs (a trackball, a spinner, and a casino game), than all the other's 8-way joystick + four buttons input wiring.
If the OP wanted to check if any the the neogeo gams he plans to play really makes use of all 4 buttons. Since mame (& thus maws) is reporting the numbers buttons physically wired, the maws list is not the best answer. the KOF and AOF series and other in the fighter/versus category use 4 buttons, not sure if any other neogeo games did. Anyone?
mvsfan:
--- Quote from: Necro on July 08, 2009, 11:22:36 am ---I plan on having nothing extra on the CP itself, just a 6 button 2player layout.
All admin functions are going to be handled by small buttons hidden away on the cab - either on a control plate on the top of the cab (game exit, maybe reset computer), inside the coin door (game admin menu button), or ...somewhere under my lower marquee (using a Omega Race for my cab) (exit game?, coins).
I'm working on the placement of the exit game and coins...I want them totally out of sight and don't want to screw up the lower marquee installing them.
That should cover everything...if I need anything else (pause, FF) I'll put it onto the top control plate.
--- End quote ---
Hey if you want something cool, get one of those remote control universal setups. im talking about the ones that come with a remote and a passive switch control pcb that doesnt send any voltage but simply closes two wires together. they use them a lot in budget remote control retrofits for cars, without a security system.
basically what you can do is power up this pcb with 12V, then hook up some wires to your Ipac for the admin buttons. that way you have a small remote in your pocket and no dummy can watch you and try to copy you by putting their hand on top of the cabinet where youve got your admin buttons hid.
my cabinet is at my house, wich is also a business, and we have customers who come over and their kids and them want to play some games, all the time. this is definately a big concern for me. No admin buttons on the outside at all, ever.
spOOf:
I'm still building my cab, but the reply I found most often in my searching was this:
Exit/Escape and Pause. That's it.
Player Start & Coin aren't considered "admin" buttons by some people, but you obviously need those as well. Some people hide Exit and/or pause. And I've heard some people hide other buttons (like in the back of the CP box or in the coin door).
I'm planning to go with the Start & Coin buttons, plus Pause & Exit on the CP top. If I need any other controls after testing, I bought 2 spare buttons to place hidden in the back.
Hope that helps.